The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 28, 2020, 12:07:26 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: [1]
1  The Ur-Quan Masters Re-Release / Technical Issues / How should I know where the Orz live? on: May 07, 2006, 05:32:30 am
When I chanced upon the Orz, one of the dialogue options mentioned the Androsynth, or some other race. But I hadn't asked about that race; its name hadn't appeard on my Starmap where the Orz turned out to be stationed, so I shouldn't logically have had that option to ask. 

I know that this would require a Boolean variable, perhaps called "Know-where-the-Androsynth-live" that would be carried everywhere just for this one line, but this is a notification of an improvement for somewhere along your to-do list.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / So this is an "Asteroids" type game on: May 07, 2006, 05:23:55 am
The reputation SC2 has acquired appears to be due to its plot, writing, non-linearity, and pressing sequence of events that the player has to pull through to win. I never played it when it was on the market, but recently tried UQM. And so I see that its style of combat is the ultimate in oldness, the "Asteroids" type spinning cruise, nothing at all like a modern first-person shooter or even a good old combat airplane simulator. I am older than this form of combat, and shrunk from it when it first came out. It seems a shame to have to go through with this to find out what the game is.

Recently there has been developed the "VALVE" system of game timing, in which how one performs in an early part of the game determines the speed or pressure of subsequent assaults. If that isn't applied to this remake, the time will come when the people who played this game when it first came out will no longer be able to.
Pages: [1]


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!