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September 17, 2021, 03:04:20 pm
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How to add starbase on: June 24, 2021, 11:56:27 am
Heya! Sorry, that is not a thing you can do in this game sadly.  Cry
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Regarding 'Star Control: Origins' and Stardock on: October 02, 2018, 10:22:01 pm
So does me buying SC Origins undermine Fred and Paul’s ability to make Ghosts of the Precursors? And if so, how?
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Planet statistic on: June 06, 2016, 05:01:06 am
Thanks! That's exactly what I was after. And actually, I also stumbled on the same resource in Utlranomicon (by adding "tectonics" to my google search criteria)

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Planet statistic on: June 05, 2016, 12:33:39 am
Hello lovely people, it's been a while but I thought I'd check in.

I've a desire to do a speed run of SC2, but based on the in-game calendar rather than actual earth minutes. Do do this well, I need a resource that shows me the vital stats of each planet (minerals, bio and hazard ratings).

I feel that such a thing exists but I cannot locate it on the interwebs. Can someone help me? I could probably dive into the code and do something but that makes my brain hurt. Hoping such a list already exists!

Incidentally, is there a community accepted world record for clocking this game by a certain date? eg by July 2158 or something?
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Abandoned planets on: June 05, 2016, 12:28:14 am
Project 6014 ends in June of 2169.

Yes, at the current rate of progress that is when P6014 will be complete Cheesy
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Questions about modifying the UQM data on: May 26, 2015, 12:32:05 pm
Hi folks!

Long time no see. Changing data for the uqm map is a piece of cake. If I can do it, ANYONE can do it. You can move stars around, change location of artifacts etc etc. The engine wasn't changed one jot.  The coordinates of all stars are just in there as numbers. I think I added 500 to everything to get them all to move up and to the right. The funnest thing was making new rainbow worlds (woops, spoiler).

Similarly, chaining text and conversations trees was relatively straightforward, but a also a bit brain hurty hurty and laborious.

Just don't ask me to remember how I did all that.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: January 25, 2013, 01:00:28 pm
Lurg will change. Dialog will change. Lurg will not be the main enemy. :-)


Ssshhhh...
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Groombridge Log status update on: August 21, 2012, 08:11:29 am
How long is it?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: things to know on: May 26, 2012, 12:51:31 am
That's an interesting post!
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Future UQM development on: May 24, 2012, 09:00:28 am
Unlikely, BUT there is an HD mod of UQM being done by many of the same people that are doing P6014.

So actually, yes.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: March 05, 2012, 05:20:27 am
I know I am asking a longshot question but I am curious, do you guys currently plan on releasing another expanded demo or is the next goal aimed at a completed game and in either case, what kind of time table are you looking at for release right now?

It's a reasonable question.

I personally don't think there's much point in another expanded demo release. We sort of broke with SC2 tradition by having a fixed point in the plot with the Lurg encounter. To have another meaningful demo release we'd have to have another fixed point in the plot - and that takes us away from SC's open-endedness, or at least the ability to do almost anything in any order.

More likely the next release will be a beta for testing, I.e the full thing in buggy form. As for timeline, well that is utterly impossibly to predict and relies on all sorts of factors, not the least of which will be crew fatigue and motivation, or real life getting in the way. So much work to do though. So much work.

However, we're a diverse team, and others will have other opinions on releases. And I know some are way more optimistic/ambitious about final release dates than I am.


12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: February 23, 2012, 09:19:02 am
Hey Cedric, isn't the story pretty much done by now anyway? I was udner the impression that only some dialogue was missing. If so, maybe the should be edited in somewhere so that anyone trying to not just give feedback but also suggest changes is aware of the fact that they are pretty late to the party.

The the story is basically sorted, but the dialogue is a long way from being written. So yes. Suggestions about plot are all a bit pointless at thus stage.

I'm afraid its mostly boring stuff like bugs that we want feedback on right now, and will do for the foreseeable future. I supposed ships too actually. They will take a LOT of tweaking to get right. I can see us releasing lots of 1.x's with various ship/melee improvements.

13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: February 23, 2012, 08:53:22 am
I think everyone is jumping the gun quite a bit. The purpose of the demo is to give us a taste of what is to come, they are hardly going to give us exact details on the Chmmr plans to turn Earth into a ice cream stand or the Orz plans to conquer the Pkunk via the use of a limerick contest (Oh damnit now I spoiled the ending!)

The demo gave us all a taste and now we are all fighting with each other as we try to guess on what comes next. That's great! But I am noticing several comments towards what the creators should do or are doing wrong in our various opinions.  Let's be careful not to spit any venom at the creators when we do not know anything close to the full story yet.

That's basically exactly right Smiley

Although, it is only natural (and fun) to speculate. And we do sort of leave ourselves opon to unreasonable amounts of scrutiny when releasing little teasers and demos
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo 0.2.1 released! on: January 21, 2012, 09:02:31 pm
Clearly the YouTube posts were a cunning idea dzanick
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: December 27, 2011, 06:01:28 am
Also after I finished fighting the Lurg, going down to the planet, examining the ship thing, and lifting off the game crashed again

Yeah we know all about that one (happened to me too!) Will be fixed when we release the 0.2.1 patch
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