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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 22, 2007, 11:08:56 pm
In case you have not noticed, you are flaming.

If I was similarly inclined, we would now have a flame war. However, I am not.

Interesting. So, disagreeing with what you have to say when you distort what I am trying to say is "flaming"...

If so, I guess I'm flaming, and I have absolutely no problem with it.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Any way to make UQM battles run *slower*? (SC1 speed) on: August 22, 2007, 09:01:53 pm
Really? I've never even heard of these screens.
3  The Ur-Quan Masters Re-Release / Starbase Café / Re: Respect my ass on: August 22, 2007, 06:49:59 pm

Why does every forum seem to have a space permanently reserved for what is believed to be theological dispute? It's dull, it's trite, and it gets nowhere. After following this ridiculous discourse for several pages, I can only come to the conclusion that nobody is really being open-minded, here. At all. I think it has something to do with having a religious epiphany on a Star Control forum that triggers one's brain to shut off entirely to very many new ideas.

It was something very simple that the original poster wanted to declare. If you'll pardon the presumption, I think he was just a little tired of what cannot be described any differently to be anything but "religious freaks", scraping our throats and promptly following this with increasingly more heavy doses of traditionalist hogwash and derisive rhetoric. All the while threatening your eternal soul to damnation.

I hope not to offend anyone in saying this, and I certainly hope not to presume to be speaking for the original poster, but it's what I believe to be what was on his mind.

That having been said, "Red".
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: YTMND Ports on: August 22, 2007, 06:29:46 pm
I understand where you're coming from, Shiver, but it's still going to be ridiculously long and the animations will take up huge amounts of space. And without the voice acting, there just seems to be less to make it fun to watch.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 22, 2007, 06:28:28 pm
What? I thought that hastily re-doing all of the voice acting was the whole point of this project.

Then the entire project, by that definition, seems incredibly pointless now, don't you think?

Also, I believe the way you appeared after these people had worked on this project for quite some time,

Don't give me this nonsense. Did you not read when it was said that project would be done "when it is done", implying an enormous stretch of time? How much of the "work" has actually been finished, at this point, to invalidate the fact that this time might just be better spent for the rest of this year?

only to tell them how stupid you thought the whole idea was,

What is the matter with you, twisting my words like that? I said, "silly", and you agreed.

is perfectly worthy of flaming.

This, in response to when I said that honest opinions have no reason to be flamed. It seems here that I did not start any flame wars, but you seem perfectly content to pin the blame on me.

Implying that Davey was a "complete moron" in your second post only justifies this.

I implied this, using the qualifier, "IF". Had you done any basic study as to the validity of the word "IF", say, in elementary school, you would realise that it signifies a condition. Now, on the CONDITION that some thug completely discards an honest opinion on a subject, threatening to start a so-called "flame war", he is clearly a moron.

Don't get me wrong; I also think that the project is kind of silly. I just don't jump in with this pretentious attitude.

If you hated proper articulation, why didn't you instead spend your internet time on 4chan, for instance, rather than decide to pin the blame on me and demand the moderators remove any sign of dissidence?

6  The Ur-Quan Masters Re-Release / Starbase Café / Re: YTMND Ports on: August 22, 2007, 06:40:17 am
It sounds good in theory, but I'm certain that after the tremendously long process is complete, and if we ignore the fact that there would be little place to put said voiced animations, I sincerely doubt anybody would care to watch them. It's not like the voice-overs are orgasmic or anything.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 22, 2007, 06:28:35 am
Absolute ridiculousness. You are a complete moron if you intend to flame somebody just because of an honest concern and unbiased opinion. Now I'm sure many of us here find that the whole project is a bit silly to begin with, but to follow it by the letter according to you-- that is, a female voice actor for the Kohr-Ah talking pet-- is ridiculous. And just because you're a fan of Japanese RPG's.

Star Control is not a Japanese RPG. Let's not forget what the project was intended to do: replace the disappointing voice acting where it exists, not to hastily re-do all of the voice acting, especially to the whims of somebody trying to emulate something entirely different. If the project is to be done, let it be done whilst keeping in mind the original intent. That's all I have to say.
8  The Ur-Quan Masters Re-Release / Starbase Café / YTMND Ports on: August 21, 2007, 06:01:40 pm

Most of you probably know about, and if so, you're the man now, dog.

Anyway, they have a great assortment of those alien interaction screens of which we're all so very fond, along with the original MOD music. Just do a search for "Star Control II".

I got caught up in the action and decided to attempt my own ports using the old PC version and a DOS emulator. I had great difficulty with anti-aliasing, but I'll try to correct these issues with my new GIF editor. Here are my ports:

Slylandro Probes:

(I added the "talking electricity" just 'cause it looked cool)

Slylandro (Beta Corvi):

They were all obviously cut down tremendously for download times. Though I don't have professional GIF-producing suites, the freeware seems to do the trick.

9  The Ur-Quan Masters Re-Release / Starbase Café / Re: Who else knows how to spell Mmrnmhrm? on: August 21, 2007, 05:51:50 pm
It's two packets of memory information:

One for "MMRN"
One for "MHRM"

And it's "MER-NEM-ERM"

or, preferably,

10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Taalo Project on: August 21, 2007, 05:29:00 pm
One thousand pardons, UQM community...

But I would just like to say that, in all honesty, the concept sounds incredibly silly. Perhaps good in theory, like when Marx said he could equate all men, women and children because of the advent of "machine labour". But in the end, only the specialists could get any work done, and that's a good reason why the USSR fell.

So... if my opinion counts... I'd just like to say maybe it would be best if we kept the work to the professionals?
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Hello. on: August 19, 2007, 05:53:57 pm
That's a shame. I'll see if I can find anything on 840-AV, though. Thank you, sir.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Hello. on: August 19, 2007, 07:03:19 am
I'm a new user. Went through the FAQ. Found very little about posting. So here's an introductory thread. I use very long sentences when I wanna. So there.

Star Control. Best game ever. The first would have been better if there was, say... a GRID. Not a spinning 3-D map, no-no! Star Control II was very inspiring. I played the original PC version, then your UQM version, for which I am extremely grateful by the way, and was disappointed only in the voiceover department. Star Control III, from my limited experience, looked very cool in terms of complexity, and the 2.5D thing seemed cool in a fad kinda way, but it just didn't feel like Star Control at all. Star Control IV was also pretty cool.

Gotcha. Everybody knows there ain't such thing.

Well, I'll save a thread anyway,

And would like to ask if anybody has any idea as to what artificial voice programs were used for the Slylandro probes, the Chenjesu, the Mmrnhrm (sp?) and the Chmmr. That having been said, was the voiceover work fully automated for those above (besides Slylandro, in which case it is blatantly obvious:

Weh com in piss.
Rehmote proeb prugram'd to replicate -- recurd de-da -- contact halien species.)
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Voice Acting... on: August 19, 2007, 06:49:42 am
I'm new here. Star Control. Love it. More than the *special sauce*. Voiceovers. I loved them all in the end. Ilwrath was some disappointing voiceover work.
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