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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melee league - register your interest! on: February 04, 2007, 08:18:37 pm
Actually, Cedric, if I beat you and Edmund beats Elvish by a combined total of 105 points or more, we could knock you out. Smiley

I'll do my part if you do yours, Ed!

(Suddenly feels like the Cleveland Browns trash-talking the Pittsburgh Steelers.)

EDIT: Actually, what are the matchups? Kolrad and I were trying to figure it out, and it's not coming out right. Must have lost track of some games somewhere along the line.
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: Game won't start on: September 21, 2006, 10:15:36 pm
Seems all I needed to do was to switch it to OpenGL. The game starts up and runs fine now. Thanks!

Sorry if this is addressed in a FAQ somewhere; I read the FAQ on the SC2 wiki and didn't see it.
3  The Ur-Quan Masters Re-Release / Technical Issues / Game won't start on: September 21, 2006, 08:51:05 pm
System information:

OS: Windows XP Home edition
Intel Pentium M processor 1.60 GHz, 504 MB RAM
Display: Mobile Intel 915GM/GMS, 910GML Express Chipset Family

I've just downloaded UQM ver 0.5.0 to my laptop -- so far, I have the installer, uqm-0.5.0-content.uqm, and uqm-0.5.0-3domusic.uqm. The installation process went through without any noticeable problems.

When I open UQM, I get a DOS box and the game window. The DOS box begins its startup dialogue, and the game window remains blank -- sometimes it's transparent, sometimes it's black. According to the logfile, the dialogue appears to contain no errors until this point:

Quote
_GetSoundBankData(): loading lbm/menusnd01.wav
_GetSoundBankData(): loading lbm/menusnd02.wav
_GetSoundBankData(): loading lbm/menusnd03.wav
_GetSoundBankData(): loading lbm/menusnd04.wav
   'lbm/stars.ani' -- 60 bytes
   'lbm/astbig.ani' -- 492 bytes
   'lbm/astmed.ani' -- 452 bytes
   'lbm/astsml.ani' -- 452 bytes
   'lbm/blabig.ani' -- 168 bytes
   'lbm/blamed.ani' -- 168 bytes
   'lbm/blasml.ani' -- 168 bytes
   'lbm/boobig.ani' -- 191 bytes
   'lbm/boomed.ani' -- 193 bytes
   'lbm/boosml.ani' -- 194 bytes
Warning: Can't open 'lbm/mainmenu.ogg'
   'lbm/newgame.ani' -- 177 bytes
Warning: Can't open 'lbm/mainmenu.ogg'
   'lbm/newgame.ani' -- 177 bytes
   'lbm/title.ani' -- 20 bytes
   'credits/credits.mod' -- 25 bytes
_GetMusicData(): loading credits/credits.ogg
    decoder: Ogg Vorbis, rate 44100 format 17
   'credits/credits.txt' -- 5900 bytes
   'credits/credback.ani' -- 25 bytes
   'credits/pt13.fon' -- 1 bytes
   'credits/pt17.fon' -- 1 bytes
   'credits/pt45.fon' -- 1 bytes
SoundDecoder_Decode(): looping credits/credits.ogg
SoundDecoder_Decode(): looping credits/credits.ogg
SoundDecoder_Decode(): looping credits/credits.ogg
SoundDecoder_Decode(): looping credits/credits.ogg
Warning: Can't open 'lbm/mainmenu.ogg'
   'lbm/newgame.ani' -- 177 bytes
   'lbm/title.ani' -- 20 bytes
   'credits/credits.mod' -- 25 bytes
_GetMusicData(): loading credits/credits.ogg
    decoder: Ogg Vorbis, rate 44100 format 17
   'credits/credits.txt' -- 5900 bytes
   'credits/credback.ani' -- 25 bytes
   'credits/pt13.fon' -- 1 bytes
   'credits/pt17.fon' -- 1 bytes
   'credits/pt45.fon' -- 1 bytes
SoundDecoder_Decode(): looping credits/credits.ogg
SoundDecoder_Decode(): looping credits/credits.ogg

After it fails to load 'mainmenu.ogg,' it loads the credits music and starts playing that. Occasionally I'll also see the credits start to roll for a few seconds in the game window before it freezes again, but the credits music will continue to loop until I close the game.

I browsed this forum and found a very similar problem under http://uqm.stack.nl/forum/index.php?topic=3081.0 ("Game won't load," posted by Anarion). However, in that case, the user had Windows 98, and most of the suggestions were specific to that OS. In the end, after downgrading the SDL, Anarion found that the game worked if he let it load for ten to fifteen minutes. I left it loading for almost twenty with no change.

Any ideas?
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