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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: presenting myself... on: December 13, 2012, 06:15:53 pm
Welcome to the UQM forums.  You'll definitely need that pen and paper.  Be sure to "save early and save often".  Take your time with the dialog.  There's a lot of backstory and lots of witty dialog that makes each race stand out.  There are a couple of walkthroughs on GameFAQs should you ever get stuck.

Also, the starmap is searchable.  Press / when in the starmap and type the name and it will find the closest match for you.
17  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Modern Consoles on: October 23, 2012, 04:18:30 am
Yes, there is a Wii version.  However, it requires a softmodded Wii and the Homebrew channel to run UQM.  Unfortunately, Nintendo addressed the softmodding issue in their updates and it's more complicated to do this now.  I think there was UQM for the original Xbox and PSP, but modding is still required.

To answer your question, you can blame "video game politics" and publishers for not having a modern version of Star Control 2 of modern consoles.  Of all the HD remakes out there, why can't we have Star Control II HD?  Speaking of HD, you should check out Project 6014.

TFB definitely can definitely pull it off, no doubt about it.  In the end, it's the publishers who decide what they work on.  With the success of Spyro's Adventure, TFB was given another chance to take it to the next level with Giants, which is getting rave reviews.  It's nice to see that the senior TFB staff are getting more face time.  If Giants is successful, you can definitely expect a third Skylanders game.  All we can do now is hope that someday, Activision will allow them to create a new Intellectual Property; one that they have complete control over.  Even if another developer made SC2HD for modern consoles, I'd buy it.  As long as TFB approves, of course. Tongue
18  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Which Star Control 2 on: October 22, 2012, 03:03:30 am
If by "disk" you mean floppy disk, then you have the DOS version.  It uses manual copy-protection where you are required to enter a name for a given set of coordinates.  You could set up DOSBOX and install it that way, but GOG has already packaged both Star Control 1 & 2, though you need to pay for it.  In addition, TFB gets some royalties from the sales.

I'd have to say the 3DO version is the best because of its voices and music, however it doesn't have the subtitles that the DOS version has.  Strictly speaking, the UQM version remains superior as it combines the best of both worlds and runs on modern PCs.

There's a wiki page that explains the differences between the 3DO and DOS versions:
19  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Petition on: October 18, 2012, 06:56:21 pm
Glad you love UQM.  I think the letter writing campaign has pretty much died down.  TFB is still working on Skylanders.  Originally, Alex wanted to collect letters to show Activision execs how much interest there is for a SC2 sequel.

Not sure if yarn taunting is the way to go.  Wink  They'll eventually break free and their lawyers will bring a reckoning upon you.  However, if you try it out, let me know how it works out.

There are lots of ways to help.  Support independent games.  Check out sci-fi games and see what they have in common with Star Control.  If you have Twitter, tweet about these games and mention Star Control.  If you are a member of any other communities or discussion boards related to video games or sci-fi, post about Star Control and how independent games are becoming more popular thanks to social media and crowdsourcing sites such as Kickstarter.

If you're artistic, create something for all to see such as a drawing that is inspired by Star Control.  We just have to show the world that the Star Control is very active and vibrant and not only has TFB created a highly successful collectible-toy/children's game franchise, they can use all of that talent to create an awesome epic science fiction game that can stand on its own.

I hope this helps.
20  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control III Kickstarter on: April 20, 2012, 03:23:37 am
Cool, they're remaking Leisure Suit Larry 1.  Nice to see that Al Lowe is finally getting back into game design.

Paul can be emailed at paul at toys for bob dot com.  I asked him about Kickstarter and here's what he had to say about it:

Hi Anthony,

Fred and I have definitely talked about the Kickstarter phenomenon and, while it's super awesome to be riding the Skylanders Express Train to Mega-Hit-town, it's also driving us bonkers to know how successful a Star Control kickstarter project would be, but know that we can't pursue it simultaneously.  I am literally holding my hands up in the air, clenching and unclenching my fingers in frustration...  and somehow, also typing -- it's a miraculous gesture!
21  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Kickstarter? on: March 06, 2012, 05:17:43 am
It all goes back to "video game politics".  Is TFB allowed to work on a UQM2 side project, while respecting any contracts/agreements made with Activision?  Unless, Activision lets them work on the SC2 sequel after Skylanders: Giants, I think we may be waiting a bit longer for another announcement.

When Activision Blizzard was formed, Brutal Legend was one of the games to be cancelled, leaving Double Fine to find another publisher, Electronic Arts.  This later lead to a lawsuit between Activision and DF.  After the publishing mess was over and done with, the game was still published and received positive ratings.  After Brutal Legend, DF decided to work on smaller games that utilize digital distribution such as Costume Quest and Stacking.  They took a very huge risk and it's nice to see they are still active in the industry.  They don't seem to be bound to a specific publisher or contract.

The fact that they were able to raise over $2 million dollars from more than 69,000 people is very impressive.  Their original goal was only $400,000.  It shows that there are enough Tim Schafer fans out there that are willing to spend the cash to help them out.  The news quickly spread through all of the video game blogs, making this more popular.

If TFB started up a Kickstarter project, I would definitely support it.  UQM2 would be great as a 2D game with modern improvements and enhancements.  2D space melees are always awesome!  If Double Fine fans can unite to fund their favorite developer directly, I don't see why we can't do the same for TFB.  If TFB did use Kickstarter to collect funds, I don't know if they can achieve the overnight $1 million funding DF had.

