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News: Paul & Fred have reached a settlement with Stardock!

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46  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How does the New Alliance win the war? on: February 24, 2009, 03:14:30 am
They abandoned their starbase...

Yes, which to me would seemingly attract the attention of the Ur-Quan. I don't see how converting a starbase to full automation would be easy or without hiccups that the Ilwrath or some other race wouldn't complain about. 

47  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How does the New Alliance win the war? on: February 23, 2009, 11:37:37 pm
Quote
This could be supported by the fact that the Kzer-Za don't seem to have brought any "foreign" Thralls to our sector. In this case they've got no reinforcements coming.

Wow, wouldn't it be a great idea for the sequel if, after the Sa-Matra's destruction, the Kzer-Za retreat to a far away sector of the galaxy where their original thralls are. The Kohr-Ah join the new alliance against the Kzer-Za in a new game with 14 new races of early battle thralls. Of course, why they left them behind might be a good question... maybe the supply lines from far away star systems makes it not worth it to have species be too far from their original sphere of influence. Only the Ur-Quan and its (supposedly existing) huge mobile fleet of factory and refinery ships move on from sector to sector, subduing every race in their path, with the help of nearby aliens who are also subjugated. (Heh, kind of typical colonial behaviour).

- On Chmmr:
Everything they would do under the slave shield would in theory have to be in total secrecy, since the Ur-Quan probably aren't dumb enough to leave them unsuperised. Unless they considered the Ilwrath to be suitable guards. Still, one would expect that inspections and regular crew changes would be in order, so changing your planet into a giant mega-mind would probably arouse the attention of your slave masters due to all the required intense industrial activity.


BTW, what is the policy about posting SC3-(actual) ideas on the board? Should we not post our ideas in case FF and PR3 use similar ideas and someone gets uppity and claims they ripped their idea off? I don't mind posing "disclaimer: the creators can use this idea as they see fit". Has anyone posted on this?
48  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mysteries of the Star Control Universe... theories much appreciated! on: February 22, 2009, 09:25:51 am
I think the easy answer to this question is, the Ur-Quan were well liked by the Dnyarri because they were easy to use compulsion on, but were at the same time very useful. I think that the Dnyarri had to dumb down the races that they were controlling in order to make them subservient and passive, but the Ur-Quan were probably very receptive to manipulation which in turn allowed them the greater degree of freedom necessary to do science and fulfill other tasks for the Dnyarri.
(and probably why the Dnyarri annihilated the other races that they viewed as non-productive for their own ends).
49  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How does the New Alliance win the war? on: February 22, 2009, 09:19:07 am
"How does the New Alliance win the war?"

Play the sequel and find out!  Grin

I agree there's a problem with a vision of the new alliance owning the Ur-Quan in a few short weeks--namely we don't really know the size of the Ur-Quan fleet, post-Sa-Matra destruction. We don't know if they're allied with the Kohr-Ah, if they're in a civil war or what. I agree it would not necessarily be easy to tackle them. I think the creators were going for a neatly wrapped up happy ending at the end of SC2, and I imagine not thinking too expectantly of a sequel.

I think too many of you are making assumptions that aren't necessarily valid about what *must* happen, and are instead using your own imaginations to imagine an outcome. E.g. the decisions about what Earthlings would do about building cruisers under the shield or not is based on what kind of society they would have following the slave shielding, which is dependent on PR3&FF to decide pretty much. We also don't know in detail how Vux society operates. We don't know what their reasons might be for going one way or another. They might have an upper class that wants to retain power, or they might fear total annihilation by the Ur-Quan. Again, this is dependent on the size of the Ur-Quan fleet after the Sa-Matra's destruction which is unknown and can only be resolved by an authorial decision on the matter.

Other factors, such as the Arilou's participation are unknown, because their general desire for humanity is unknown, which was the reason they joined the first war and probably would be a large concern in the second.
As for the Orz, they seem happy to join the alliance but their ultimate ambitions are unknown.

