-Games with objectives.
..
-2vs2 or 3vs3 games
..
Seeing ships fight in different contexts will change people's perspectives of ship values and their abilities. It will also be more 'realistic' in the sense that you can imagine how a mega-battle between Hierarchy and Alliance forces over a piece of galactic real estate might actually pan out when it is not limited to merely sequences of 1on1 battles and instead has a diverse array of tactics from different ships used in combination. I also think that the time limit gametype could fix the "Thraddash Problem" pretty well, instead of requiring a re-valuing or ship balancing mod.
I'd be interested to see what other alternative game type suggestions others might have.
I'm interested in seeing the SC2 ships in a 16 player Battlefield type scenario- capturing different strategic points, turning them into spawn points, etc. Kindof like Undertow (a underwater 2d shooter, with the point capturing).
http://www.youtube.com/watch?v=cZ2ie_FkIuUThere would be some super interesting strategies there, which ships are best for defense, offense and support..
A good place to try out using the Syreen as a medic class

(get the crew from enemies and use the syreen call on yourself to drop them by teammates)
Obviously, thats probably not something that will make it into UQM but just a thought
