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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Toys for Bob go for a new Star Control and need your help (READ!) on: August 15, 2012, 08:56:36 am
With the recent Tim Schafer success with the whole Kickstarter graphic adventure title, it might be worth a push for a 4th game on there.

Realise this was a while ago (and I haven't been around in like 3 years) but was wanting to reinforce this point.

Kickstarter is making a HUGE difference to the way small companies are doing business. Anyone with a good idea which is legitimately marketable gets like 15x their required amount of 'donations'.

TFB is owned by Acti which is as quite a few people have said why they have little control over their project control. IF however (and maybe its a huge if) there were considerable evidence of marketability via a large Kickstarter response from SC2 fans then maybe Acti would give them free reign to produce a worthy successor.

And even if Acti DIDNT release TFB to produce a successor the Kickstarter support would allow TFB to create a new company and produce anyway. Maybe Toys for Blob?
Toys for Bob 2: Electric Boogaloo?
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: A question about annoyance on: March 23, 2009, 11:52:02 am
This is a really silly question. Waylander, you're at an average of 0.162 posts per day.

I wasn't really discussing the quantity of my posts i meant more the quality (or lack thereof)

But cheers guys at least i know im just boring not annoying Tongue (jk)
3  The Ur-Quan Masters Re-Release / Starbase Café / A question about annoyance on: March 19, 2009, 04:08:53 pm
Not quite sure how to talk about this but with regards to the rather recent 'discussion' about jaychant's posting habits I have become curious as to my own habits.

I have found that looking back the majority of the times I have posted the topic has either ended on my input or my input has been overlooked. Don't get me wrong, I'm not complaining 'noone listens to me'  I'm genuinely curious as to whether I am seen as an annoying poster.

I realise this is a rather pointless topic but after reading the whole carebears vs Shiver epic adventure (nothing against either side, I personally wouldn't have voted as i don't pay enough attention to the who's of the posts more to what is being said so i wouldnt have a clue about jay's posts) I found myself truly curious as to whether I am also someone people find irritating and such.

 Sorry for anyone who finds this irrelevant but yeah i'd appreciate anyone who gave me an answer.
4  The Ur-Quan Masters Re-Release / Starbase Café / Re: I found a copy of SC3. How should I brace myself? on: March 03, 2009, 11:18:48 am
Well annoying bugs aside its not a BAD game just doesnt live up to it's 'predecessors'

I didn't mind it too much and it did have some interesting new races but yeah mostly mediocre.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mysteries of the Star Control Universe... theories much appreciated! on: February 27, 2009, 04:17:46 pm
You answered your question already.  There's no info on exactly how long an Ur-Quan's lifespan exists.  For all we know, a typical lifespan for them might last 5,000 years.  Their culture certainly is highly evolved, and in typical games/sci-fi, the more evolved races tend to have longer lifespans, and thus would make sense.

And the Ur-Quan can't possibly be so long-lived -- the Kohr-Ah line when they first talk to The Captain when he has the neo-Dnyarri is "We sense... something... something ancient... a sickly smell... a chilling wind. My ancestors scream from within their chambers in my mind but I cannot understand their words. This feeling... a memory? It sickens us, and for the first time in our lives, for the first time in generations... We fear."

Quote from Does anyone else pity the ur-quan in the end?.

Thanks for that I had a feeling that someone had mentioned something that related to genetic memory but couldn't remember who it was.

If The Quans (black and green) have genetic memory of the Dynarri then it explains everything. They could remember being enslaved in the few moments in which they were free, even generations later which would sort of lead to their extreme response which allowed them to truly defeat the Dynarri.

It also if you think about it supports all the theories about why the Ur-Quans' philosophies (or Doctrines) came about. To someone with genetic memory they KNOW the fear the suffering and the agony of generations and generations of being enslaved and being forced to destroy all they had once cared about. How can you not feel pity for them. With our 'normal' memories we only have our own experiences to bother us, imagine if we had all the memories of our ancestors, all the wars the pain and the suffering of each and every of our predecessors, wouldn't that cause us to become insane? 

