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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters MegaMod has been released on: April 13, 2020, 06:12:46 pm

Love the features you added to the mod. I enjoyed replaying the game in Hard Mode. Especially having to traverse the universe to get all the Melnorme Technology.

I have a few suggestions though if you don't mind.
- Separate the godmode: I want to fool around with unlimited energy but I don't want to be invulnerable. Invulnerability takes the fun away.
- Available ships: If possible, could you add the Mmrnmhrm and the Androsynth to the build list? I am wondering how they will fare against the Sa-Matra Tongue
- Melnorme cost Hardmode: I like how you upped the price for fuel, but it would make it harder if you upped the price of new technology instead.
- Quasispace Hardmode: Would it be possible to make the natural Quasispace portal appear in 2157 or later in Hard mode. That way you cant get the portal spawner right at the start so you have no choice BUT to travel those long distances through hyperspace in the beginning. I think this really combines well with the seperated Melnorme technology to make it Harder.
- Sa-Matra battle: I know this is probably not possible but I have to ask anyways Tongue. Is it possible to make the Sa-Matra battle harder for Hardmode? I know the green push-balls act differently in the UQM-HD than in the original star control 2. The way the green balls act now makes it too easy to attack the shieldgenerators. And what I mean by that is, the way it is now, when you cross the border of the screen and go to the other side, the green balls move back to the Sa-Matra, but half way they go along with your direction away from the Sa-Matra. This leaves a big timewindow to do some damage. Only when you get close will they switch to attack you head on. So their action should be that when you cross the edge of the screen, they go back to the Sa-matra, circle around there untill you come close and then attack you and move linear in the way that they do.

I am no programmer, so these are just some wishes of an ignorant player. Anyways, thank you for your hard work.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod on: October 26, 2014, 04:52:45 pm
I saw the trailer for the HD-mod 2 weeks ago and downloaded it immediately.

First I would like to thank those for all the hard work they’ve put into this. The game looks and plays amazing. You probably heard this a thousand times, but the rotating planets (around the stars/planets and their own axis) are a real pleasure to watch. Especially those gas giants. The artworks are amazing and I thoroughly enjoyed playing this game on my 24 inch screen. It is too much to praise every detail on how good it looked, but trust me, I enjoyed it all.


There are a few things in my opinion that would make the game even better:

* First things first: When I was able to travel a bit further, the first place I visited was a certain starbase to see that which all SC2-fans wants to see when they first hear about SC2 in HD.

That part within the red circle doesn’t seem natural to me. Seems to me the “space-plastic-surgeon” still has some work to do.

* I liked the space nebula at first. It really gives a nice touch. But after a while I turned it off cause it’s a bit overwhelming. It’s more like space fog then space clouds.  It made me go blind when I was looking for hard to see planets.  Maybe some random patterns would be better with more open spaces in between.

* I really like the music you hear in the Menu. Too bad it stops playing when you enter the melee-menu or load game menu.

* When I handed the perfect Ultron to the Utwig, the last few lines were missing (text).

* Don’t know if this is a bug or not and if it can be fixed. When I fight the Sa-Matra with an Arilou ship, it sometimes get transported into the asteroid shield and then explodes.

Then there is something else.
* I saw you could enable a cheatmode (more like an easy mode) which enables you to prevent a certain event. So I was wondering if you could also implement a “Hard Mode” for the veterans.
As a “SC2 veteran”, the thing I enjoy most  about Star Control 2 now, is the scavenging for minerals and bio data, and then build and tune your battleship. But within a year in-game of searching for minerals with eventually 12 cargo units, I’m full tech and fully pimped and the game isn’t much of a challenge for me anymore (wish I could erase a certain part of my memory so I would have to re-discover everything in SC2). And even then I haven’t searched even 1/20 of the total starmap. I think it would be great if there was a “Hard Mode” where everything costs twice as much. You get half the refund for selling parts and biodata is worth only 1 credit. This would mean you have to spend more time gathering minerals.

* Maybe a Survival mode where you can only use your main ship to gather minerals to build a fleet. And with that fleet you have to defend yourself against waves of enemyships every period of time.
Something where you have to do your best to gather the minerals to repair, research and buy new ships.

