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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I surprised myself in Super Melee when I... on: September 07, 2006, 05:36:07 pm
I recently destroyed a Pkunk with a Druuge. Then I tried going against the Arilou and got killed very easily. Is winning that possible?
2  The Ur-Quan Masters Re-Release / Starbase CafĂ© / Re: Steve Irwin on: September 06, 2006, 03:52:44 pm
Indeed, every death is tragic. This one is no exception. R.I.P. Irwin.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I surprised myself in Super Melee when I... on: August 31, 2006, 04:49:16 pm
Killing a Skiff with a PODSHIP (on Awesome). I went like "OMG A SKIFF" or something along those lines, so I pressed fire and hoped.
That thing died.

Soon afterwards I got into an another Arilou vs. Mycon fight. It happened again.

But generally, I congratulate myself everytime I kill a Skiff with some non-laser-equipped ship (it's easy with some ships, but it's tedious).


Other good kills were taking down a Terminator with a Stinger, and almost taking down an X-Form with a Drone (stupid planet! Angry)
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A question on Open Source... on: August 18, 2006, 11:01:29 pm
There are less Star Destroyers than Dreadnoughs - the Ur-Quan have advantage in numbers over Empire.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC myths... on: August 14, 2006, 08:53:37 pm
What's the max amount of minerals/bio you ppl gathered at trying to mine the whole starmap? Maybe we could start some competition on how many minerals/bio ppl could gather during the game - just an idea.

What about the Sa-Matra's Toruses of destruction?

What is that? Never heard about it.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The People's Races! on: August 11, 2006, 10:37:00 am
I did this race as a reverse on the Ilwrath - kind of. Nothing to be taken seriously.  Wink

THE VIRE (we-reh)

Size is 1.6 metres, they are always covered in a metal spiked armor with a huge battery on the back with the only visible parts of their body being their red eyes and gray furry arms. The battery is connected with the armor with hundreds of visible cables that constantly send waves of electricity through the armor and it's wearer. Although they're normally bipedal, is is quite common to see a Vire moving on all fours or lying on the ground, only able to move by creeping.

They are characteristic by one thing: masochism. They have become so used to pain, that it has become an essential part of their life, like breathing. Pain is a vital condition for them and they will die after not being exposed to physical pain for several hours. To prevent this, they have developed a special suit for themselves that sends strong (and painful) electric current through their body. However, while they enjoy pain, their bodies still treat it like a stress situation and behaves so. This results in the already mentioned crippled movement and other symptoms.

One thing that it follows is their love for battle. They like to win, but the main goal of battling is to lose, as they like to say. (most likely because of the punishment that follows the loss)

When Vire have been developing, they have discovered very early about fate, being their compass through most of their existence. Fate has been the most crucial subject at schools.

Later on they accused every action of being only fate. That lead to absolute ignorance about their own physical status, saying that if they are fated to survive, they will survive even without any physical treatment - this lead them to lead a "martyr" - kind of lifestyle.

But the bodies of these "martyrs" have in time adapted to pains, and when a new breed of Vires was born, they had implemented in their genes a natural form of masochism. They used pain as a form of calming down instead of accusing it of being predestined, threw down the "fate religion" as a mere excuse for getting "more pain than they deserve" (they didn't understand that their parents weren't born with their distinctiveness) and took over the society. The old generation of fate believers (usually called "priests" or "believers" by the new breed) emigrated into space and were never seen since then.

On their first meeting with the Ur-Quan they had agreed to become Battle Thralls in exchange for the last several pieces of the Excruciator device the Ur-Quan didn't recycle yet. However, they had a main reason to do this: the Ur-Quan would imprison them on a SAFE planet - that means they would be treated not to be damaged or hurt in any way - a really bad thing for them, since they need pain and danger to live, like I already mentioned.

One easy way to gain their alliance is to tell them about the Kzer-Za/Kohr-Ah war and offer them to go kill themselves in the war. Their sphere of influence will go fight vs the Kohr-Ah and when the small number of survivors return, they will give you 4 of their ships and thank you for being "a pain in the neck".

Vire Painkiller


ENERGY : 20, fast regen

PRIMARY (first idea) :
Sends out a drone which follows any enemy ship to a distance of about the Shofixti dart max range. Acts similarily to an Ur-Quan fighter, except the laser shots have more range, the drone is faster and shoots faster, and after 5 seconds or 4 dealt damage it returns to the Painkiller. If it is destroyed, it will drop the Painkiller's energy to zero.

PRIMARY (second idea) :
Short range sawblade. Works exactly like the Daktaklakpak drill from SC3.

Explodes a bomb near the back of the ship, propelling you quickly forward. You don't lose crew while doing this, but it does damage enemies in the explosion's range, which is as big as the Shofixti divine wind.

ACCEL: medium


TURNING: medium
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The People's Races! on: August 03, 2006, 11:06:51 am
Metranomes reminded me of a dream I had sometime this year. Those aliens there were physically in another dimension, but they could communicate by using the speakers on sound systems.