The Kohr-Ah's doctrine to 'cleanse' the galaxy of anything not Kohr-Ah is a sign of an unreasoning mind. The Kohr-Ah are literally insane from the experience of being enslaved and as such fight blindly to try and prevent it happening gain, to prevent themselves from being controlled again. While most of the races that the Kohr-Ah wish to wipe out cannot control them the Kohr-Ah cannot afford to make any kind of emotional attachments which would cause them pain if they were controlled again. (okay ill try and explain that a bit better)

*explanation* Losing friends because  you are forced to exterminate them  has got to be extremely painful. In the Ur-Quans case they were part of the Mileu and explored the galaxy with their other ally races. This leads me to believe that there were emotional links between the Ur-Quans and the members of the other races. (I remember that the Ur-Quans felt guilty for exterminating the races of the Mileu I cant remember where it was said so if anyone wants to dig that up I'd appreciate it). The Ur-Quans being forced to exterminate their friends by the Dynarri would be one of the worst kinds of pain imaginable. If the Ur-Quans have genetic memory that pain is eternal for them.

The Kzer-Za on the other hand are not insane with the memory but still fear the same result and as such anyone who threatens them, who doesn't submit to their rule is slave shielded. Not only does this prevent the Kzer-Za from being controlled it also means they don't have to suffer the guilt of genocide again.

I know that I REALLY pity the Ur-Quans'. While their actions are less than pure they have suffered horribly and if they can be reasoned with (and it wouldn't be easy, especially with the Kohr-Ah) I imagine that they could quite easily go back to their old exploration ways.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mysteries of the Star Control Universe... theories much appreciated! on: January 05, 2009, 06:26:32 am
I cant remember enough from the game to substantiate this but is it possible that the Ur-Quan have genetic memory? I dont remember it being said in any of the conversations that they looked at records or anything like that (I know, just because they didnt say it isnt proof)

This would sort of explain why they still maintained a feeling of hatred towards the Dnyarri after generations of enslavement and would also explain why years after the defeat of the dnyarri it is still such a traumatic experience for them. All Ur-Quan 'know' what it was like to be under the terrible control of the Dnyarri.
7  The Ur-Quan Masters Re-Release / Starbase Café / Re: FALLOT 3: A POST BLACK ISLE ROLE PLAYING GAME on: December 05, 2008, 04:18:36 pm
Well I've bought and beaten Fallout 3 (nowhere near all the little side quests though) and I think that it is a proud successor to the Fallout title.

I've played the other two Fallout's (i never really got into tactics) and loved them and while Fallout 3 has differences the general atmosphere of the game is the same. The joy of fighting a horde of super mutants who are armed to the teeth is basically the same as in the originals.

The dialogue isn't as quirky as in the originals but it definitely has its moments and the game is ridiculously immersive. The landscape (yeah it looks similar to oblivion) is rather well designed and I really feel like i'm taking a trek in a post-apocalyptic world. The enemies aren't the smartest though as they basically just run straight at you (if armed with a melee weapon) or side strafe into cover (if they have a ranged weapon).

The VATS system, while  not quite the same as the original Action point system used in Fallout 1 & 2, is a lot of fun and looks amazing (on my computer anyway)

The guns are basically the same with some fun additions such as the junk weapons you can make (though i am annoyed at the loss of the awesome advanced laser rifle thingie you got in fallout 2 the Y lots of numbers thing).
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock looking to aquire Star Control rights. on: November 20, 2008, 09:55:23 am
Stardock is a great company.  Their turn-based games are great (Galactic Civilizations I and II), but they also have awesome real time strategy games (Sins of a Solar Empire, although Sword of the Stars was only "ok."). 

But one of the reasons I really support Stardock is their position on copyright protection.  They don't mess around with CD keys, passwords, authentication or any crap like that.  I think UGM move from UGM and open source to UGM2 and Stardock would be a perfect progression.

