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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / Starbase Café / Re: ITT we are posting on the internet on: May 20, 2007, 06:53:48 pm
17  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control: The Mirror Universe on: May 19, 2007, 05:19:04 am
I might as well try this too, i'm fond of typing up gigantic posts that i'm sure nobody will read. This time around, however, we'll assume that each race only started the opposite way, but they progressed from there. That way we avoid a lot of cliches. We'll begin with humanity and work from there.

All entries go from past to present.


- Humanity did not stop with the thermonuclear war, the Peace Vault was never created, and the United Nations never gained any power.

- Earth is a post-apocalyptic wasteland with a few million or so survivors wandering around in nuclear winter.

- The Androsynth were never created.

- Humanity becomes the new host for the Orz after the Arilou gave humanity a *smell* instead of taking it away from them.


- The Arilou arrive early in humanity's history, subtly guiding humans along so that at one point in the future they may test them, though we do not know what for.

- The Arilou, displeased with humanity destroying itself via thermonuclear war, decide they are no longer their "children" and as a sort of capital punishment, they provide survivors with a *smell* and depart for Quasispace forever.


- The Orz *smell* humanity and every pitiful, wretched survivor of the thermonuclear war becomes the familiar jovial fish heads. There is little to no resistance. The Orz are the same as the Orz from our universe -- it is a transdimensional being that can sense such anomalies as a mirrored universe and correct it in its frame of reference.

- The Orz establish themselves in the Sol system, and soon expand to claim the Centauri stars as their region of space as well.

- The Orz discover Unzervalt...


- The Chenjesu are fully aware of humanity's imminent self destruction, but they do not act. They merely observe. The Chenjesu from this universe are simply observers, and they carefully analyze what has happened before moving on to the next civilization. They feel no obligation to save humans from themselves.

- The Chenjesu soon depart for a different region of space, having lost all interest in the abominations they've seen in our sector. They are never heard from again.


- The Mmrnmhrm have been able to repair their Mother Ark, and have now been able to churn out almost endless quantities of themselves. They replicate to an extent only seen in one other machine in another universe -- the Slylandro Probes.

- The ubiquitous Mmrnmhrm travel from star system to star system, only seeking to replicate themselves. Whatever resistance they encounter is destroyed by lasers and seeker missiles. They are a swarm, and they are most importantly a powerful swarm.


- The VUX of this universe are intellectuals, and most importantly, collectors. Whether it is fine art or lifeforms they consider beautiful, they have acquired it. Unlike the VUX of our universe, they are not as pompous to all the other races, and in fact are some of the nicest around. They merely want to share their squishy tentacle love with everyone.. unfortunately, this goes to the extent of preaching with force. Resistance is not an option.

- A bitter VUX admiral by the name of ZEX is cast off from VUX society, strangely having the same attitude as the VUX of our universe. He lives a life of solitude on a world on the fringe of VUX space, attacking anyone who dares to visit him. He does not want to take part in the activities of his race, which he views as weak.


- The Syreen are absolutely adored by the VUX, who integrate them into their culture when their habitat ships drift into their space. The VUX, unfortunately, look at them more as items than actual sentient creatures, and the Syreen can never truly leave.


- The Mycon are created by the Precursors as some sort of scouts to seek out new worlds. These Mycon have highly developed conversational and diplomatical skills, and are meant to record data  on worlds before returning to report on what they've seen. Unfortunately, they can't remember where they must return to, and a short while later they forget the purpose of their mission. They all settle in a small cluster of stars in the same region of space as was in our universe, and they hibernate, along with a cache of artifacts they have discovered.

- A passing Mmrnmhrm swarm completely shreds through the hibernating Mycon, leaving nothing left of their worlds. The organic molecules from the Mycon are absorbed into the Mmrnmhrm collective to assist in the production of bio-weapons to use on tougher races. All the artifacts, however, are left behind as useless.

I'll continue this tomorrow when I have more time. Tell me what you think so far.  Grin
18  The Ur-Quan Masters Re-Release / Starbase Café / Re: ITT we are posting on the internet on: May 19, 2007, 04:27:12 am
I should've drawn a faint blue outline to show them as being cloaked, but i'm glad you get the point.  Grin
19  The Ur-Quan Masters Re-Release / Starbase Café / Re: ITT we are posting on the internet on: May 18, 2007, 11:47:01 pm


20  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ground weaponry on: May 15, 2007, 07:11:19 pm
I wouldn't particularly imagine ground combat to be particularly effective when orbital bombardment is possible. One might make an argument that someone would want to take a world for themselves, but since there are so many uninhabited planets in the sector that Star Control II takes place in, especially planets that have life on them and loads of resources, I wouldn't quite imagine you'd have a desperate need to take a world. Perhaps there could be some minor ground wars, but if you could get a precision weapon to work from orbit, the point would be moot. The most fighting you'd see is some minor hand to hand combat, but that would not decide a war. The big ships floating overhead would.

