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The Ur-Quan Masters Re-Release / Technical Issues / Re: HELP, i need HELP
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on: March 01, 2007, 07:42:36 pm
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Hello.
What operating system are you using? Can you give us any information about your computer?
Also, for future reference, you can help others help you by making more descriptive subjects for new threads (ex. "Sound problem" instead of "HELP, i need HELP".
Cheers, Where
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The Ur-Quan Masters Re-Release / General UQM Discussion / Any plans to GPL the content?
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on: February 19, 2007, 03:32:30 am
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Are there any plans to GPL the content? I figure that if the content is GPLed, UQM will be in an easier-to-reach repository in many distros. Besides, perhaps UQM will even come preinstalled on some distributions if the entire project is open source. That would yield many more users.
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The Ur-Quan Masters Re-Release / Technical Issues / Re: remix packages for OSX help?
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on: February 18, 2007, 04:25:31 pm
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Hello. I found these instructions for installing the remix packs: Inside the directory where The Ur-Quan Masters content is installed, in the content/packages/ directory, there is a directory 'addons/'. In this directory, you need to create a directory 'uqmremix' and place (do not unzip) all the Remix Add-On pack .zip files there. When you specify the command-line option '--addon uqmremix', the .zip files inside the directory content/packages/addons/uqmremix/ will be included in the game and you will hear all the remixed music instead of the original ones. If there are any parts to these instructions that confuse you, I would be happy to explain. Have fun, Where
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Maximum memory usage?
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on: February 15, 2007, 03:49:11 am
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Thanks! You are most kind.
Assuming that the memory footprint really is near 30 MB, ever with sound disabled, I should be able to use an SD card for virtual memory, or so I recently read. So a port should be possible, when it comes to memory usage. Ideally, however, the footprint will be small enough so that I don't have to try that.
Thankfully, I'm a little ways away from the phase where I actually try to run uqm on the palm, so the lack of accurate figures isn't a giant burden at this point.
Thank you once again!
EDIT: Yikes! I'm getting about 50 MB used on my computer. Hopefully that will lesson somewhat if I disable sound, but probably not too much. I'll have to look into that virtual memory more.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Has anyone considered a Palm OS port of UQM?
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on: February 15, 2007, 03:12:54 am
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Thanks!
I think I have looked at this SDL port before, and it is superior to the Superwaba port in that is has audio support. However, it also requires significant adaptation to compile with gcc, which may take a while. I figure I might as well start simple using the Superwaba SDL port which only supports graphics.
Just in case I am wrong and it is a different port though, I have emailed Vilmos.
Thanks once again!
I managed to get SDL compiled and have determined how to emulate threading and how to launch ARM code with peal. I am currently struggling with the latter, but have emailed an expert on the subject. I hope to get an SDL sample program working first (since that doesn't require threads). Then, on to uqm!
-Where
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The Ur-Quan Masters Re-Release / Technical Issues / Maximum memory usage?
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on: February 13, 2007, 01:06:18 am
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Hello,
I am trying to port UQM to Palm OS 5. However, I could not find any information as to the maximum amount of memory that UQM needs (although I am assuming it is substantially more than 4KB, the default that is allotted for Palm OS armlets). Does anybody have a good estimate?
Many thanks, and sorry for the basic question, Where
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Has anyone considered a Palm OS port of UQM?
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on: February 10, 2007, 05:45:39 pm
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NamelessPlayer, I agree with you completely. Palm OS is such a popular operating system that it would be a great boon to UQM if it worked on that OS. No other game on Palm OS would be in its league if it can be ported.
I want to help you in your efforts. I have modest programming skills and have written a small program for Palm OS before.
I am currently working on just what you are working on - compiling SuperWaba's SDL. Sadly, when I downloaded SuperWaba's SDL, it didn't come with libpalm-posix and I cannot find it anywhere else. Do you think you would mind emailing me the SDL that you are using? My email is wherewp at the domain gmail.com (replace "at the domain" with the @ sign).
Regarding the error you got, you need to replace <PalmOS SDK root> with the actual location of the Palm OS SDK
EDIT: I got libpalm-posix via google code search's cache and compiled SDL. So nevermind about sending the above.
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