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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon: TimeWarp: Gob update on: August 23, 2009, 11:09:10 pm
Any help here:

An error occured!
But I don't know what error!

Stack trace:
scp.cpp: 407
called from scp.cpp : 636
called from scp.cpp : 629

Downloaded the most recent zip, as well as the separate .exe thinking maybe that was the problem.  Getting this error when trying to run the .exe file.

2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea. on: August 23, 2007, 03:27:48 pm
Anyone know who did this video:

I'd say that Sa-Matra looks pretty good

3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [[CGI for UQM]] - Please send model files. // Submit your animation idea. on: August 20, 2007, 04:12:49 pm
Good point about the simultaneous firing of the sats; i'll have to try out the various combos to see what i like. And best of all  we got youtube now... no more bandwith concerns as far as these short test animations are concerned. Now I wont restrict myself to stuff under 10 seconds long, but then again tests tend to be short regardless.

Yup! plasticy... Going to change that very likely. I am aiming to make the ship look bigger than I had previously planned and that requires working on the visual cues for scale and shiney plastic is probably not in the mix.

I thought the dreadnaught was analogous to the battlestar galactica(original one) with some trek thrown in, it had to be bumpy. So I made the runes be the bumpy parts. But the version you see in the video is the older one. The newer is REALLY covered in "stuff". I still haven't determined if it's going to work out better that way.

I based mine to look kinda like a jumping jack, which i assumed the design is based on originally. Some of ships i build are based on what I interpret from how they look from the sprites themselves. The Urquan Dreadnaught is an amalgam of all the urquan sprites; thats why it looks like all 2or3 versions. The Kohr-Ah I will be building will be based on the drawing i made based on what the sprite looked like to me and not the one in the manual.

I don't know what Guesst's issue was with the Spathi (the spinchter releasing the missles?), but I thought all those videos rocked.  Maybe I'm just not "in the know" as far as how easy it is to produce renderings like these, but it's pretty awesome to see the ships in 3D like this.

I'm not sure if this was ever addressed or not, but were PRR3 or FF consulted on the ship designs for SC3?  With the '3/4' view it may be possible to discern the shape of ships better than the media from SC2 alone, if they were accurate converted within the artists original intention.

Can't wait to see what else you guys come up with!


4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Complete Walkthru on: August 20, 2007, 04:04:54 pm
heh, agreed that it is not lacking. I'm skating by with my "that I found" qualifier; I don't recall seeing that before. Was it there in 2003?

Nice writeup.  I'm fairly certain I wouldn't have beat the game if I hadn't had the cheat guide when SC2 first was released.  Knowing which worlds were mineral/life rich is a huge advantage, as is knowing where the portal spawner and RW's.

5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: [[CGI for UQM]] -New Spathi Motion Test // Submit your animation idea. on: August 08, 2007, 05:31:39 pm
Amiga, are you planning on putting the overlay (with the ship specs) into those videos yourself, or is someone else going to be tasked with that? 

They look really great.  I like how you've built the spathi in 3d.  It's always been one ship I've had trouble seeing in 3d, but I think you captured it perfectly.  Looking forward to the rest!

6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What videos? CGI For UQM on: July 13, 2007, 04:32:04 pm
Slylendro: Nice work! Good explosions. BTW... Someone mentioned Kris Hauser...(I love some of his models. If anyone knows how to get in touch with this fellow, please have him contact me.

Holla at that!

There is some incredibly goofy stuff in that link, but some damn fine examples of the ships as well.

7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What was Star Control 1 like? on: July 10, 2007, 07:30:24 pm
Novus hit the nail on the head with his description.  Personally, I thought the scenarios were fun (prior to SC2 coming out), and I liked the concept of having precursor artifacts upgrade your ships.  Nothing like having a mycon/ earthling get a speed upgrade, or the 'synth get extra crew/battery.  I ended up buying the genesis version recently, and boy was I disappointed.  I don't know if the conversion to the genesis ruined it, but it was terribly slow (much slower than I remember).  I can't recall if the PC version was like that though.

8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project: CWUV on: July 05, 2007, 02:32:46 pm
Much like a book turned movie, there are going to be aspects of that the viewer doesn't feel are accurate.  The solution is to enjoy the attempt, as more often than not it isn't a terrible representation;  it just doesn't meet the viewer's standards.  You don't go firing off email to the movie studio asking them to re-do a scene, or change the actor.

After playing through SC3 and reading the posts here, I'll never install the voice pack.  I have a specific idea of what each race sounds like in my head, and I wouldn't want to have that ruined by hearing what Paul and Fred thought they should (jokingly or not) sound like.  If you have a problem with it, maybe the solution lies in fixing it for yourself instead of trying to push something on the community that it obviously doesn't feel is needed (or even wants).

9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Skill depreciated on: June 18, 2007, 02:57:16 pm
Was it not SC1 that had the keyjamming screen?  Maybe that could be incorporated one day.

10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: IRC chat with Toys for Bob on 2007-06-13 on: June 14, 2007, 03:20:03 pm
Wow, whoever made the comment about high-res posters of the alien races, what a comment!

Someone on good terms with TFB needs to push this idea.  I can imagine there are plenty of people who would buy multiple (one having all the races would also be pretty neat) posters.

11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: IRC chat with Toys for Bob on 2007-06-13 on: May 22, 2007, 04:13:20 pm
I just wanted to say (assuming Fred checks the thread again) that the effort put forth to answer all these questions, and to remain active in the community, is awesome.  That a game that is as old as SC2 is (to say nothing of SC1) has continued to receive your attention is amazing and it goes to show how much you and Paul must care about the universe you created.

Hope the IRC session brings even more answers!

12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: BURVIXESE BOWL April SuperMelee Knockout Tournament on: April 25, 2007, 08:08:13 pm

I may try to make this one, assuming I'm not enjoying some fine brew, or being a busybody doing something else.  Perhaps as more people play frequently, you can develop a handicap in the form of more/less points, or ship limiting/enforcing  or something.  I think adding various caveats, like "no 30pts this tourney" would also force the learning curve a bit.     

13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Missing Mycon Dialogue Speech on the verge of FIXING!!! on: April 25, 2007, 08:02:48 pm
UQM pulls the 'text-only' version from the voice version, right?  So this means that if this fix is included it will fix both sides?

Happy days and jubilation!

-Kwamp  (he who does not use voice)
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: In the Original SC2 on: April 04, 2007, 07:17:11 pm
You know, come to think of it, not sure of it (my memories serve me badly) but I think I remember seeing once my Cruiser being beaten by the Avenger (in the beginning). Now, the fact doesn't suprise me as such, but the fact that it used to be a simple battle - so I retried it with my ship flown by AI and I lost again! I think it has something to do with the fact that I picked up Fiffo on my way to Earth.

I've died fighting the dillrats with the earthling as well.  If it happens, it's due to them spawning right next to you and torching you before you can get the hell outta there.

15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You know you're addicted to Star Control when on: April 04, 2007, 07:14:32 pm
.. You ask your wife to dress up as Talana and "show you the hidden functionality of my uniform - knife included!"

Until I die, I will never forget the first time I experienced that wonderful space station.

I also like to say "HAR HAR HAR" to people, but they think it's just a psycho laugh.

good times, good times.


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