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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Programming on: July 21, 2010, 10:23:18 am

Note that C-like programming languages ignore multiple consecutive whitespace (including newlines, spaces and tabs), so

Code:
if (condition)
    statement1;
    statement2;
    statement3;

is interpreted just like this:

Code:
if (condition)
statement1;
statement2;
statement3;

or this:

Code:
if (condition)
    statement1;

statement2;
statement3;

and so on. The compiler interprets it like the last formatting suggests: "If condition holds, perform statement1. Then, regardless, perform statement2 and statement3."

What you need here is a block for grouping the three statements together:

Code:
if (condition)
{
    statement1;
    statement2;
    statement3;
}

The same goes for else if/else.

(To avoid confusion and bugs, some recommend to always use a block after if/else if/else, even if it's just a single statement in the block.)
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: A quick question for UQMFers on: July 15, 2010, 11:13:10 pm
Well, I like it how there's not that much activity in here (because, being obsessive, I'm forced to read each and every message Cry).

Also, as you know, Luki, I like the fact that the default theme here is dark. Cheesy (In fact, this is the reason I go directly to star-control.com when I see a PNF update on RSS - I seek the darkness. Mmm! Oh, BTW: no, the image does not show up on RSS. Not on PNF's front page either. Had to suffer the brightness for a bit to see it. Oh wow, I'm still within parentheses. Better close them now.)
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: Germany - Spain on: July 11, 2010, 11:40:29 pm
schade deutschland.. alles ist vorbei Cheesy

jammer Nederland.. alles is voorbij Cheesy
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Groombridge Log chapter one - up and running on: June 20, 2010, 03:55:54 pm
Really loved it. And trust me, it's hard to extract compliments out of me. Embarrassed Tongue

Keep 'em coming! Grin


BTW, I just went again over the prologue (which was also great), and found a small typo in the fifth page. On the third line, it should be "its" instead of "it's". So you could fix that if you want, for future generations. Or not. Just sayin'. Tongue
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What makes Star Control II great? on: June 07, 2010, 07:33:22 pm
The "dialog system" more refers to the way you converse with the aliens, i.e. you pick how to respond to what they say.

Oh? Well, that was a waste of my vote...
6  The Ur-Quan Masters Re-Release / Starbase Café / Re: Teabaggers on: May 25, 2010, 02:32:46 am
Wow, these people seem to act out of utter ignorance. And I thought Israel had some dumb folks...

Their numbers are kind of alarming. What a retarded little race we are. Sad

Also, I thought this thread would be about something different when I read its topic. Tongue
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Space combat and The Planet on: January 24, 2010, 11:39:45 pm
Wasn't there some discussion about adding the arrow thing in a mod?

Where's Shiver when you need him? Tongue
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control game... on: January 22, 2010, 05:03:59 pm
We understand very. VERY little of the laws of physics. We dont even know if most of them only apply locally.  Making a game, especially a sci-fi genre game, based on only what most of our modern scientists agree is truth is a far cry from "realistic". 

The problem is not with made-up laws and technology, it's with things that contradict proven laws or just common sense.

For example, if you've seen District 9...


So that's the sort of things that bother me, not made-up tech or physics.

Oh, and also things that just seem way too silly/colorful/simplistic to be actual ships/weapons/technologies/behaviors. Not because they're strictly impossible, but because they're highly unlikely. I guess you're all going to stone me for that. Sorry, I'm a huge fan of realism. Embarrassed
9  The Ur-Quan Masters Re-Release / Starbase Café / Re: Global Warming Denialist on: January 17, 2010, 01:30:42 pm
And as people commit suicide, die in accident or something else, population begins falling. In the end, our race vanishes from the world. Still, it does solve the Earths problems.

You make it sound as if saving the Earth is an altruistic act. It's just as selfish as everything else we do, really. Tongue

Also, if the population gets too small, we could always create a new wave of children, which would be a fun adventure for us million-year-olds. Cheesy

Also, I don't see why science couldn't fix suicide and accidents some day. It's magic.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starmap's size within the galaxy on: December 06, 2009, 07:03:06 pm
The Ur-Quan, on the other hand, are traversing the circumference, so they have over 6 times the distance to travel...

They've covered the entire galaxy, not just its outer edge. So what you really need is the galaxy "size", which is what I calculated in the first post (according to Valaggar's numbers). The travel time itself is just a small percentage of the 20,000 years.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starmap's size within the galaxy on: December 04, 2009, 08:55:10 am
If I'm not mistaken, the Dnyarri slave empire started 25,000 years before SC2 and ended 20,000 years before SC2. But I don't really see the connection between the empire's lifespan and the trip around the galaxy...

BTW, could someone remind me how come the Taalo's home world is in our region of space, when it should be on the other side of the galaxy? Undecided
12  The Ur-Quan Masters Re-Release / Starbase Café / Re: The Muppets do Bohemian Rapsody on: December 04, 2009, 08:08:28 am
Love that stuff.

Check out their Ode to Joy. Beaker is larger than asterisk.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Starmap's size within the galaxy on: December 03, 2009, 09:47:02 am
Does that mesh with the dates of the Sentient Milieu?

I'm not sure what you mean; this is long after the Sentient Milieu's time.

20,000 years is the time passed between the two Doctrinal Wars:

Quote from: Ultronomicon
The defeat of the Ur-Quan marks the first chance in twenty thousand years for new civilizations to develop without the looming threat of being cut short by an Ur-Quan fleet.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Starmap's size within the galaxy on: December 01, 2009, 10:27:02 am
The story so far:

I'm wondering what fraction of the distance from the galactic center to the rim does the SC2 starmap cover.

Edit: Also I found this from Valaggar on the Ultronomicon: The galaxy has a diameter of at least 27646 standard HyperSpace distance units and a circumference of at least 86808 distance units.
Edit 2: if it takes 100 fuel to go from the top of the starmap to the bottom of the starmap, and if there is ten distance units in each unit of fuel, then the starmap is 1000 distance units wide. That makes it that the starmap is 1/27 the distance from rim to rim, or 1/14 the distance from the galactic center to the rim.

Ah, but corewards is NE, so you want the diagonal distance. Fortunately pythagorus steps in here.

distance (corner to corner) = sqrt(h^2 + w^2) = sqrt(1000000 + 1000000) = sqrt(2000000) = 1 414.21356

27646/1.414 = 19.5516266

So more like a 20th of the diameter.

So more like a 20th of the diameter.

Makes you wonder why it took the Ur-Quan thousands of years to get here.

They were taking the circular route. Now for that, we want the circumference. We're about in the middle, so let's assume that the diameter of our 'circle' is 13823, exactly half of the galaxy's 'real' diameter. So for the circular route, C=pi x d, so C=13823pi. Feed that into google and we get...
43 426.2353

Now 43426/27646 is about 1.6, so there's your answer. They took thousands and thousands of years to get here because they were going possibly1 and a half times the galaxy's diameter, stopping every few years for a quick war.

Actually, according to these numbers, the galaxy's "size" is about 600 million units, and each region like ours is 1 million units. So if both Ur-Quan stayed in each region for 66 years on average, it would take about 20,000 years to cover the entire galaxy. (2*20000/66 = 606)

66 years seems way too high an average...
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: November 29, 2009, 10:16:22 pm
So more like a 20th of the diameter.

Makes you wonder why it took the Ur-Quan thousands of years to get here.
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