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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / What fix/feature are you most looking forward to? on: December 11, 2003, 02:48:11 am
In .4

Let's hear em!
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Anyone here into Astronomy ? on: December 11, 2003, 02:46:59 am
I was wondering if anyone here is into real Astronomy, you know the kind where you own a telescope and binocs, you go outside and know where alot of the stuff in the sky is etc..
     Even though I live in NYC I am a big Astronomy buff, and I can thank this game way back in 1994 for getting my interest up towards Astronomy.

 So anyone here into it?

If so how much, what do you own to look at the sky, etc..

I own a Meade ETX 125 Mak scope and a big pair of 500 dollar 30X80 binocs with fully multi coated optics on ALL surfaces.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A quick question about the 'Setup' menu option on: November 29, 2003, 01:23:44 am
Oh this sounds good Smiley I can't wait!
4  The Ur-Quan Masters Re-Release / Technical Issues / Re: gamepad problem on: November 29, 2003, 01:22:40 am
Thanks DEFIANT! I tried the file and it works with both my Sidewinder pad and my hacked SNES pad!
     Now I can truly enjoy the game thanks to these 3 people on the forum : ( and of course the people who are making the remake! )  Mark Vera, Nic and Defiant!

Thanks guys!@
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Question about the ending sequence on: November 28, 2003, 03:26:30 am
I have another opinion, the ship was weakened so much by your actions that it's fire was coming out in a very reduced state. ?

I dunno lol
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Poll time once more! about all the people on: November 28, 2003, 03:21:54 am
1: I am a 'When I have time or trouble' poster.

2: Buying the 3DO version the day it was released in mint condition, in game - when the chmrr are created in a flash, making me think 'we' actually have a chance of defeating the baddies!

3: Ender's Game, Idiots guide to water polo

4: Water Polo

5: Starship captain, NX-01 Enterprise

6: I hate time travel!

7: We will find the Xindi Weapon!
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ideas for "Ur-quan masters 2" engine on: November 28, 2003, 03:16:23 am
I would like to see something using the Freelancer engine, which is 3D, but your entire flagship is also rendered in full 3D inside and out, and you can walk around inside the ship and look at 2D computer terminals on the bridge monitors that actually work, so those who like 2D wont be left out. Smiley
     
8  The Ur-Quan Masters Re-Release / Technical Issues / Re: gamepad problem on: November 27, 2003, 06:18:23 am
I am having this same problem - if someone could email me their keys cfg file that is completed thats for a USB pad on WinXP ( I use a Microsoft Sidewinder 1.1 ) I would be VERY THANKFUL!!

( Fustration builds here due to not able to play with a pad! )

9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A quick question about the 'Setup' menu option on: November 27, 2003, 06:15:51 am
Yes! I would love it if you made keys configing part of your program! I have to thank you for the program because it was the only way for me to get fullscreen btw Mark. Fullscreen with all the goodies on ^_^
   
    I am still trying and cannot get my keys to work right with my pad. Arrgh!
So yes, my vote would be yes, it would make a great program of yours even better if you decide to inculde a keys editor thats as easy to use as your program is now Mark! Smiley

10  The Ur-Quan Masters Re-Release / General UQM Discussion / A quick question about the 'Setup' menu option on: November 27, 2003, 01:32:51 am
Will the setup option on the main screen of the game ever work and/or be useable? What could be or is planned to be in the setup option? Does anyone know?
Just curious, and hoping for a easy to use way to setup your gamepad Wink I can't program and I am totally lost on how to edit my keys.cfg file - even with the help in there. =/
     Well I think that covers it for now - back to trying to locate the Xindi Weapon for me!  Tongue
11  The Ur-Quan Masters Re-Release / Technical Issues / Re: Where do I put my keys.cfg file? on: November 27, 2003, 01:20:11 am
I finally remembered my username! It's been a long time since I used it, sorry.  Roll Eyes
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Important question - 3DO controller? on: November 16, 2002, 02:13:52 pm
*picks up the gauntlet, walks over to norg, and slaps norg in the face with it*

Challenge taken!

Controller vs. Keyboard !!!!!


Cool
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You Guys are MIND READERS! (Dnyarri?) on: November 15, 2002, 10:45:05 pm
Speaking of the Dnyarri ...

Prepare for its heavy Texas voice !:)

It's really funny though.Smiley
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Important question - 3DO controller? on: November 15, 2002, 10:43:57 pm
Well it's natural to us, because I at the least first played the game through 3 times with the 3DO controller. I cannot imagine using a keyboard to control a ship in combat LOL
I know one thing, I could destroy anyone who uses a Keyboard with my controller, I am 100% sure of that - keyboard is just too clunky.
Perhaps if I started with the PC version years ago, I would hate the controller as well. ^^

15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do you want added.. on: November 13, 2002, 11:22:45 pm
Would it be possible if you guys added a 'power user' mode or something? I mean like a mode where every trick possible could be used at the same time to make the graphics look as nice as possible?
I run a P4 2.5ghz, 1024mb ram and a geforce 4600ti and I would love to see settings that could punish this computer.
   How about in addition to the 2xSai mode, the 2xSai 'Super Eagle' blitter, and other advanced video enhancment modes, ( found in such emulators as http://nebula.emulatronia.com/ .
  That emu has many, many, modes that i *think* could really enhance the graphics in SC2.
But I am not a programmer, so I have no idea how/if/possible at all converting these modes to SC2 would be. I am just presenting more ideas to build on the brilliant suggestion of putting 2xSai into the new remake.
So um there we go. Smiley

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