But at the same time, we have to consider TFB's reputation in the eyes of Activision: Skylanders was successful both financially and critically.  I'm pretty sure Bobby Kotick was happy he gave them extra time to work on it.  TFB is growing as a company as they continue to hire for new positions.  It's no secret that TFB is on Activision's good side.  By that, I mean there is a small chance that Activision could someday approve a new Star Control game just like how they approved Radical Entertainment's Prototype game.  However, I still fear that Skylanders could end in a downward spiral in the future just like Guitar Hero.

I think Kickstarter is an awesome idea.  I've seen so many cool ideas there.  If TFB can somehow self-publish a Star Control game, I think they should do it!  I remember e-mailing John Graham from Wolfire Games (e.g. Overgrowth, Lugaru, Humble Indie Bundle) about his thoughts on Star Control and here's a snippet of what he said back in 2009:
"I would guess though that a company could only do so much 3rd party IP work in a row without itching to make a go at their own projects.  There’s no easy answer, but our attitude at Wolfire has always been to just go for it. Star Control III sounds like it could be pretty sweet and with the rise in online distribution, maybe TFB doesn’t need a publisher."
-John Graham, Wolfire Games
22  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo 0.2.1 released! on: February 01, 2012, 05:35:31 am
I installed the latest install my PC.  I'll be playing this and hopefully other games on my long list of games I need to play.

I've been playing around with Fraps on my PC to get it to record the game.  So far, I'm having issues recording since it doesn't automatically record at hires 1280x960, full screen or windowed.  For low-res 1024x768, it records fine.  Would it be possible to have 1024x768 as an option for the hires addon or if there's an easier way to record gameplay.

For my settings, the Overlay, Video Capture and Screenshot hotkeys conflicted with the F10 and F11 used for quitting and switching between full and windowed mode.  So, here is what I set my keys to:
Overlay Hotkey: F7
Video Capture:F9
Screenshot: F8

Here's a workaround for people who want to record with Fraps:
1. Start Fraps
2. In the General tab, check "Monitor Aero desktop (DWM)".  This will record the entire screen.
3. There should be a FPS counter on one of the corners of the monitor.  In the overlay corner image, click the bottom-right corner or press the Overley Hotkey set in the FPS tab until the FPS counter is in the bottom-right corner.
4. Start up Project 6014.
5. Press the Overley Hotkey one more time.  This will remove the FPS counter from view, but Fraps is still running.
6. Press the Video Capture Hotkey to start recording.  Remember to press it again to stop recording after playing.

I have a widescreen monitor and when I played back the test video, it was in the correct resolution, so nothing was stretched out after recording.
23  The Ur-Quan Masters Re-Release / Starbase Café / Re: Merry Christmas on: January 06, 2012, 02:42:55 pm
That's very clever of you, Son_of_Antares.  Merry belated Christmas and a happy new year.
24  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: More doodles on: November 16, 2011, 06:19:18 pm
If I remember correctly, Nintendo supported different graphics modes such as a grid layout and showing a textures at an angle to give an impression of 3D.

Awesome art as usual.  I'm sure someone could slice those images into a rough walking animation of the Syreen.

In addition to the mix of humans, monsters, aliens and tech, even the ships looked unique in both shape and color.  Some of the ships do not even look like space ships at first sight.  Such as the Slylandro Probe and the Andrysynth Guardian.
25  The Ur-Quan Masters Re-Release / Starbase Café / Re: I printed an Orz shirt (which was a shirt that now has the Orz on it) on: August 14, 2011, 01:06:46 am
Is that last shirt glowing?  It looks like it has reflective ink or something like that.
26  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: discussion board compromised on: August 02, 2011, 06:38:53 pm
At least the code was removed.  I got ESET on my computers and the sites got blocked and it even alerted me when I looked at the code in pastebin.

The virus info from the ESET website said it's an exploit that can run "arbitrary code" on the user's PC -

Hopefully, nobody lost anything or got their PC infected.
27  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A consensus Requested on: July 26, 2011, 05:31:01 pm
This forum still seems to have an amount of activity, so i was hoping to see what people thought about a MMO version of Ur - Quan masters. Un changed apart from the dynamic world.  Basically asking, if i make it, will you play it?

All forms of video games are complicated, especially MMOs.  I remember reading a forum post a long time ago that involved someone wanting to make a MMO "like Final Fantasy VII with online elements".  Someone replied to the post asking a list of questions that any MMO designer should ask themselves.  I don't remember what it was but the gist of some of the questions were:
- What will the server platforms be?
- What backup products will be used in the event of missing data, databases, etc.?
- How will the project be funded?

If there was a MMO made, I would definitely check it out and play it.  If Star Control were a MMO, I feel like it might have a "perpetual war" element such as in Global Agenda, Shattered Galaxy and Warhammer Online.  What do other people think about this?
28  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: July 25, 2011, 06:14:22 pm
That's some awesome artwork, dczanik.  I love the color schemes.  Maybe this will finally inspire someone to take UQM HD for current gaming platforms more seriously.  I can't wait to see more.
29  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Twitter on: May 31, 2011, 05:52:35 pm
Now that's fascinating.  Strangely enough, twitter does have a dictionary definition:
: to utter successive chirping noises
a : to talk in a chattering fashion b : giggle, titter
: to tremble with agitation : flutter
30  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: StarCon (Star Control 4) - a followup to Star Control 3 that was never released on: April 26, 2011, 12:20:11 am
The prototype only has 2 levels in it.  They're the GUI and level design aren't exactly user-friendly.  There was originally supposed to be a PC version in addition to the PS1 game.  When StarCon was cancelled, the PS1 team claimed that it was because of the PC team and not them.

At least they didn't use puppets this time.  It's worth checking out for anyone who wants to see Accolade's attempt to make another Star Control without TFB.  It's more proof that Star Control will always be awesome as long as TFB is behind it with full creative control.
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