Anyway, this is how I figured the various races might fight on the ground:

Arilou: They'd have some means to warp around a lot. Nothing really physical, just accurate laser firing before they teleport. Kinda like their ships.

Androsynth: They're not around anymore, but i'd imagine them to have more advanced weapons than the humans did. We don't know if the nuclear bazookas that the cities looked like they were destroyed by were owned by Androsynth or by Orz. It would fit Androsynth, though.

Chenjesu: They'd probably sloooowly hover towards you and discharge electricity. Looks like what they do with their ship's controls, anyway.

Chmmr: Most likely a mix of the Chenjesu and Mmrnmhrm's combat styles. Accurate, heavy hitting fire. Instead of floating towards the enemy, they'd probably have a tractor beam device that could work on ground level so they could pull the enemy to them.

Dnyarri: Flowers are beautiful, and smell nice. Now be a good human and -<LEAVE ME ALONE!>-

Druuge: They'd get their slaves to do it for them. Otherwise, long range bazookas. That's what the Mauler seems to be, anyway.

Humans: Rifles, lasers, rockets. Whatever you can imagine. You know the cliches by now.

Ilwrath: Flamethrowers? Why would they want to cook you when they can instead capture you and torture you alive? You don't get prisoners of war with flamethrowers. They'd probably find ways to hurt you horribly and then capture you for future disection.

Melnorme: Maybe something that charges, but we don't know if their Keel-Verezy friends gave them something that could be used in ground combat. I'd see them more likely to run away or negotiate a deal to leave them alone. They seem too neutral to want conflict.

Mmrnmhrm: I doubt they'd want a ground war. The potential casualties would be serious, since they can't make more of themselves. Thus, i'd suspect only long range bombardment and accurate strikes when they get close.

Orz: Ground war? Why do they have to fight? Once they get your *smell*, there's no need to *dance* and see their *surprising toys*. You're just going to get dragged to *below*, where i'm sure there's plenty of Lovecraftian horror and non-Euclidean geometry to rock your socks off. And drive you insane.

Pkunk: Pacifists. I don't see them as fighters. They didn't really react to the Ilwrath's attacks, so why would they react to being beaten the crap out of? Would be a pretty funny sight, though.

Shofixti: Katanas, cheap laser pistols, and suicide bombs... just in case.

Slylandro: If they could somehow get themselves off Source, possibly in some sort of self contained suit, one can only imagine the possibilities. I wonder if they'd have some sort of electric discharge ability. They'd all be fragile, though.

Spathi: I don't see them fighting. They couldn't fight off the Evil Ones, which were just a bunch of cuddly teddy bears, so if you scare them good enough they'll run far, far away.

Supox: Plant based weaponry? I don't know enough about them. Oh well.

Syreen: They'd charm you before you even got on their planet. Fighting for them would be avoidable at all costs until they've replenished their species.

Thraddash: THEY are a race that I can actually see as ground fighters. No real tactics or anything, they'd just run at you like a horde of barbarians with crude weaponry.

Umgah: Biological weapons and dirty bombs. Radiaction sickness ensues. Har! Har! Har!

Ur-Quan: The Kzer-Za think everything over, and the Kohr-Ah fight, possibly with weapons that rely more on mass and kinetic force than energy blasts.

Utwig: Not entirely sure as to what they'd do, but every time the Jugger turns its shields on, the Utwig's pendant glows. Maybe the pendant could be used by an Utwig to make themselves and whatever they're inside invulnerable when they concentrate on it.

VUX: The last word in life form destruction, of course. They'd slowly slither over to you and fire their lasers, and possibly have a small scale version of the limpet parasites as well.

Yehat: Almost definately going to fly around you, maybe firing some weapons really fast before flying away and going at it again.

Zoq-Fot-Pik: Their entire starfleet can't defeat a single Kohr-Ah marauder, and their planets were devastated because of the war. What makes you think they'll even be able to do anything against the ground forces of other races?

Well, anyway, that was looooong. Would be interesting if someone made a Star Control RTS, though, so we can actually implement this. I might try to if I can find some time over my summer vacation.
21  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Terms of surrender: The New Alliance. on: May 12, 2007, 04:33:52 pm
You forgot the Arilou.
And the correct spelling is "Chmmr", not "Chmrr".

Oops, sorry. Fixed.  Grin
22  The Ur-Quan Masters Re-Release / General UQM Discussion / Terms of surrender: The New Alliance. on: May 12, 2007, 04:32:33 am
The Sa-Matra has been destroyed. The Ur-Quan Kzer-Za, the only race strong enough to keep together the battle thralls, have been scattered. You are one of the remaining battle thrall races, and you try to fight against the Alliance because you fear your masters eventually regrouping, but you just lost a battle.

