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News: Paul & Fred have reached a settlement with Stardock!

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76  The Ur-Quan Masters Re-Release / General UQM Discussion / Slylandro hunting on: January 08, 2007, 08:55:03 pm
Hi all, nice to see so many Star Control fans in one place Smiley
Being lazy and unwilling to spend a lot of time on boring mining, I decided to take another (though somewhat unfair) approach. Right after I got into the Sol system, I got to Pluto, picked up Fwiffo and got back to Hyperspace. Since there's a 100% chance of a Slylandro Probe appearing at this point of the game, I got a lot of kills - Eluder can take out the computer-controlled Probe without much effort. For two game months, it's possible to accumulate 11,000 credits or something like Cheesy

Another thing was funnier (Har! Har! Har!), I think I found a bug in UQM 0.6. That's the sequence of what I was doing.
First, I picked up Fwiffo at Pluto, losing 8 crew in the process.
Then, I transwerred 29 crew to Fwiffo's ship, having 13 crew remaining at the Flagship.
Then I got to HyperSpace, fought some Slylandro and eventually lost some crew on Fwiffo's ship.
After the battle, I transferred some more crew to Fwiffo's ship.
Then the next Probe arrived... and when I got to ship choice screen, there was again 13 crew on the Flagship!

I tried this trick several times, and it actually works - the crew number always remains constant, no matter how much crew you transfer to the Eluder. Constant is the word which means that you can't get it working the other way around - transferring crew from Eluder or Cruiser to the Flagship before the next battle against a Probe means that you'll just lose your crew, ending up with the same 13 crew members on the Flagship and decreased number on Eluder/Cruiser.

I didn't experiment with some other possibilities - like getting to Hyperspace with 42 crew and only then transfer 29 crew to Fwiffo's ship and see what happens, or fighting Probe with a Cruiser, getting some damage and patching it up the same way I patched Fwiffo's ship - I'm not sure if I can take out a Probe with a Cruiser.
77  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control Story on: January 06, 2007, 12:54:58 am
Hello to all, I'm new here - saw this topic and decided to register Cheesy
Here's my two cents on the story, hope that helps...

I passed Star Control II several times, but I can't remember one thing - how Arilou reacted if you came to Falayalaralfali with Orz ships in your force?

Zelnick seems to be an Eastern European surname - either Czech, or Hungarian, so the Captain's full name may be something like Jiri Zelnick, or Ferenc Zelnick, or stuff Smiley
For some reason I want Zelnick himself to head the landing party on Mercury (the very first one, to acquire radioactives for the Earth space station).

I liked Fwiffo a lot; once his trusty Eluder was with me for the entire game, and I wiped out the Ur-Quan/Kohr-Ah joint defence of Sa-Matra with his ship. Maybe, it's worth to try and do something like that in the story?

A scene of first meeting with the Melnorme came to mind... Zelnick miscalculates the fuel consumption (for example, using too much fuel on landing expedition), and the Vindicator floats helplessly in space somewhere near Sol system. There may be a big argument between Zelnick and his exec, then there's Red Alert and a Slylandro Probe arrives; they hastily prepare to fight, but an unknown ship (Greenish) comes by, wipes out the Probe (possibly - with the self-destruct code) and then contacts the Vindicator.

The Glowing Rod and the Wimbli's Trident definitely have to have some use, rather than being just the pieces of junk Cheesy

Maybe - a small humorous moment when some human tries to smoke a Thraddash cigar...

Heh, that's a lot Smiley
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