Quote
I have also noticed this problem with the mycon podships, now I know that they are supposed to be able to hit themselves if their angle is not right, but they seem to be hitting themselves even if they are angled correctly... perhaps the bullet's initial spawning coordinates should be slightly further away from the ship?
That is covered under the Collision detection bug as well (noted as fixed in the ChangeLog).
It works well in the latest cvs version. Although, now it's harder to wipe out the entire Mycon fleet with a single Pkunk.