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I kind of get the feeling the CC has actually replaced, or become the government... so company policy has the force of law, anyway.
You could be right. Actually, you probably are. But given that it (CC) is a corporation (and not, say, a hierarchial dictatorship), one has to assume that there was at some point other corporations that it competed against. Which in turn suggests some kind of system under which they are all governed by (or interact with regards to, i.e. if different corporations were considered seperate states, one might imagine a loose set of alliances and trade deals if nothing else).
That's total speculation on my part -- but that's kind of what this thread is about, so bear with me. So, assuming that there was at least some kind of previous system (a leap of logic, perhaps, but IMO a fairly reasonable one since the Druuge are mentioned to have a varied and human-like history in one of the SC2 manuals IIRC), it would seem to me that such statutes (like the salvage laws you mentioned) are simply company policies and not overreaching laws that are actually intended to aid the people. Policies which are enforced while not, perhaps, in the interest of individual Druuge you may meet for the sake of the bureaucracy and the corporation in general.
I suppose that's just the pedant in me talking though (in fact, upon further thought, probably not even the dictionary-correct pedant in me).
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*Would the Pkunk have any, in the strict sense? The quote, "Although we Pkunk have no rank, no pecking order, no arbitrary scheme of dominance," suggests that they don't have any kind of cetralized government, so maybe they all (or, whoever happens to be around) "enforce" any laws or... strong customs... that they have.
On an unrelated note, that is pretty much precisely how I would imagine the Pkunk. Very anarchist.