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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters: XNA Melee
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on: April 18, 2008, 11:59:13 pm
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I'm very happy to hear that SC2 is being ported for play on the console systems. It looks wonderful and sounds even better. You may not know, and it has been taking me a while to complete, but I am re-doing all the media originally found on the 3DO version of SC2. This material will be publicly available free of license. I encourage you to consider using it in your port. Best of luck with your project. ***Thumbs Up***
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: March Melee Tournament
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on: March 22, 2008, 01:20:43 pm
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I have actually had a similar problem before. I would suggest that you print the screen after the battle to show the score and make sure your team name reflects your irc handle. You can show the picture to the tournament leader if a problem arises. Yes, I believe you can change your team between battles.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: March Melee Tournament
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on: March 21, 2008, 10:52:17 pm
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Well I'd enjoy playing. However, I remember being banned because I refused to comply with the no Thraddash rule and tended to play long matches when facing a better player. I’m really not interested in debating the finer nuances of evasion tactics when playing a mutant player who is mostly used to running down and totally murdering the opposition. IE: "boring matches" vs. "time limit" -Did you mention a time limit? Or is that determination still arbitrary? IE: "foul play" Is my ranking to be re-evaluated by some kind of grand potentate before I am included in the handicapped group? -Or am I still.. just plain banned?  
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The Ur-Quan Masters Re-Release / Starbase Café / Rant about the Wii.
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on: March 17, 2008, 07:28:37 am
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 Go to hell designers of the Wii. I for one, refuse to get off my lazy American ass and wiggle a joystick at my TV. I enjoy allowing all the muscles in my body -excluding my fingers to atrophy. I enjoy vegetating in my couch while playing games in high definition as I attempt to simulate a sea anemone. What cursed and malevolent thought process led to such a design? Why must I rely on gravity to counterpoint a proportional control vector? Is it inertia? Is it positional triangulation? Damn your design as I attempt to play the new Zelda on my ailing Game Cube. What do you mean “This disk can not be read.”?!!! I don’t care that the polygon count is truncated because the Game cube has one fourth of the display memory of the Wii. I don’t care that old people are getting into Gerwiiatrics because Japanese designers and psychologists discovered that games became easier to learn if you limited the number of buttons and control sticks. I don’t care that children are leaning spatial recognition at an even younger age because of your design. I don’t care that you’ve added backwards compatibility with older games. I don’t care about game titles like "Wii Fit". If I ever get a Wii, It’ll be because I stole it and special ordered the Professor Stephen Hawking quadriplegic controller.
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The Ur-Quan Masters Re-Release / Starbase Café / Re: SC2 laws, copyrights, etc...
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on: March 12, 2008, 04:17:00 am
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This does indeed answer several important questions. Thanks meep-eep for that information. The possible repercussions of outright plagiarism were of concern to me since I’m in the process of doing quite a bit of recreation/reinterpretation of Star Control material. This concern is perhaps unfounded considering the fact that I will never accept any monetary gains from the project, nor do I expect any. So there is nothing to sue about anyway. I assume that if Star Control material were used in a commercial product, TFB should (and likely would) require consent and some sort of royalty contract. As far as not for profit fan work, anything goes I would say. It never hurts to ask for permission though.
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