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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control game... on: January 27, 2010, 05:56:33 pm
well SC3 had more realistic looking spaceships, whilst keeping a functional melee and most of the colours if not slightly duller. I thought it was more realistic to have the secondary ability as mines as well.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan and Syreen on: January 27, 2010, 11:32:17 am
The way I see it the Syreen either lullied the Ur-quan with all their ability to convince them to keep them alive or hide their skills completly not to be detected. Either way the psychic amplificatons on their shps would have given them away.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Comm screens on: January 23, 2010, 11:44:40 pm
We're missing a few comm screen animation for some of the basic races in SC2, like the Scyreen. The pilot picture in Melee certainly exists. I would also like to see a difference in spaceship comms as opposed to planetry ones ala Spathi.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / New Star Control game... on: January 19, 2010, 09:57:38 pm
As we know, not all that's in Star Control is realistic, although damn well fun  Wink However, shouldn't a New Star Control game be more realistic in its look and feel, particularly the spaceships, some of which would not make any sense in reality, whether in design or function.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Cool Green Ships on: January 15, 2010, 12:11:55 pm
Well in terms of sizes, I always visualised the Ur-Quan Dreadnaught as large as an Imperial Star Destroyer, whilst the Human Cruiser a little larger then the Rebel Blockade Runner. That would spice up the Melee wouldn't it?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Cool Green Ships on: January 14, 2010, 12:55:48 pm
Is it just me or are the coolest ships ever in sci-fi all green?

The ones I got are:
Klingon's Bird of Prey
Romulan Warbird
Boba Fett's Slave One
Ur-Quan Dreadnought
Leela's Planet Express Ship

Anymore anyone?
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Sci-fi + Alice in wonderland = STARCONTROL2! on: November 30, 2008, 06:05:50 pm
The taught occured to me just how much this fav game of mine is like this tale, I mean you have the (wise & powerful) catapillars, the mushrooms with funny side effects, the (terrible) twins the rabbit holes & keys for other places... hyperspace/quasispace and portal spawnwer. Not to mention most of us just like chasing those blue bunnies... Can you list more?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Redesign of the old cockpits? on: July 17, 2008, 01:15:51 pm
Why not use the communication screens of the different races for cockpit screens in a new SC2?
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control: The Trading Card Game (art, kinda) on: May 16, 2008, 12:18:43 pm
Hey WOW Alana this is GREAT!!! I had been thinking we need to have more SC2 themes in just about anything we can create: desktop backgrounds, emicons, weekly comic strips & even... card games! two days later YOU post em! wonderful!

As for the suggestions...

1) Neo-Dynarri as character- dismiss 1 oponent space ship back to opponent deck
2) Ability: Dynarri mind control (pic of the Dynarri in red- as in when the red flash happens in the game) choose ship to fight/send opponent ship to be destroyed (graveyard)

3) and of course the Taalo shield to prevent these attacks!  Tongue

P.S. I think frungylovers ROCKS!!!
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Giving a hand on: November 25, 2007, 07:19:35 pm
here's a link to get those interested started there are other countless sites dedicated to creating fighters, backgrounds and effects for all to download. just google to find out more. it is all free of charge.

Some even have complete games. what would be interesting is finding appropriate sprites to use as templates for the SC2 alien fighters. also, we could use the stages familiar to the SC2 universe itself. eg: The space station but without the base commander there etc.

Take a look at Mugen in general first so you all get an idea of what i mean and we'll get back to how we can do this.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Giving a hand on: November 25, 2007, 07:05:10 pm
I'm afraid I'm not a programmer myself, although i would think that if enough ppl are interested in the 2D game this would be easily achievable.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Giving a hand on: November 25, 2007, 06:43:23 pm
Hello all. I'm new here but have been following discussions for some time about the possibility of a new game. I think we all want a better UQM experience, however rather then stick to the SC2 game we all played and love I propose a sequel, starting from little steps from the UQM.

This would be immediately after the end of SC2, with the destruction of the Vindicator and the player would be between the major war that followed between the re-united Alliance and the shattered-but-still-tough-and-numerous-Ur-Quan. Raging a whole war between the stars we know and beyond, uncovering more mysteries etc... everything we all love about SC2.

Most of the stuff I am talking about does not require much change from the game as it is already, just alternating some things, example ability to 'manage' Alliance space stations as a resource center etc. 

the intro and ending could consist of a series of slide shows pics depending on certain choices you made in the game ( it would be nice to have diff endings possible)

The problem to all this is possibly were to start? I would start with very little and basic changes e.g: upgrading the graphics of the 'pilots' view in melee. having (at least) two comm vies for each race; one to talk over a screen between ships and sending messages and the other when face to face.

I think these are simple enough changes that can be put over the original game format no?
I also think we need to recruit more fans of the game to get more work done if we ever intend to have a game we all like. I also have an idea here. Any of you ever heard of MUGEN? it is a 2D style of beat'em up like the street fighter series, Well I always imagined the Shofixti holding a hand to hand combat to commemorate the blowing of their star and the honour of those fallen. it could be incorporated into the larger game, but also available as a separate mugen game to all fans. there are plenty of sprites to use for the diff aliens ( with permission from their respective authors of course) 

What do you all think?
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