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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Support Dogar and Kazon, legal defense fund is up! on: June 24, 2018, 01:55:00 am
Support the creators of the game, and Chancellor Neighsay is best pony. I dropped a C note to help, and will probably support them more as time goes on.

Accreditation is super-important, diplomacy not so much.

Praise Frungy
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: March 25, 2018, 08:14:33 pm
See... Frogboy, you have lied an awful lot. Why would be believe you when Fred and Paul haven't lied to us?

Seriously, why even come here? Are you trying to win us over? Your company is -suing- the creators of this game.

At BEST you will have some people disinterested, but in general, we will not accept your words and trust you on, essentially, anything. You could tell me the color of an orange and I would suspect you painted a lemon.

Ultimately, you have shot yourself in the foot because you are trying to block their right to create their next game. No one will support you after doing that.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: March 19, 2018, 09:11:50 pm
Told you all so.

I mean, look at the demands. This is IP theft. I don't think it is appropriate to defend Stardock on this behavior.

Call them for what they are, opportunists and corrupt. I think they know that without the prior aspects of the IP they can't cash in on nostalgia, which nowadays is a huge market.

Otherwise, why would they care about the old IP aspects of the game? They need it in order to sell their game.

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Ghosts of the Precursors is coming! on: February 23, 2018, 01:26:05 am
Not to be a fanboy, but they are trying to claim they never made star control.  I hope stardock goes down in flames, the self centered pricks
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: January 11, 2018, 02:36:17 am


6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: December 12, 2017, 05:03:32 pm
Their posterboys and spokespeople have lied to us and performed some really dodgy business practices all in an effort to make a buck. They even tried to deflect by saying they would send royalties to P and F.

Sorry. They are right up there with Blizzard and EA.  Corrupt and backstabbing.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Ghosts of the Precursors is coming! on: December 12, 2017, 04:58:42 pm
Psst. Frogboy. You have been outed as a liar. Stop while you are ahead.

Stardock is like a mini EA games or Blizzard. It's a bad idea to spread your bull when you have been exposed.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: December 07, 2017, 05:28:33 pm
Welp looks like we had another example of stardock lying to us. Check out the Fred and Paul blog. Looks like stardock did some stuff they shouldn't have done and things weren't so idyllic.

9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: November 09, 2017, 05:19:19 pm
No they couldn't. They own the rights to everything but the title, do you think Activision would allow them to release TUQM otherwise?
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: New Star Control - how to stay within the universe when making a new story on: November 09, 2017, 03:36:21 am
It depends on a number of things... Amusingly, another game from this era did something very clever. X-com to be specific. When it went from X-com 1 to X-Com 2:TFTD, they inverted the map and used oceans as the play area far less than land.

In regards to GOTP...So long as you have good reason, you don't have to change your map MUCH. Ultimately, I think the best option is to expand the map, either "Zooming out" or shifting the map, possibly adding the concept of a 'subspace' that is the 'below' to quasispace's 'above'  and make sure that things maintain a high level of consistency. It depends on where the adventure points and the setup is flexible enough that you could literally make SC2 GOTP from the same exact interface and map with changes to spheres of influence, some star changes, and not much more.

SC:O? It's a little like communism. The only way to win is not to play.
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: November 09, 2017, 03:30:58 am
I appreciate your temperance.

However, my last point is this thread will be this.

Mostly people are annoyed at me for being hostile. I reiterate, I wasn't hostile to start, until they started banning anyone who questioned things or pointed out this website exists. I don't really tolerate people who have a Bioware/EA games mentality of customer-relations. For what it's worth, I am sorry for my over the top hostility.   

This man is not your ally, nor is he your friend. It is more likely that Stardock wishes we didn't exist because the very existence of TUQM cuts directly into their profits. If they could shut this down they would. Basic business strategy.

If they could stop FF and PR3, they would. Kudos to them for being -very- smart with their legal work. The final note is, they can't so they try to muddy the waters.