What happened to the Ur-Quan and the Ur-Quan's reaction cannot be surely determined from the evidence here. And I think it's reasonable to say that, like a lot of details in SC2, the game doesn't make total sense and can't be reliably drawn upon for inference in a lot of situations. Is it even conceivable that there was a quick Hierarchy defeat? It depends on too many factors that ultimately the authors will have to resolve.
50  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Net Melee Tournaments for Feb 2009 on: February 07, 2009, 01:19:57 pm
im not a newb since i've been playing since 1992. But I'm not as good as shiver or elf... so does that mean I can play or am I too good?
51  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon: TimeWarp: Gob update on: December 29, 2008, 07:36:40 am
not a fan of the alary battlecruiser idea...

the reason i wish it were different re: rainbow abyss is that in some versions of timewarp, you can zoom out about 2x as far as in the version you released. In the latest version of TW-Light, I can zoom out infinitely, thus instantly finding it. Due to a lack of a savegame feature, I would just like to be able to not waste my time searching for it so that my gameplay experience is more enjoyable.
Zooming out further is one solutions, enabling a cheat that gives you its coordinates is another.
Being able to save your game is the best solution, though also would take more work.

52  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon: TimeWarp: Gob update on: December 27, 2008, 10:37:47 am
since i can't save/load, i would really like to be able to find the rainbow continuum more easily by being able to zoom out as far as i want, or else hit a cheat where it tells me the coordinates of the anomaly.
I hate looking around forever for it just to play the ship I want.

Also... no Tau missile cruiser? Sad
53  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mysteries of the Star Control Universe... theories much appreciated! on: December 23, 2008, 10:21:50 am
Quote
So basically the *Dnyarri got lazy and started allowing their slaves some uncontrolled minutes here and there. But they usually kept them on a tight leash.

I guess it depends what you mean by tight leash. I imagine controlling millions of minions would be fairly effort-intensive.
The question in my mind is, while it's clear that ur-quans had a few minutes of freedom of action here and there, did they have freedom of thought in other times? Or maybe they had the stirrings of thought in their subconscious but were punished with psychic pain if they thought something too extreme like "I hate dnyarri" -- something that might turn into action?



54  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite ships on: December 23, 2008, 10:16:15 am
Marines on Maulers and limpets on Earthlings
bright Podship plasma and warm Kohr-Ah death rings
Shofixti scouts doing gravity whips
these are a few of my favorite ships


Ok, sorry about that. I don't know what came over me.


woot! woot!
kudos
55  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mysteries of the Star Control Universe... theories much appreciated! on: December 22, 2008, 06:05:28 am
It may be that the dnyarri kept the ur-quan on a loose leash. Didn't Kzer-Za send out a message to everyone that pain interrupted the dnyarri's control, and that ur-quan who received the message grabbed the nearest vial of acid or broken glass and hurt themselves in order to get to the nearest dnyarri and crush him? It may be that the Ur-quans had sufficient autonomy to think certain things and even to do certain things fast enough before the dnyarri could respond or notice that something is out of the ordinary.
Once the pain was consistent, the dnyarri couldn't re-establish control.

The Dnyarri was probably in the habit of suppressing any sort of independent thoughts in Ur-Quan that they were "seriously considering" but that a small amount of independent thoughts below the surface were always there. The Dnyarri slavemasters just had to prune them before they got out of hand.
56  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Your favorite ships on: December 21, 2008, 04:56:37 pm
My new favorite ship is probably the Vux intruder, due to the fun I have with it in netmelee. Mycon too is pretty rad.
After that:
Earthling
Mmrnmhrm (only for doing close-in laser attacks though, the missiles are kind of boring)
Arilou (theoretically undefeatable, hence a test to a pilot's patience)
Chenjesu. Don't ask me why, I just like it.

I tend to like ships that are weak but can be used to deal a lot of damage if used skillfully (or with a bit of luck).

I also like the Kohr-ah because there is much room for creative use of the blades.
57  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Syreen remix? on: December 17, 2008, 08:09:03 pm
Is the heavy bass supposed to be the soundtrack to the Hero and Talana getting it on? Yeeeahh!
58  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Which alien stands above all the rest? on: December 17, 2008, 08:06:12 pm
but what about the Nngh!

I'd have an opinion on them, but every time I try to catch one, they just dart and leap away!
59  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starbase functionality on: December 11, 2008, 03:13:46 am
I should mention, some people have suggested that there is artificial gravity in the Star Control universe (gravity on a ship without rotating it), but that on a starbase it makes sense to save energy by spinning it instead of having an artificial gravity system like with battleships (whose design might be inferior if they have to rotate?).

60  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starcon: TimeWarp: Gob update on: December 11, 2008, 03:10:02 am
Thanks, Orz! Will check this out fer sure.

Would you mind describing in more detail what each ship-specific upgrade does?

And are there Earthling Cruiser upgrades in this game? IIRC you said one build had toyed with extending the laser range, etc.
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