The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 18, 2019, 07:50:26 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: 1 ... 7 8 [9]
121  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Random Team Generation on: January 10, 2007, 04:37:28 am

A simpler solution to this might be to have an extra "box" when selecting ships in melee:
So instead of picking your desired ship, you just pick a box with a "?" on it, and it picks a ship at random.

Of course, this would lack the added functionality of a more complex system that lets you exclude certain ships, set ship cost ranges, maximum instances of each ship and so forth, but might be good enough as a start?
122  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Flagship in melee? on: January 10, 2007, 04:35:16 am
thanks for the tip, meep-eep...

now I just have to find out why it doesn't like my keys.cfg file...
123  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ship modification on: January 10, 2007, 01:16:11 am
What I did was change the yehat... I didn't like the sound of the gun, so I changed it to a more plasma-shot-firing sound. I also changed the graphics of the shot to white with blue halo. I found this to be much more satisfying than the "machine-gun sound."

I actually like the idea of skinning ships quite a lot... would be even cooler if the other side could see it. i guess you would have to prohibit excessive blackness... :-P

124  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ship modification on: January 09, 2007, 10:57:37 pm
125  The Ur-Quan Masters Re-Release / General UQM Discussion / Flagship in melee? on: January 09, 2007, 09:59:05 pm
Are there any plans to allow the flagship to be used in melee? I felt that this was one of the most regrettable oversights in the original SC2.

To the people who claim this doesn't fit the "original vision" -- this won't be changing any elements of gameplay or balance, just adding a new option for people who like melee to play a ship that's already been programmed into the game to play--only now you wouldn't have to play the full game to actually fight with that ship.
Anyone who wants to melee without it, can.

I would really like to see this...
126  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Breaking the Kohr-Ah on: January 09, 2007, 08:52:12 pm
re: arilou

that's why you always leave enough battery power to teleport away Wink

127  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Poll: left player controls on: January 09, 2007, 08:49:47 pm
Up until a month ago, I still used the nm,./ key config  from starcontrol 1:
n = special
m = left
, = right
. = thrust
/ = fire

Now I use:
~ = special
1 = left
2 = right
numpad / = thrust
numpad * = fire

basically the same key combo, only this one lets me hold my hands further apart, which is better for ergonomics. I would say though that a WASD or arrow keys combo is easier for beginners to learn and might be best for defaults.
128  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ilwrath Silhouette on: January 09, 2007, 08:40:20 pm
I have a few thoughts on this matter:

1) Personally, I would suppose the reason they didn't include a silhouette for the player for StarControl was simply because they didn't want there to be a difference between hotseat play and AI play.
Personally, I think hotseat play will be in the vast minority in terms of games played of UQM, and adapting the game for a netplay variant is not in any way necessarily "going against the author's intent." They did not program the game for netplay, and now we are making a game that supports netplay (is that also against the author's intents?)--it's only suitable that we make certain adaptations to make this work well.
I don't think the change will really be drastic in terms of the Ilwrath's value anyway.

I think the camera zoom issue is a bit more of a "radical change", but still not outside the scope of what we should be considering.  They might not even care but it might make it OK in some people's minds to do certain modifications. Personally, I feel that the whole reason the Ilwrath camera issue exists in the first place is simply because of the inherent limitations of the original game which required that two hot-seated players both know where their ships were at all times. This is no longer relevant as it has become primarily a netgame, and so given this consideration, we should look at the arbitrary limitations that existed in the old game and see if we cannot make things as the "ought to be." I don't feel that making this modification would in any way offend the creative vision of the authors, but simply recognize a shift in the way people play the game, and make things just a little bit better.

2) When debate arises over the original intent of the authors and it becomes a sticking point, why not just _ask_ them? If all else fails, and debate becomes stalled on an issue, why not just ask the authors what they think? Would that satisfy most of the developers/fans on this question?
129  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Game Suggestion: Ilwrath on: January 09, 2007, 08:17:33 pm
Ya, I figured the whole cloak/uncloak thing might be a problem...

what about just changing the camera to center on the ship for the whole battle when fighting ilwraths, and zooming in or out on the hero depending on the range of the ilwrath? This way you'll always know the range of the ilwrath but not its exact location.

Would it be possible to have the game differentiate the camera view depending on whether one were playing netplay or hotseat? This way diametric opposition could be preserved while doing hotseat games...

130  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: ship modification on: January 09, 2007, 08:15:35 pm
does that include just having different colour graphics?
131  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Breaking the Kohr-Ah on: January 09, 2007, 08:14:32 pm
I'm kind of surprised that no one has mentioned the arilou... one person has mentioned the pkunk, which is nice... it's basically analagous to the arilou in terms of function in this fight, but perhaps a little harder to steer.

Basically, you just need to avoid the spinning blades of the marauder and teleport when he uses his FRIED. There aren't many sips that the arilou can't beat, with enough skill. Certain ships the arilou has trouble with are: Chmmr, Slylandro, Earthing, Ilwrath, Chenjesu and maybe Utwig since its shots are so hard to avoid. All you need to win with a Arilou against most ships is patience and skill.

A possible countermeasure a Kohr-ah captain might choose is to fight the arilou by surrounding himself in blades. Eventually he will come out, though.

Pkunk and Slylandro can also beat an Kohr-Ah, but it is somewhat more difficult. For the Slylandro you need to reverse direction when you get near the front of his ship and try to keep around his rear. It can be pretty hard to avoid the spinning blades though, even when you're very skilled--the arilou makes it easier as you can always teleport away when in doubt.

And... Orz? Orz can beat pretty much anything if done right...
132  The Ur-Quan Masters Re-Release / General UQM Discussion / Game Suggestion: Ilwrath on: January 08, 2007, 11:42:20 pm
Disclaimer: I know that it is the goal of the UQM project to stay true to the original, but there are i think perhaps a few changes that could be "generally accepted as good" that could be included.

As of now, when the Ilwrath cloaks, you still more or less know where it is because it is diametrically opposed to whatever ship it's fighting on the screen. At best the cloak makes it slightly harder to aim at the ship since you can't see it. The camera is always centered between Ship X and the Ilwrath.

What if during netplay, when an Ilwrath cloaks, the camera would instead center on each player's own ship instead of the space in the middle between the two ships? This way you would not be able to know in what direction the Ilwrath lay. When the Ilwrath uncloaks, the camera would then again focus on the middle between the two ships.

Does this seem like a reasonable change or is it "too much of a departure" from the original?
133  The Ur-Quan Masters Re-Release / General UQM Discussion / ship modification on: January 08, 2007, 11:27:22 pm
Hey, everyone.
I recently modified the graphics of the Yehat ship for fun, as well as the sounds of the gun/shield.

Will modifying the grahpics of the weapon/ship cause any sync errors if I play multiplayer? Does it matter if all I changed were the colours or will any difference in graphics cause a problem? (I'm guessing that the pixel location determines whether there is a "hit" or not in the game?)

Pages: 1 ... 7 8 [9]

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!