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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Updated Jucce's UQM save editor on: September 20, 2019, 01:44:05 am
Nice to see that you took the initiative to update the save game editor. When it comes to editing escort ships, as mentioned the save games are compressed so although some values are easy to read (like the ships) they are hard to modify. That's why I also created the memory editor that can modify things like the escort ships and items. Modifying those things in memory is easier.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: OMG I had no idea this existed on: August 21, 2014, 03:15:19 am
I got all hopefull until I read...
It's bringing back so many memories playing this when I was about 10 years old...

Dang it. Is it possible for someone who didn't play this game back in the day to enjoy it now? Or are we all just a bunch of old gamers reliving the past.
I hadn't heart about it at all until I found it looking for games in the Ubuntu repository around 2007. It seemed appealing right away because of the large world and open game play..
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor) on: June 11, 2014, 05:49:22 pm
REQUEST:

can you make this compatible with shivers balance mod or any compiled source code? im playing the story and wold like to edit my save. plus it does not recognize compiled exes.

For simply editing save games did you try the save game editor linked in the first post?

As for making the memory editor/trainer compatible with any compiled source code it would be difficult as the memory locations and pointers used move when the code is recompiled. Currently it only works with specific versions of UQM and also the HD mod. For every new version released the code has to be updated with new memory locations.

I would recommend downloading the Cheat Engine program and the file with memory locations I posted above. Typically the offsets are the same, only new addresses to the pointers have to be found.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Check out my UQM save game editor on: February 19, 2014, 07:25:12 pm
Does a linux (specifically xubuntu) version of this exist?  
No there is no native Linux version, however the application is coded in C# so trying Wine or Mono could work. I just found a tool called MoMA that allows scanning a .NET application to check if it works with Mono and according to that the save game editor should run under Mono so I would try that.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Editing Saved Games/Cheating In Linux Version on: February 19, 2014, 07:14:57 pm
Take a look at this post for offsets to different values in the save game:
http://forum.uqm.stack.nl/index.php?topic=4915.msg66300#msg66300

Using a hex editor you can go in and edit them manually quite easily.

As for where the save games are located you could do a file search for "starcon2.nn" where n is a number. And check this link:
http://wiki.uqm.stack.nl/The_Ur-Quan_Masters_Technical_FAQ#Where_are_my_settings_stored.3F

Also you can try the existing editor with Mono like I mentioned in the other thread.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Check out my UQM save game editor on: February 07, 2014, 01:28:06 am
Is anyone else having issues with the download links? rapidshare says it can't find the file; solidfiles will not connect, "connection reset" error no matter what I do; and fuskbugg also will not load and eventually times out. Could anyone please point me to where I might obtain this editor? Thanks.
Try it now, the links in the first post have been updated.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Latest version on: October 26, 2013, 03:39:20 pm
I had a look at updating it yesterday and the modifications needed to support the HD mod weren't that big luckily. Just finding some new pointers was needed, even the offsets from the pointers to the individual values were the same as before. Here are links to the updated version, feel free to comment with problems or suggestions:

UQM Mem Edit 2.1 (solidfiles.com)
UQM Mem Edit 2.1 (fildirekt.se)
UQM Mem Edit 2.1 (anonfiles.com)
UQM Mem Edit 2.1 (filesplat.com)

By the way could someone who is a moderator let me edit the first post again or update the links there?


If you need any help, let me know.  Also, we can see about including it as an additional download option in UQM-HD. I've used the older version a few times to minimize grinding (since the DOS bug is fixed). Great program.

Thanks! Like I mentioned above fortunately the changes were not that big, just the typical thing that when a program is changed and recompiled memory locations and pointers will change place. Having it as an additional download option to UQM-HD would be great.

If someone wants to take a look at the current results I am using a program called Cheat Engine to find the memory locations and pointers that I then use in my code. Basically I first find the value of interest (e.g. crew in escort ship #1) and then a pointer to that location that remains even if UQM is reloaded. I actually posted a file with the memory locations on the Cheat Engine forums. Also I just posted an updated version that contains the memory location for devices there.

I tried keeping the things you can edit with the memory editor to a minimum to avoid overlap with the save game editor which can edit a lot more values. Anyways the main thing I would like to add is the ability not only to edit current ships but also add new ones, unfortunately the way this is saved eludes me. It seems to be some sort of linked list or other complex structure in the memory. Also adding support for editing triggered events would be interesting since from what I understand each event in the game is just a binary flag in the same way the items are stored.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor) on: October 22, 2013, 05:07:34 pm
Maybe you'd want to update it to work with UQM HD Beta 1? Cause it worked with alpha super well, but now it doesn't. Any, please update?
No promises but if I have time I will take a look at it this weekend.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Check out my UQM save game editor on: April 19, 2013, 08:04:51 pm
Judging by the date, this would have been for 0.6.2, an old version of UQM. I don't know specifically if the save game format changed, but I do know quite a few things like that changed, so it wouldn't surprise me if that's the problem.
As far as I know there were no changes to the save game format between 0.6.2 and 0.7.0 (I guess to keep backwards compatibility) so the editor should work without problems for both versions.


When it comes to the HD version it seems the save game format is different. I would suggest simply using a hex editor to edit those save games, especially since I suspect the format is likely to change in future versions.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor) on: April 02, 2013, 04:17:17 am
Okay, I finally found some time to update it. Now it should support both version 0.6.2 and 0.7.0. Feel free to try it and report any problems.
http://www.fildirekt.se/dl/1364915785.zip
https://anonfiles.com/file/f0d330c8921407e7f63f2ba2de67835a
http://www.filesplat.com/.cruiff/shared/BCD2MJSTMMFBZJX8HLMMREQY0LJOV7DB----UQM%20Mem%20Edit%202.0.zip
http://www.solidfiles.com/d/0ba1ac3804/
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor) on: March 09, 2013, 04:02:00 am
All links do not work,could you give me a direct one? It might now work because I live in china,though...
Yeah sorry for that, I have been meaning to update the links and also the program to work with the latest version of UQM.

Here are some working links:
http://www.solidfiles.com/d/5ca81f85ba/
http://www.fildirekt.se/dl/1362843162.zip
https://anonfiles.com/file/819536b3867fbe5a63d356633060ce40
http://www.filesplat.com/.jacccc/shared/9BMQ61UJQR11AQCAY20KE77O7M34PSQY----UQM%20Mem%20Edit.zip

However it will only work with version 0.6.2, you can still get it here. Hopefully I will have some time to recheck the memory locations for version 0.7.0 in the near future.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor) on: January 08, 2013, 01:29:07 am
none of the links for the editor work anymore.
Yeah, sorry about that and the editor doesn't work with the latest version of UQM either as far as I know. I'm thinking about updating it to the latest version and fixing the links. Hopefully I can do it during January. However perhaps the save game editor is sufficient for what you want to do?
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Doctrinal War, or how to move around the galaxy on: December 10, 2011, 02:56:38 pm
Maybe they traveled something like this:
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: For all the quake lovers out there: "Epsilon" build - free download for Win/Etc on: December 05, 2011, 12:58:16 am
Thanks this looks interesting. I recognize the problem of having to scour the net for countless individual mods. It's great that you took the time to put some good ones together.
15  The Ur-Quan Masters Re-Release / Technical Issues / Re: Serious problem with speed on: November 24, 2011, 01:59:30 am
Searched for a cyborg option in the menus, but cannot find anything. Could you please direct me to it?

When you're ingame navigate to GAME->SETTINGS->CYBORG.
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