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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: WHY isn't there a "revival" company? on: July 09, 2006, 02:46:14 am
Well, M.U.L.E. has been remade lots of times (e.g. Space HoRSE; see also a list of M.U.L.E. clones) with various degrees of success and originality, and the game itself works fine on lots of emulators.

I guess an official updated version (same or highly similar gameplay, carefully updated graphics/sound) is what you want, Brain? Otherwise, I don't see what you're missing (apart from easy and legal access to the original).

Well, yes. Apart from the necessary changes (DirectX for WinXP, for example), I want the games brought back to life under their own titles, properly crediting the original creators.

My Plan B after winning the lottery is to buy the rights for some of the titles and then 'public domain' them once and for all. That way even those games which might not sell well enough to warrant an outright commercial revival can still be available for anyone wanting to start an UQM-like project - this time without the fear of C&D hate mail from corporate lawyers.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: WHY isn't there a "revival" company? on: July 08, 2006, 11:07:57 pm
When I talk about a "revival company" I mean re-releasing lost classics like M.U.L.E., 7CoG, Starflight (Did you see how good it looked on the Sega Genesis? Wow!) Sundog, Wasteland and so forth as actual, legit retail or downloadable products for new generations of gamers to enjoy.

I'd prefer retail for the inclusion of hard goods like box art, manuals, maps, etc.

All this ScummVM and WAD talk is nice as far as it goes - hell, it's better than nothing - but it often doesn't go far enough. UQM is the fortunate result of positive involvement by the original creators (and bless them for it) and a lot of amateur effort (in the literal sense of amateur; one who woks for love rather than money).  The stars aligned for UQM, thankfully. But for many other revival projects things don't work out so well. Had the ownership of SC2/UQM panned out differently, the project might well have been squashed like a bug by some EA-style corporate greedpigs; this has been the fate of a number of revivals of older Ultima games. I suspect that a A M.U.L.E. revival, for example, would be stopped in its tracks by EA regardles of how promising it was.

I don't want the classics to live on in some demimonde of emulators and hacked conversions. I will settle for that if I have to, but that should not be the goal.
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: New here... on: July 07, 2006, 08:31:46 am
Greetings from the "Introduction" thread.
4  The Ur-Quan Masters Re-Release / Starbase Café / Introduction on: July 05, 2006, 11:44:26 pm
I apologize if there is already a thread for this that I overlooked, but I wanted to intro myself to the board.


5  The Ur-Quan Masters Re-Release / General UQM Discussion / The Price of Slavery (Druuge and Consequences) on: July 05, 2006, 11:43:00 pm
I've yet to encounter this myself, but I was wondering... What's the worst thing that can happen if you do hand over 100 crew to the Druuge for the Rosy Sphere? Does anyone else in the game react to this?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: WHY isn't there a "revival" company? on: July 05, 2006, 11:30:34 pm
Considering how many people think that "abandonware" is a legal category, perhaps the Retro Gaming advocates have done their work TOO well...? 

My own Retro Lament... plugging StarCon2, no less!
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