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June 18, 2019, 03:03:58 pm
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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan and Syreen on: March 04, 2010, 02:42:31 pm
Until a Dreadnought's self-destruct circuits fail to engage, resulting in a crash, and someone recovers the Pet, and someone else unlocks it's potential, and someone ELSE again... but that's highly unlikely...

...or is it?
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Makes Another List on: February 22, 2010, 09:10:27 am
*gets hit by a bus in memory lane*
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan and Syreen on: February 22, 2010, 09:09:29 am
The Kohr-Ah would've wiped them without a second thought.

The Kzer-Za, though, were probably enacting their (ethical? moral?) viewpoint as they expressed it over the Mael-Num homeworld, which they explained to the Kohr-Ah as something like 'Enslave, yes, subjugate, yes, but never destroy'.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Space combat and The Planet on: January 30, 2010, 10:20:21 am
LOTS of practice.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan and Syreen on: January 30, 2010, 10:19:23 am
Yeah, by the time the Kzer-Za got to them, the Syreen had no allies and were in no shape to fight. Their only option was to surrender.

And, to be fair, their surrendering actually improved their lot by quite a margin - they got a planet similar to the one that had been destroyed for them, and they could live (more or less) in peace. Perhaps the Kzer-Za realised this and felt that they were no threat. Hence, no extermination.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Space combat and The Planet on: January 27, 2010, 12:48:31 pm
As a general tactic, I use a lot of hit-and-run attacks (particularly with Orz and Arilou) and during the run phase, skirt close to the planet to make use of the gravity whip, and doing that often enough against a hunam player gets him/her good and riled - usually to the point where they're chasing me down and getting whacked by the planet because they're not paying attention anymore.

Using a gravity whip as a start point for a hit & run works nicely too - except with Arilou (damn immunity to gravity).

Big and slow ships I tend to avoid using, since their poor maneuverability makes them planet-fodder. Chmmr works very nicely for a gravity-whip hit-and-run - particularly with their tractor beam, and the beam can be used again to drag your chaser into a nice crash.

Although I try not to do that too often, since a buddy of mine destroyed his own keyboard (on my bloody (literally) head!).
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan and Syreen on: January 27, 2010, 12:38:57 pm
Perhaps it was the presence of the psychic amplifiers that made the Kzer-Za think the Syreen psych abilities were not enough of a threat to warrant extermination. Remember that the Dnyarri psych powers were potent enough to be used natively - i.e. without any form of amplification. Also bear in mind that the neo-Dnyarri has psych powers potent enough to actually penetrate the Taalo shield enough to persuade the Captain to talk about something else.

Also remember that the Doctrinal Conflict started in the first place because the Kzer-Za attitude was 'Enslave, yes. Never destroy' while the Kohr-Ah attitude was to just kill anything that wasn't Ur-Quan of either type. (The Kzer-Za seemed like the saner of the two - but maybe that's just me.)

As for why the Syreen Penetrator fleet wasn't destroyed after their subjugation... according to Talana the 'Ur-Quan never throw anything away'. Then again, that could have just been thrown in there to explain why they were stored in the vault. So I wonder where all the Broodhomes, X-forms, and other slave-shielded race ships were stashed...
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is there any diffrence between this open source game on: January 26, 2010, 11:31:20 am
He also has a white face with black eye regions, in addition to the black & white striped suit.

(with thanks to Google images)
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Space combat and The Planet on: January 26, 2010, 11:28:57 am
High awareness is pretty critical, especially if you're trying to drag your opponent into it using the Chmmr tractor beam. Or trying to get your opponent - whom you've annoyed into a berserker frenzy by now and is trying to chase you down - to crash into it.

How many other people have worked out tactics to actually use the planet offensively?
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control game... on: January 25, 2010, 11:23:58 am
Hyperdrive and FTL drive aren't the same. The speed of light is far faster in Hyperspace, if memory serves.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Space combat and The Planet on: January 25, 2010, 11:18:28 am
The planet is very useful tactically. If your opponent isn't paying attention, he/she gets pasted quite satisfactorily by it.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control game... on: January 20, 2010, 01:10:49 pm
Most often when games try for realism, they end up either crippling themselves or being completely stoopid.

SC2 is completely unrealistic, and completely fun.
13  The Ur-Quan Masters Re-Release / Starbase Café / Re: Global Warming Denialist on: January 20, 2010, 01:08:33 pm
It's all covered under my... THE master plan.
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: Global Warming Denialist on: January 19, 2010, 09:45:29 am
After a few asteroids, megavolcanic eruptions, and the like, I doubt humanity's going to be more than a blip in the charts.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Cool Green Ships on: January 18, 2010, 04:25:00 pm
Didn't Ford Prefect (of HG2G fame) have a fixation on green ships?
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