The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
May 20, 2022, 05:43:58 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: [1] 2 3 ... 5
1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Help I need to now a lot!!!! on: July 19, 2007, 07:19:20 pm
Personally, I use the [ and ] keys for my weapons. I like it better for some reason.
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: Your Nickname's Origin? on: July 19, 2007, 04:01:17 pm
My nickname comes from a Calvin and Hobbes comic strip, in which Calvin brings a supposed alien to school for show and tell in a "zarnium coated bag."

Also, in case no one has figured it out, my signature is palindrome. I read it in a book.
3  The Ur-Quan Masters Re-Release / Technical Issues / Re: Cannot change cyborg to human in Super Melee on: July 10, 2007, 02:27:24 pm
When this happened on my computer, there was a corrupted hidden file I had to delete using Terminal mode called "melee.cfg". I have a Mac, though, so I don't know how useful this is to you.
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: Spherical gameplay on Stardust HD on: July 09, 2007, 06:45:57 pm
That took me to a video of someone demonstrating a Lego Star Wars 2 glitch, was that what you meant to put up?
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What was Star Control 1 like? on: July 09, 2007, 06:37:19 pm
Ok, maybe I'll try with SC1 sometime.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What was Star Control 1 like? on: July 09, 2007, 02:40:12 pm
I'd never be able to get that to work. I tried with SC3 before.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / What was Star Control 1 like? on: July 09, 2007, 02:28:42 pm
It seems like we talk about how bad SC3 was more than we talk about it's much better prequel, Star Control 1.

I have never played it, and I was wondering what it's gameplay and graphics were like. If I'm not mistaken, it was for several different computers and the Sega Genesis, so in some screenshots the graphics look like they'd be on an Atari 2600 and others look as good as UQM.

I know the game is set in the first Ur-Quan war that the Alliance is supposed to have lost, but I'm guessing in this game you can actually win. As far as I know there was no deep storyline or alien communication like there was in SC2. But I think you still gathered resources and went to other planets to mine them?

I'm sure many other people besides me would like to know more about SC1.
8  The Ur-Quan Masters Re-Release / Starbase Café / Re: Anyone got a Spathi avatar? (Bonus if animated.) on: July 09, 2007, 01:46:07 pm
There's this one from PONAF:


I know it's rediculously huge, but it shrinks once you use it as your avatar. I considered using this for myself at one time.

I don't think  it's quite what you're looking for, but there's also this spinning Spathi ship from the same website:


sadly, it's from Star Control 3 and doesn't look a whole lot like the Star Control 2 version  Undecided.

Edit: Oh wait, you wanted an avatar for other forums. I have no idea if it will shrink elsewhere.
9  The Ur-Quan Masters Re-Release / Technical Issues / Re: Trouble with UQM 0.6.2 on: July 07, 2007, 02:18:05 am
I was in full screen mode, but there was just a lot of black around the screen.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Dnyarri VS Taalo Shield on: July 07, 2007, 01:37:45 am
Speaking of the Dnyarri, what happened to him at the end of the game? Did he get blown up with the ship?
11  The Ur-Quan Masters Re-Release / Technical Issues / Re: Trouble with UQM 0.6.2 on: July 07, 2007, 01:34:32 am
Goodness, I did decrease the sound quality and graphics resolution, but it made the screen really tiny and I couldn't even start super melee because it wouldn't let me select a ship. even weirder, the default setting for the bottom ship roster was awesome cyborg and the top was Human Control. also, I still have version 0.5 on my computer, which is working perfectly fine, except for the fact that the top ship roster is permanantly set on Human control. However, when you start a battle the computer plays the second player like it's on awesome cyborg. version 0.5 was working fine until I got version 6.2. I would just delete both of them and just download 0.5 to see if that works, but version 0.5 doesn't seem to be available for download anymore.

I guess my computer is really messed up Huh?

12  The Ur-Quan Masters Re-Release / Starbase Café / Re: Discuss: Should SC1 be a download for the Wii virtual console? on: July 07, 2007, 12:35:07 am
Actually, The Wii has games from the Sega Genesis, Turbografx 16, Nintendo Entertainment System, Super Nintendo, and Nintendo 64. MSX and Neo Geo are currently not available on it.

And yes, I would LOVE to see both Star Control 1 and Starflight on the Virtual Console. For some reason Nintendo is currently releasing games most people have never heard of instead of Famous games like Super Mario Brothers 3, so I think both these games could have a good chance if anyone at Nintendo actually knows about them and they can get the rights.
13  The Ur-Quan Masters Re-Release / Technical Issues / Trouble with UQM 0.6.2 on: July 07, 2007, 12:08:18 am
I have Mac OS X, and I can't play Super Melee at all  because it's really choppy and has a bad framerate. The music is really jittery, too. Any help?
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: Wierd Worlds: Return to Infinite Space compatibility on: July 06, 2007, 07:27:13 pm
I have Mac OS X.2 (I think) and I have only a 500 Mhz processor. I think my video card was also under the requirements.

I'm not really a computer expert, so I'm afraid this is the best I can give you  Undecided.
15  The Ur-Quan Masters Re-Release / Starbase Café / Wierd Worlds: Return to Infinite Space compatibility on: July 06, 2007, 03:40:18 pm
Ok, I'm sure you're getting tired of me posting topics asking whether such and so is compatible with my old computer or not, but this should be my last one.

Anyway, I dowloaded the demo of Weird Worlds: Return to Infinite Space, and it worked surprisingly well on my computer. The title screen slowed me down a bit, what with all the ships blowing each other up, but it was managable. The only annoying thing in the actual game I found was that the mouse cursor had a bad frame rate, so it was hard to tell where it was going to go. I got used it, and decided to buy the full version.

However, once I actually read more about the full version, I found that my computer is a lot under the minimum requirements. The demo worked well, so would the full version work just as well, despite my computer being under the minimum requirements?
Pages: [1] 2 3 ... 5


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!