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September 25, 2020, 04:51:27 am
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: drifting in space on: November 08, 2006, 12:56:02 am
Inertia is the cause for having trouble changing vector, but inertia itself is more of a scientific thing having to do with the laws of physics and how much force it takes to move something.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Need help! on: November 04, 2006, 06:03:10 am
Well Ur-Quan ships spawn naturally in the space they're assigned to, and the Zot Fot Pik just happen to be in that space, but I'm guessing you were being followed when you entered the system, and when that happens they stick around for you to come back out. A better tactic might be to lure them away first, but that combined with your lack of fuel sounds like you're gonna need to load the game, or possibly start completely over if youve got nothing to load from.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite race? on: November 04, 2006, 12:51:14 am
I played the original game many years ago and really had a sense of understanding with the Utwig, their voice as I imagined it was a deep, morose, Type O Negative vampire guy.
But when I heard this voice, this shrill, high-pitched sound of ultimate suffering which brings forth images of a pimply, fat self-absorbed adolescent that cuts himself for attention, I was pretty much outraged.
They probably were my favorite until they were given that voice.
But now? Now...
The Arilou obviously hold a special place in my soul, but so do the Kohr-Ah, pretty much polar opposites, so it works.
LOL, Thraddash.
"We will be rhyming all the timing!"
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