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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014's new ships
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on: December 11, 2011, 09:08:49 pm
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Baul is useless, period. First tests showed that we might finally have found the ship that counters Androsynth, but this turned out to be a bit incorrect for now. The ship is a Shofixti with more crew and damage potential as the ship always damages itself when firing, almost without any exceptions. The only matches where Baul can come on top are against some flankers, but Slylandro is still too agile. The ship needs one of these changes to be usable: 1) more crew so it can fight longer. Think of it like the Druuge 2) No self damage so it can actually hide in the bubbles. This makes the ship into a strong Androsynth counter 3) Hold key to increase firing range like Chenjesu and Kohr-Ah to manage with the self-damaging shots. This won't improve the ship on its own though. Gekko: what would be really useful is if you could give some pointers on how we could amend the Baul to actually be a good counter for the Androsynth To counter an Androsynth the ship needs to be able to force the Andro into taking damage with each attack. This can be achieved simply by making Baul immune to its own fire. This will turn the ship into a camper that always surrounds itself in a defensive cloud much like Androsynth does in some rare matches like against Slylandro (Slylandro being the only ship I can use to defeat Androsynth most of the time, excluding 30 point ships). Now, assume that the ship is camping inside its cloud. The Andro will be maneuvering near the danger zone and deploy a barrage of bubbles to drive the ship away from the camp. Baul will flee a bit, but will be still deploy the gas clouds. Andro will be attacking with the comet the instant it has finished deploying bubbles, having used maybe half of its battery for this. It knows the Baul will be in a less dangerous position as it can't destroy the bubbles with anything except blowing up the gas, and this cannot be done as it would neutralize the defensive perimeter. So what follows is a game where Baul is circling much like an escaping Vux, trying to make a grid while avoiding the comet. I believe that the ship will be defeating Andro pretty well with simply this one change. What happens is that Baul is now a pretty defensive ship as it can hide in the danger zone, but this can be easily countered with cheaper ships that have longer range. Right now the ship cannot be played offensively too well as the ship is too slow to catch many ships, and will be damaging itself if it tries to fire forwards. One of my goals for this mod is to introduce ships that rebalance the melee fleet to what it 'should' be. Shiver's Balance Mod for P6014? Should be easier now that bmod is for 0.7.0... Not sure how easy. B-Mod is already a result of hundreds of hours of coding from Shiver's part and a vast quantity of testing. The B-Mod is THE place to begin seeing how to fix the balance. We want ships that are good counters for: Chmmr, Kohr Ah, Androsynth
Chmmr, not really. I refer to Oldlaptop's comment. Kohr-Ah, why not? It's a bit difficult. Androsynth, hell yes. And ships that are weak against: Yehat, Mycon, Chenjesu, Ur-Quan
Good picks. I'd like to see those more. The banana boat is already done pretty well in B-Mod, refer to it. Maye its something we address properly when we have all new ships drafted. Come up with interesting ideas in the same manner as you have done so far. #uqm-arena will then hammer down the balance in your face and tell you how the numbers need to be! Comment from Gekko over at the SCDB which I felt would be useful here
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The Ur-Quan Masters Re-Release / Starbase Café / Re: STAR CONTROL INSPIRED GAME!!
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on: December 08, 2011, 08:55:48 pm
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Never announce a project before you have something to show (i.e. a demo) unless you're asking for help. It won't help your project.
Not trying to shoo you away, just some friendly advice.
Well actually, he does have something to show. a whole website devoted to the project and a hyperspace theme. Its more than I had when I asked people to help me on my absurd endeavour! 
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan art posters
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on: September 19, 2011, 09:36:34 am
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While the first poster had no sense, this one is much, much better and completely different. The ships fit into environment perfectly. And it's not spoiled by a huge white text on it. The first poster also has some signature text in the bottom right corner although it's not readable while the second one has nothing like that. These two posters definitely aren't a creation of the same artist. No offense, pal, but I have a reason to believe that you are faking somebody's work.
i guess this is one of those times where 'no offence' means 'offence'?
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Free Star Control II (3DO) Super Melee Tournament in San Antonio, Tx!
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on: September 04, 2011, 09:06:25 pm
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I just finished putting all the matches together into a tournament reel. Whew...Two and a half hours of non-stop Star Control 2 crazy melee antics!  Since it is so long I may have to split this up some before getting a chance to upload it to youtube, facebook, etc. But I just wanted to let you all know that the main part of the job is done and I am burning the footage to DVDs right now as I type. It should be on it's way to Toys for Bob within a week or so. Hopefully it'll be online soon after that as well. I may or may not put the exit interviews up online. It was done more for Toys for Bob but would you guys like to see them? If so let me know here and I'll put them up if anyone is interested. I'll report back with some links soon! It's fair to say that we'd all like to see everything you've got!
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod
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on: August 23, 2011, 10:51:12 am
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The exact date is still to be set, but P6014 demo 0.2. is going to come before the end of this year...
Right, well we may as well announce then that we plan to release demo 0.2 on 11 November 2011 at, you guessed it, 11:11:11. Times zone TBA! The next release won't have a heap new content, but it will have some very nice features so it will be well worth looking forward to.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Free Star Control II (3DO) Super Melee Tournament in San Antonio, Tx!
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on: July 21, 2011, 07:43:42 am
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What a splendid idea. I give you my best support and wishes it goes well. It would be interesting to play on the original 3DO version. Unfortunately Texas is about one continent and ocean too far for me, so you don't have to worry about me coming to eat all your prizes. While you are there, do recommend #uqm-arena on freenode to the folks. We have received a bit more activity as of late, but unfortunately it could be a lot better.
Hmm, maybe I could organize one for Assembly 2011?
No reason you Scandinavians can't have your own. You sure;y have the critical mass of fans there
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Free Star Control II (3DO) Super Melee Tournament in San Antonio, Tx!
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on: July 19, 2011, 03:31:48 am
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What a fantastic initiative! If I lived within cooey of San Antonio, I'd be there.
About the ships, The Chmmr is perhaps not as overpowered as you think it is. Some would argue the Kohr-Ah to be stronger. You would be far better off banning the Thraddash which can be abused to the extent that your tournament will be ruined. Especially if you want people to take it seriously and compete hard. If you just want a fun day out then it probably doesn't matter.
I would suggest you drop by the online melee lobby and chat to some of the folks there. I would think that they are actually far more experienced with player-vs-player melee than Alex or anyone else at TFB. they would certainly suggest that the /Traddash is banned.
All the best though! Do keep us posted on how it goes.
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