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News: Paul & Fred have reached a settlement with Stardock!

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31  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 03, 2007, 04:03:24 pm
Another small addition about Androsynth - when battery ends for Blazer form, the ship stops completely.
32  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 03, 2007, 01:40:18 pm
How will "Blazer hits a DOGI" condition be treated?
33  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 02, 2007, 03:21:24 pm
A small addition about the Melnorme - if a Trader is destroyed while charging a shot, the shot is released and may cause damage as normal.
34  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: March 01, 2007, 02:30:29 pm
Will there be any "Precursor upgrades" like in Star Control 1?
35  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: February 25, 2007, 09:25:10 pm
Good attack stats are available here. And in the source codes, of course Smiley
36  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: February 25, 2007, 09:00:47 am
Maybe, this page can provide some help on ship specs?
37  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: February 24, 2007, 08:35:45 pm
And for RPG elements, I think a game may be based on starship crews and dedicated to space adventures mostly.
38  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control - The RPG/Board Game on: February 24, 2007, 07:06:56 pm
"Just off the top of my beak", as the Pkunk say - how about a collectable card game "Melee" as an add-on? Smiley
39  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bad starship combinations on: February 18, 2007, 08:51:52 am
Though if a Kohr-Ah pilot gets defensive, there's a stalemate - a BUTT can't get through FRIED.
40  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Bad starship combinations on: February 16, 2007, 10:07:26 pm
Is that about player vs. player, or player vs. AI?
From my experience against AI, Thraddash > Chmmr, Thraddash > Androsynth (afterburner quickly kills the Blazer) and Thraddash > Yehat.
41  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A Technical Question about Melee on: February 14, 2007, 12:07:43 pm
"Sliding melee" (maybe the term is confusing) should work like that:
4 players register. The schedule is like that:
P2 vs. P1
P3 vs. previous winner
P4 vs. previous winner
P1 (or P2, if P1 won three previous battles) vs. previous winner
And so on.
42  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A Technical Question about Melee on: February 13, 2007, 09:38:05 pm
Maybe that's a wrong topic to ask, but it's related to multiplayer games, and I don't want to create one more thread...
If a permanent dedicated server is established, will there be any multiplayer modes for more than two players? For instance, "sliding melee" for n amount of players, with structure of 1 vs 2, winner of 1/2 vs 3, ... , n-1 vs n, n vs 1 and so on until there's only one.
43  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melee Aggression on: February 13, 2007, 09:23:31 pm
Supox vs. ZFP battles are quite epic in their own right Smiley
44  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melee Aggression on: February 13, 2007, 09:27:53 am
Chmmr have a very simple way to avoid any stalemating - their tractor beam, isn't it counted as a weapon? Smiley
45  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Melee Aggression on: February 12, 2007, 11:21:59 pm
Is that possible for Chmmr to avoid any possible weapons collisions, including Orz howitzer shells/Shofixti pea shooter bullets shot down by Zapsats? The Avatar may be a strong ship, but quickness certainly isn't its main feature Smiley
The idea is tracking down any weapon/ship or weapon/weapon hits (there are many possibilities, from Zapsats or Earthling point defence shooting down projectiles to, say, Umgah burning an Orz marine in their plasma cone or Kohr-Ah implementing their corona to fend off Ur-Quan fighters). It may be a hell to program, though...
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