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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ATTN Starship Captains: What ship would you captain? on: June 12, 2007, 03:41:39 am
Pkunk or Spathi might be more practical (could run away from most fights), but personally I'd love to fly a Terminator. I dunno why, it just looks fun. It's like the space equivelent of a muscle car.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Qualms about voice acting on: May 02, 2007, 02:57:01 am
I'm not sure how something can "sound" transdimensional....

maybe echo it like you said.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Qualms about voice acting on: May 02, 2007, 12:29:00 am
That would be cool, but there's nothing wrong with the Orz voice as it is. It sounds like they're trying to be nonthreatening, but it comes off as just frikkin' creepy. Which is a good thing, in this case.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Qualms about voice acting on: May 01, 2007, 10:23:11 pm
Yeah, the Dynarri sounds more like "psychic hillbilly" then "evil sentinent frog". One of my least favorite, IMO, especially since you have to listen to him so much.

I liked the Mycon voice too, it just fits them so well. It sounds so unnatural and distorted, almost like they're on drugs or something.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A problem with the Hierarchy on: April 29, 2007, 08:57:37 pm
Hmm.

You know how enemy races won't chase you outside of their sphere of influence? Maybe the Kzer-Za forbid their thralls from leaving their SOIs...

Just an idea.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Qualms about voice acting on: April 29, 2007, 08:55:28 pm
Okay, first of all, Val, it's a video game, made in the early 90s, with a limited budget and staff. Of COURSE the voice acting isn't going to be perfect! Also, I think it adds to the whole campy retro sci-fi feel of the game (IMO). It's nice to see a game that doesn't take itself too seriously once and a while.

Besides, no offence, but what are you going to do about it? Unless you just happen to have a team of professional voice actors.... Roll Eyes
7  The Ur-Quan Masters Re-Release / Starbase Café / Re: Here's a funny ship... on: April 25, 2007, 07:19:48 pm
*points at avatar*

Utwkunk Jugger? Cheesy Yeah, it needs to be scaled down and shaded a bit more, though.
8  The Ur-Quan Masters Re-Release / Starbase Café / Re: Are Plants Intelligent? on: April 15, 2007, 08:57:54 pm
Semantics?

Intelligence is not a boolean, unless we apply some sort of arbitrary threshold. It also has several dimensions which needs to be taken into account.

I find it unlikely that plants would be spending their evo points on intelligence. Sure, they might get some sensory data like light, nutrition and so forth, and they can move a little... But I would guess they mostly encounter the same situations over an over again, so there's no need for them to think on their feet.

Random:
There's an insect (I don't know the english name) that can actually sting a tree leaf and inject some DNA that mutates the leaf so it grows a little house for the insect. Or so I've heard. You've probably seen a little round bulge on a leaf at some occasion, that would be it.

SPOOOOOOOOOOOOOOORE! *crowd cheers*
Thread over, Arne wins. Tongue
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star control star gravity? on: April 15, 2007, 08:08:22 pm
That's why about everybody considers Super Melee to be an abstract-y representation of a fleet battle.
Wha? It's a video game, and all I think it "represents" is two ships dogfighting around an unrealisticly small planet. Tongue If you're going to try to make sense of Star Control, how do you explain the planet lander sequences, the fact your ship explodes when all the crew are killed, etc?

Seriously, like all video games, it's better if you don't think about it too hard. Tongue
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Tactics and strategy of SC ships on: April 14, 2007, 04:03:26 am
1) Equip the 'Synth with those long range Blazers mentioned in the story.
...Story? Am I missing something here? Is there an SC novel or something?


Quote from: Valaggar
Massed cloaked Ilwrath can easily be detected since they obscure a large patch of stars.
Well, that's assuming we're talking about a 2D melee battle....in a real, 3D battle, the stars are gonna be faaar away from the battlefield, hopefully.   Tongue
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Cost balancing project on: April 14, 2007, 03:58:35 am
Hmm...I like the idea of making a mod to test the adjusted prices, and then encourage people to play it. I'd try it.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Favourite quote? on: April 11, 2007, 02:10:08 am
Kohr-Ah:
Over five thousand races have made such a claim.
We survived. They did not.
Nor shall you.

I don't know why, but this quote has always stuck in my mind since the first time I played SC. It pretty much sums up the Kohr-Ah's whole attitude, which is why I like it.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Question about SC1 on: April 08, 2007, 02:16:11 am
Yeah, Abandonia isn't always....entirely legal, but I guess it's my best bet unless I feel like paying some crazy amount on Ebay. Thanks!
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Question about SC1 on: April 07, 2007, 10:34:01 pm
Is it possible to get/downlaod a copy of SC1 legally anymore, or is it lost to the ages? Just wondering, as I'd like to try it...

Also, does it have multiplayer?
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Tactics and strategy of SC ships on: April 06, 2007, 03:54:25 am
Woah, Illwrath in a fleet battle? I'm scared. Imagine 500 of them coming up behind you and turning on their flamethrowers....unlike in a dogfight, it's impossible to keep track of cloaked ships if there are HUNDREDS of them at once...I never thought of that.
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