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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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121  The Ur-Quan Masters Re-Release / General UQM Discussion / Avoiding battle? on: May 09, 2007, 09:07:19 am
Is it possible to a faster ship to never have contact with a slower ship so the battle will never end? or is there always something for the slower ship to do?
122  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star control star gravity? on: April 15, 2007, 06:55:38 pm
I will take a look at the source code.
But still, in the wikipedia link you have given me, when the point of reference is that so the planet is standing still, then the velocity of the space craft relative to the planet do not increase.
123  The Ur-Quan Masters Re-Release / General UQM Discussion / Star control star gravity? on: April 15, 2007, 02:15:25 pm
I was thinking, it doesnt make any sense that a space ship will acumulate speed from flying by the star. Because it has a radial force and it would only change the direction of the ships velocity, not its length.
So how does the star physics work in star control?
124  The Ur-Quan Masters Re-Release / Starbase Café / Re: Related Game? on: April 13, 2007, 04:50:39 pm
It was a really old one definitly with circle ships.
125  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: OMG hyper speed in melee! (impact issues) on: April 13, 2007, 03:07:59 pm
What program can record such video?
Or do you mean that the game has a battle recording option?
126  The Ur-Quan Masters Re-Release / Starbase Café / Re: Related Game? on: April 13, 2007, 03:06:01 pm
There was an even older game, there were only two ships to choose from.
The graphics were vector 2 color graphics.
The ships were circular and one of them had a laser weapon like arilu.
I fyou go to one side of the screen you will appear on the other side, but the screen was static and no zooming were done.
Do you know of this game?
127  The Ur-Quan Masters Re-Release / General UQM Discussion / OMG hyper speed in melee! (impact issues) on: April 13, 2007, 03:00:34 pm
Hello,
Somethng funny happend to me in the melee battle.
I played spati against pkunk.
Then I tried to impact between them and one of the spati spheres got stuck in between the double wing of the pkunk.
The two ships were stuck and jittering together and I couldnt release them for a while, then they suddenly disconnected and the flew in a super fast speed, any faster then I have ever seen.
That was funny.
 
128  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Poll: Star Control: Total War on: April 04, 2007, 09:33:17 pm
Sorry for the ignorance,
What is the difference between real time strategy to real time tactics?
129  The Ur-Quan Masters Re-Release / General UQM Discussion / Star control melee on: February 04, 2007, 03:01:27 pm
Hi, I am new.

I would like to ask if you really like star control battles? or do you like star control primarily for the RPG/story elements?
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