They ,,played" a part of a simple improvised song (the meaning was actually what you felt when you heard that song, when he plays a sad song for example, that means the alien is depressed or something) and I could communicate back  by improvising a logically fitting next part of that song. Although it's currently impossible to implement, it would be a cool feature for your race.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Need Melee Help? on: July 08, 2006, 10:42:41 pm
Even for a Chmmr using the tractor beam it takes some time to get to it's opponent. You can use this time to to inflict damage upon him with full crystals. When he comes to you, you just blast away like I described in my previous post.

And on the plasmoid destruction: You need to shoot the plasmoids while the Chenjesu's turned back on you so he can't just dismiss them with full shots. If the plasmoids are shot close enough, they may pass into the Chenjesu through his ak-ak shield, dealing damage.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Need Melee Help? on: July 08, 2006, 11:43:40 am
One of my favourite machupc from Star Control 1 is Chenjesu VS Mycon. Mycon doesn't (in my experience) stand a chance. I like Chenjesu in general since they have a long range weapon and an energy drainer.

Actually, the Chenjesu vs Mycon isn't so difficult for the Mycon. You need to take gravity whips often and know when to slow down. Beware DOGIs. They can really hose you if they bounce you in the wrong time. I didn't play this matchup against a human player, but it is possible to win against a computer at least.

Chenjesu vs. Chmmr:  If the Chmmr starts close to Chenjesu, it's auto win for the Chmmr. If the Chenjesu starts away at the beginning of the battle, gain some speed (assuming you're the Chenjesu) by thrusting away from the Chmmr a bit. Line up with him, turn around and start firing at him so he gets hit by full crystals. Once you get in laser range, thrust against his front and do the Ack-Ack thing against him (this will result in rapidly hitting him with full crystals instead of shards only). With luck you can kill him before he kills you.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Need Melee Help? on: July 02, 2006, 09:28:19 am
I don't have a plugin for those videos.  Sad But okay, I believe you, my Arilou reflexes are too sucky to do something like you did.  Wink
11  The Ur-Quan Masters Re-Release / Technical Issues / Re: Cannot dispatch ships to planet surfaces. on: July 02, 2006, 09:20:46 am
Yes, you can buy them at the station around Earth. It's 500 RU for one, if I'm correct. You can buy them only if you press Enter on one of the blue squares inbetween the two displays of your ship at the Outfit Starship screen.
12  The Ur-Quan Masters Re-Release / Technical Issues / Re: Cannot seem to shoot in combat! on: July 01, 2006, 07:20:38 pm
I think Enter is the default for the ship's primary shot.  Wink And if you are using the Earthling Cruiser (the Star-Trekkish ship) you can also shoot lasers at close range with Shift.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Yoho! Cower ye mortals, for The Cookies Mod has returned! on: July 01, 2006, 12:09:50 pm
What about if the Melnorme could sell you various kinds of minerals for Credits?

And also, I really don't think that this could be possible to implement right now, but what about some system in which you could slightly modify an escort ship's design (change max crew capacity, etc.) by adjusting the amount of a certain type of minerals used to create the ship?

The stats adjustable would be the same as in Star Control 1 (where you collected relics to increase these stats):
Max crew capacity
Fuel recovery (Dynamo)
Max fuel capacity

EXAMPLE: I want to adjust the Cruiser. It's basic cost would be like this:
200 base metal
100 commons
30 precious metals
10 radioactives
50 corrosive

Now if I would want to improve the Cruiser dynamo for example, I would increase the amount of radioactives used to build it to 30 radioactives. That would slightly improve the fuel regeneration speed of the Cruiser.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Need Melee Help? on: July 01, 2006, 11:48:38 am
1) The Arilou can teleport away before the glory device detonates.  That's one of my fun pastimes actually.
2) Agreed.
3) Agreed.
4) What about Y-form?
5) Agreed.
6) A fully crewed Slylandro will die against a Shofixti glory device.
7) Agreed.
Cool Agreed.

1.)How is this possible to work? I thought that the Glory Device deals damage immediately after you press Secondary the third time?
4.) I meant with that that when the X-form is set to Easy difficulty (cannot change forms) and undercrewed, it cannot win against a detonating Shofixti.

15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Need Melee Help? on: June 30, 2006, 01:24:36 pm
Any shortranged ship has troubles with the Scout. You can't beat a Awesome-PC Scout without you dying too with:
VERY undercrewed Chmmr
Ilwrath (the Scout doesn't even need to blow up on this one)
Undercrewed X-form (this is only hypothetical, in case the Scout battled an Easy difficulty Mmrnmhrm)
Pkunk (sometimes he reincarnates afterwise)
Undercrewed Slylandro (possibly, I never tested it)
Undercrewed VUX

And Scout vs. Scout IS possible. You just need to get your enemy to follow you and be good with the dartgun.
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