You are right, I did presume to speak for everyone, and I am by no means a representative. My experiences with other fans of this game are anecdotal, no matter how many of them have looked at SC:O and turned away in disgust.

However, you could call me an example of a fan who was spurned, silenced, and ultimately, will speak out non-stop against this Michael Bay level corruption of something important, and do everything I can to make sure everyone knows the kind of tactics Stardock is using to sell something they have already warped beyond recognition.

Have a great night all.

12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: November 08, 2017, 05:30:41 pm
Dude. You need to chill out.

Stop being hostile and disrespectful and learn to speak your opinions without attacking people.

You and my other critics are right, I am very hostile and I am rather shameless with my attacks. Normally I would be far more level and polite...if everything I said Frogboy and their devs wasn't 100% true

Sometimes yes you can be level and calm about it...but when you are level and calm where Frogboy has control, he bans you. He doesn't stand for even level or honest criticism for what they are doing and silences people.

So I am done with being 'nice'.  I am not going to be silenced by him. Sometimes you have to make noise before people get the idea that what they are doing is wrong.   Please be my guest and disagree, but "calm down" is not something I will do to this individual.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: My take on Stardock on: November 08, 2017, 03:41:19 am
Generally speaking, the goal was to make the look "cute" in order to create that same disonnance we felt during Star Control II.  That is, it's so cute but the subject matter is so horrifying.

The Star Control: Origins story isn't a happy, go lucky place.  There are beings who see us humans as a serious threat and want us exterminated.

From their perspective, humanity is very dangerous.  In the blink of a cosmic eye we have gone from hanging out in the trees to interstellar travel.

Part of the goal of the story is to make the case that yea, the "bad" guys probably have a pretty sensible reason for wanting to exterminate us.  Not because of ideology but maybe we really are pretty dangerous.

Firstly, I admire your willingness to come to a hostile space to protect your game. You have banned me in two places because I called you for what you were.

A scam artist and a liar.

You in fact, blocked me when you made the statement "Buy star control 1 2 and 3, fred and paul will get royalties" and I said, openly with a link, that they released the game for FREE.  Sucks when the truth cuts into your profits. You can't ban me here.  If it wasn't you, it was someone from your team with the same exact slimy excuse.

The fact that you are even defending the art style really shows you just don't understand what is going on here. You don't understand why the aliens in Star Control looked the way they did, or the art style, or why they were so loved. The argument I saw in your forums said "look at the orz! they are so cute, but so horrible!"...Are they? Firstly, I never viewed the Orz and cute. I viewed them as incredibly alien, even with the voices given to them in the 3DO release. They were rolling around in the Uncanny Valley of something who had no idea how to make something appealing to another alien race with no research. Also...Fred and Paul never officially explained the Orz, so calling them "horrible" or "Terrifying" is a misnomer. 

It's so strange of you, to focus on the orz, but forget the important species of the game.  The Khor-Ah were SIX EYED DOOM CATERPILLARS THAT HUNG OVER THE DEAD SKELETONS OF EXTINCT SPECIES EACH CAPTAIN PERSONALLY KILLED.  Where is your cute here?  The Ilwrath were -literally- psychotic, sociopathic, evil worshipping spiders without a lick of 'aw it's cute!"  No word on the Chenjesu, towering cybernetic crystals that practically scream 1960's Sci-fi magazine cover art? The bombshell space babes of the Syreen? You never really played this game, did you?

Amusingly enough, the argument was made that "humans exploring space" is star control.  I want you to know that literally every other space exploration game called and demanded you stopped plagiarizing them.

Given how this game looks from it's demos and shoots, you scraped assets together from the floor of your prior Galciv games and smashed them together with the name of a game that holds a special place in Video Gaming history.

Frogboy, I will say it here, loudly and proudly, where you CANNOT ban me for speaking ill of this project, and criticizing your bad behavior:

Your game is not Star Control. You will never change what Star Control means to its fans. You have insulted the fans and they will not support you until you stop. Your company is acting like a warped mixture of EA games and Michael Bay when it gets it's hands on an IP.
 We do not appreciate what you are doing to something we love.