Who do you surrender to? Keep in mind that each of the races, while obviously having good traits, always have a darker side. Lastly, explain yourself.

(note: topic totally stolen from BioSlayer. Sorry about that, but it seemed fun to look at things from a different angle  Tongue )
23  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Terms of surrender. on: May 12, 2007, 04:11:42 am
I guess I might as well weigh my options too. This should be a funny read.


Pros: I might be captured by ZEX, and get tentacles in places I don't feel comfortable with. Hey, it's better than dying. Unless those tentacles can go rigid. Ow. Alternatively, I can open hailing frequencies and spam them with images of humans, and while they're busy puking over their control panels, I can escape.

Cons: I might not be captured by ZEX. Obviously the last thing i'll see is a big flash of green light. That would be cool, I guess.


Pros: They're pretty funny, and just as long as their transplant operations don't hurt, getting tentacles in all sorts of places would be pretty fun, especially if they let you go afterwards if you promise to do pranks. And then never come back. Har! Har! Har!

Cons: They don't let me go, and instead they decide it'd be totally funny to rip me apart and then graft my limbs onto their bodies.


Pros: I could slick my hair, dress up in a grey suit, wear a triangle badge, and then tell them i'm really an Androsynth that went undercover to secretly steer a Human ship into Androsynth territory so they could get revenge on my crew. My crewmen? Who cares. I'm the captain, the games are about me.

Cons: They didn't buy into that last bit and decide a blazer comet is too quick a death, so they fire the acid bubbles.


Pros: If I had the hyperwave caster, I could just convince them it was an illusion the entire time, and that their sensors had gone haywire and they were really attacking the ship of Dogar and Kazon. They'd be so embarassed that they'd commit whatever fun version of seppuku they have.

Cons: If I didn't have the hyperwave caster, I guess I might as well eat a lot before I die, so they get a nasty surprise when they cut open my intestines. Splat.

Ur-Quan Kzer-Za

Pros: "Hold! What you are doing to us is wrong! Why do you do this thing?"

Cons: "Your independence is too dangerous for us to tolerate. You shall be punished."


Pros: I could just tell them my ship was really invincible and we just went into a low-power mode to get really close to them, and if they didn't run away i'd activate my super weapon. They'd fall for it.

Cons: What cons? This isn't even surrendering. I instantly win.

I picked Spathi.
24  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You know you're addicted to Star Control when on: May 09, 2007, 04:29:23 am
When you go to KFC and order a bucket of Kentucky F.R.I.E.D. Chicken just to have proof that a Marauder can beat a Terminator.

Okay, maybe that was too complex.
25  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Who are the most traumatized, the Kohr-Ah or the Kzer-Za? on: May 03, 2007, 07:05:21 pm
The most traumatized. . .I would have to say the Gazurtoid. They don't even talk about their feelings and they don't have any pets for comfort. They also taste quite good in a number of Italian dishes and that can't be good for your self-esteem.

Wrong game, doofus.  Tongue
26  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Qualms about voice acting on: May 02, 2007, 12:39:37 am
They don't sound as transdimensional as you'd expect, though.
27  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Qualms about voice acting on: May 01, 2007, 11:54:27 pm
One of my least favorite, IMO, especially since you have to listen to him so much.

Not if you press the space bar.  Grin

I liked the Mycon voice too, it just fits them so well. It sounds so unnatural and distorted, almost like they're on drugs or something.

I was sort of wondering.. when the Orz voice is eventually redone, maybe it could be done in a similar fashion to the Mycon voice, but at a higher pitch with a more noticeable echo. Try to imagine that.
28  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Qualms about voice acting on: May 01, 2007, 07:43:02 pm
The only voices I really liked were for the VUX, the Mycon, and both Ur-Quan.

The worst i've heard, however, was not the Utwig, not the Orz, but rather the Dnyarri. I played the first time through without voices on, and after I turned them on, I expected something sinister or evil sounding.. all I got was something that sounded like a truck driver was skimming through some lines. Oh well.
29  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: BURVIXESE BOWL – April SuperMelee Knockout Tournament on: May 01, 2007, 07:30:40 pm
Terribly sorry that I couldn't join. It wasn't until the day before the tournament that I found out that my wireless connection suffered from such packet loss that it made the game unplayable.

If I find my ethernet cable and use that instead, though, I might be able to play the next tournament. I still have my favorite 200 point team ready for anything.  Grin
30  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: BURVIXESE BOWL – April SuperMelee Knockout Tournament on: April 26, 2007, 12:19:28 am
Oh, I don't mind if I win or lose, i'm just here for the experience of it all. I just hope none of my opponents get too cocky.

I wonder if anyone wants to have a practice battle with me..
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