Seriously, all of you UGM people should check out GC1&2 and SoaSE.

9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: favourite ship matchups? on: November 20, 2008, 09:52:47 am
Torch vs Ur-Quan. It always makes me laugh watching the computer send wave after wave of fighters only to see them incinerated. And yes i know vs human it would be different.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Quiz on: October 14, 2008, 05:42:14 pm
You are an Arilou

8 Businesslike, 56 Careful, 25 Environmental, 61 Friendly, 86 Intellectual, 20 Humour, 40 Open, 17 Oppressive, 22 Violent and 25 Mysterious!

I'm a little depressed i don't like the Arilou much
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chenjesu on: September 25, 2008, 06:26:06 pm
Oh and plus i did some checking (i loaded up UQM Tongue) and i think that Alvarin was right earlier i think what you have drawn is the controls of the ship not the Chenjesu
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: If Star Control 2 wasn't GOTY in 1992... what was? on: September 25, 2008, 01:07:17 pm
Um if you were 5 in 1992 doesnt that make you 21 this year? cos i was born in 1987 (which would make me 5 in '92) and im 21 this year...

I cant really remember much from that far back but going on what i do remember it was my parents who really got into SC and Doom and such. Later at like 8 or 9 I got more interested and kicked serious buttocks Tongue. I was more of a console boy when i was younger though, NES and SNES all the way. I actually still have a working NES and SNES in my cupboard, I pull them out when i get nostalgic.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chenjesu on: September 25, 2008, 12:59:08 pm
Perhaps a Chenjesu is carried by a turtle... carried by an elephant.

Which is in turn carried by an elephant Tongue (and so on for all infinity)

Anyway I always thought of the Chenjesu as hovering somehow... perhaps they have telekinesis? I mean if the Pkunk can be psychic, why cant the Chenjesu be telekinetic? And with the whole 'pot' thing in your drawing i dont think the Chenjesu would need a control panel, as crystals they could adjust their own conductivity or something like that in order to interact with anything connected to them. (The battle pictures and such always depict them with electricity running around or through them, if they can control this then they wouldnt need any kind of appendages to control external controls) (oh and yes i know that my ideas are probably mutually exclusive)
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What's with all the Starcon3 Hate? on: September 23, 2008, 07:47:03 am
I think that the main reason they cut some of the SC2 races was the fact that if they included them they would have had to enlarge the galaxy and also add more races to the Crux to even it out a bit and that was obviously too much work seeing as they barely did all the work for most of the races they did include.
*BZZZZZ* Wrong. They didn't include the SC2 races (or ignored the cannon for established one) because they wanted to write Fred Ford and Paul Reiche III out of the franchise. FF & PR3 owned the characters and setting, basically everything but the words "Star" and "Control" used in conjunction.

Yeah i guess, i still think they were just too lazy to include them as the rest of the game seems to be very lazily put together and written and if they truly wanted to write them out wouldnt they just leave all the races out or completely bastardise them (okay yes the urquans were bastardised but the rest of the alliance races were fairly true to form)
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What's with all the Starcon3 Hate? on: September 20, 2008, 03:08:06 am
K'tang - useless ships and not very good dialogue (except when they misused words sometimes that was pretty funny)

Speaking of which, if the precursor battleship is equipped with a universal translator then why are the K'Tang misusing words in the first place? You know those guys aren't speaking English to you. Their "crushify" is going to come out of the translator as "crush", it's not as though their slang is as incomprehensible as Orz speak.

Wouldnt a universal translator simply change the words in K'tang for example to human? I don't think the translator can work on what the K'tang meant rather it can only work on what they have actually said. At least thats the impression I got. A universal translator working on every race (well except the Orz) is kinda a dream piece of technology anyway; we have enough trouble translating languages on our own world and most of those come from a common root language, how the hell are we gonna translate words that come from an entirely different base?
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