This is about all the feedback I had to give. I’m really grateful for all the work you’ve put into this.  In the meantime I’m still trying my best not to download project 6014 until it’s finished.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters to mobile devices on: September 20, 2012, 12:41:29 pm
I have UQM  for android on my phone.  Grin

It looks and sounds exactly like on the pc.

If you're gonna use touchscreen its gonna be a challange even for an experienced player. Its much much harder to accuratly fly.

You can choose to change settings on the first loading screen (there will appear a light grey bar on top), and apply the tilt option, but then I have the problem that i toggle auto-pilot off  Roll Eyes , when im not carefull during flying threw hyperspace.

Anyways, its awesome that I can play UQM when im traveling by train  Cool

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014's new ships on: December 20, 2011, 04:02:00 pm
As it is now, the Typhoon is very strong: I can level all larger ships with it, against Awesome AI, even with 12 crew (that's still 2 DN shots!)

Lol, does that include the Kohr-Ah?

I get killed by the secondary attack from the kohr-ah ship everytime my FF got close.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 Demo v 0.2 release on: December 19, 2011, 11:09:55 pm
When i start the windows installer, it always freezes at 40% of downloading.

I can run the game, but I cant toy around with graphics or anything it seems.

6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release on: September 07, 2011, 02:22:33 pm
Is this thing still alive?

I managed not to think about this since january, so decided to check on it hoping to see a lot of progress, but seeing there hasnt been a reply since february, it doesnt look good   Cry

edit: nvm, saw the other topic. 11.11.11 is the next update
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Posting a saved file on: February 02, 2007, 11:59:58 am
4 Pkunk Furies sold.

You have sold all Pkunk ships Huh  ?

Best ship against Sa-matra in my opinion.

But then again i don't need your savegame.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remix Pack 4 - The New Alliance of Free Stars on: February 01, 2007, 11:09:01 am

 They have done a wonderful job on the remixes.

I agree, except for one.

And that is the remix of the Mycon.  The original song is 1000 times better than the remix.

If you compare the 2 you will hear that it are 2 completely different songs, and the melody i liked so much in the original is hard to find back.

Personally, I think the remix rythm is to fast, sound is to loud and it has to much ding dongs.

But that is my opinion.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Breaking the Kohr-Ah on: January 12, 2007, 10:24:51 am
Isnt it a possibility to use a myconship with the same strategy which you use with an earthling cruiser?

I am not sure, but the speed of a myconship is not that bad.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: being slaughtered by ur-quan!!! on: December 06, 2006, 11:35:26 am
A question? Do you have the "Portal Spawner" in you possesion?

If you do, you may want to try and use it. How? when you get out of battle, press on the "space bar" as if your live depends on it. If you get lucky, the menu appears and you can select and use your "Portal Spawner" and escape threw the safe quasispace.

Ok, this solution rather works on luck, but sometimes it may pay ouy  Wink

Or you just fight on in the hope you will see your opening and make a run for it.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: No more I care? on: December 05, 2006, 08:10:29 pm
Also, practice enough and their little ship won't sting anymore, it'll MAIM.
Hmm....maybe. But it is kind of nice to see my little collection of ships all around me--one Earthling Cruiser, five Spathi ships (I stocked up before they slave-shielded themselves), and now the four ZFP ships.

Forgive my rudeness for reviving an old topic, but a question has occurred to me.

What did you do to the 4 pkunk ship's? Don't know if you know it, but they are the most effective ships against the big toy of the ur-quan.

I hope for you that you have at least saved one of them, if not, you will have a hard time against it, and you may have to begin all over  Grin. Of course you can make the big ur-quan toy vulnerable with other ships, but it will take a lot more effort.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite race? on: December 03, 2006, 09:27:30 pm
Muahaha, my favorite race is a race that has never been called before.

Although they do not excist in numbers or have their own ships, I still find them to my very liking.

Who can be more interesting than the creatures feared by the dreadfull ur-quan and kohr-ah!  Cool

That's right, my favorite race is the Dnynarri, the most evil of evil. I truly wish to see more about them if a new SC is being produced. 
When I was playing SC2, I had wished sometimes that I could threaten the ur-quan and kohr-ah with the Dnynarri in my possesion, but unfortunately, the producers did not give me that ability  Sad

As for the ships which I most feared with my fully pimped mighty precursor battleship, I would have to go for the Umgah. I never had the feeling I was save for the sudden movements of their ships. I rather take on an armada of kohr-ah ships then fight one umgah ship.
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