Now, I get it. It's your job to shill your game. You want it to succeed. You want to make money and that's all well and good. I really hope your game succeeds better than your previous endeavors, which on the whole range from "Par" to "Sub-par in quality. I know you will defend your game voraciously because it's your JOB to do so.

But if you come here, you don't have your magic ban button. We can call you out for what you are, which is a salesman for your game who likely never played the original beyond super-melee. We can call your game for what it is, a desperate attempt to cash in on nostalgia while lacking everything that made Star Control....Star Control.   

We can't change the culture of evil space spiders because of a convoluted prank of mischevious space blobbies.

We can't fall in love with a beautiful blue skinned psychic bombshell in space.

We can't trade with the truly hilarious and entertaining Melnorme...while shudder at the nature of the Keel-Verezy.

We can't look in disgust at the true nature of the Druuge.

We cannot see the true maddening horror of how far the Ur-Quan fell from grace.

What we CAN see, are muppets that belong in a children's TV show who are super scared of humans because humans are dangerous and stuff (not like any of them aren't dangerous but somehow we totally are).

Your plot premise is so depressingly contrived and predictable too. It makes you sound like a "HUMANITY F*CK YEA!" type with a guilty conscience.  "Humanity is advancing so fast and so well the aliens just gotta  stop em" is such a stupid plot point that just makes no sense in any sort of narrative.  There is no depth, there is only ONE solution (which is we fulfill their terrible prophecy, advance fast enough and prevent our extinction) and humans go on to rule the galaxy as number 1. Compared to TUQM, where humanity are, at best, bit players in the war, with ships that are sub-par at best and only shine because they had ONE shot, with ONE ship. Any other race could have done it, we just got it at the luck of the draw.

You can do better than this. You know it and I know it.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / My take on Stardock on: November 03, 2017, 04:08:44 am
Okay, my take is pretty negative but I really want to frame this as best I can.

I have been playing Stardock games since Galciv 2. That is to say, while I was waiting for Sword of the Stars , I played Galciv 2. Besides it being a desperate rip-off of Civilization 2 without water to stop your scouts.  The artistic style ranged from really nicely made to looking like something out of the muppet show. It was a weird combo of cartoon and utility and it just didn't work. The combat was just DREADFUL.  Part of the problem with Stardock is that ALL of their games looked just like this. They never innovate and they never try something new.

Them taking up the Star Control franchise shows they have learned nothing. The art style isn't reminiscent of prior games, it's just another Galciv game. Even the space map looks like Gal Civ's galaxy map!

The worst part are the aliens. Everything looks like they took the Disturbing-cute look of the Orz and used it on EVERY ALIEN RACE.  There is no pulp-60's sci fi to be found, it's all deranged muppets.

Now, amusingly enough, the lead of the new project is vocal on his own message board  (before he starts banning people for not praising his creative talent).

He tried to explain the lack of time honored characters and themes (beyond the legal ownership still being in Paul and Fred's hands) to make the argument that "Humans exploring space is what makes a star control game."
By that argument, Sonic the Hedgehog is Super Mario Bros because both involve jumping on enemies to beat them. 

Star Control (especially Star Control 2) was never about just "exploring space".  In fact, I would argue that exploration was one of the LEAST defining concepts of the game. The 60's sci-fi apocalyptic adventure, the balance between light hearted and truly brain meltingly disturbing, the rich characters and the omnipresent threat of something truly horrible on the horizon. You didn't explore space because you wanted to... you explored space because you HAD to.

I usually never hope for the failure of a company, but Star Control is a twisted mutated zombie of what it formerly was. It's sad. I hope I am wrong, but Stardock is as predictable a company as Paradox is as a developer.


15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: NEWS: Ghosts of the Precursors is coming! on: October 21, 2017, 02:17:43 am
Where can we go to support these gentlemen?
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