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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3D sc2 clone in progress on: June 09, 2004, 02:43:51 pm
Wasn't that how the original SC2 sources were lost ?
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: June 06, 2004, 07:00:21 am
I like the idea of operating as a rogue human in a future timeline post-war, when, due the lack of war to motivate and unify it, the alliance has descended into petty bickering and corruption.

You would have to make odd friends to survive in that universe, while you could still be a "good guy" standing up for whats right rather than what the alliance tells you is right.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: June 01, 2004, 02:00:47 pm
Multiplayer would be great, but I don't think you should sacrafice the great work you have done so far just to please the masses with it.

I fear if you begin to concentrate on multiplayer you will be opening a can of worms that is bottomless, and hence the SP gameplay will suffer..


Don't get me wrong, I'm not trying to tell you what to do, I am just commenting that the SP is great and I would love it to get greater Smiley

I have a couple of suggestions.
1) What about little icon overlays on each ship in your armada denoting which "number" in the group it is.
This could be in the form of little green bars, or something. Or perhaps roman numerals.
The reason for this is to make it easier to tell mulitple ships apart, as you might have one which is holding certain cargo, or has certain upgrades.

2) How about battle experaince for long surviving ships in your fleet, perhaps a system similar to Red Alert 2 where you have 3 levels of experiance ?

4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: May 24, 2004, 12:56:15 pm
Why waste resources building bulky bases when you can defend them with more mobile Dreadnaughts ?

America knows its foreign embassy's are under increased risk of attack because of its current activities.
Does that mean it will outfit them with ICBM's and plate armour ?
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Aftermath on: May 24, 2004, 11:16:35 am
An Ur-Quan dreadnaught, quite possibly the fourth strongest ship in the known universe (Sa-Matra,  Mark II, Chmmr Avatar, Ur-Quan Dreagnaught) is very probably heavily armoured against primitive nuclear fission attacks.

A starbase on the other hand, is not an offensive platform and usually relies on perimiter defenses to keep it safe.

</conjecture>
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Start & End Game Videos on: May 19, 2004, 01:00:02 pm
arent the ending clips up for download on tpnf ?

www.star-control.com
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM on PocketPC on: May 17, 2004, 12:49:28 pm
Screw Palm, just stick with the PDA's with proper OS's and Resolutions.
Mine runs Windows with a 320x240 screen.
The only problem I see is the ARM CPU,
Although now that I think about it, linux does run on iPaq's - so maybe the linux port can help me.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM on PocketPC on: May 17, 2004, 11:09:19 am
Hey,
I am just wondering if anyone has throught of, or has managed to port a copy of UQM to WindowsCE on an ARM processor.

It sure would be great to play SC2 on my iPaq Cheesy
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control IV on: May 07, 2004, 02:23:09 pm
Quote


...causing a paradox that would end all time and space as we know it, because if he went back in time and changed the history, then he would have no reason to blow up the Sa-Matra, which means that he would not go back in time and he wouldn't change the history, so he would blow up the Sa-Matra and go back in time and..... Aaaaaaaaaaaaaaaaaargh!!!



Thats only if you believe the stream of time is unidimensional.

Ahh yes Culture20 my mistake. But you get the drift of my idea, you could make it work without too many inconveniant plot devices.

Hmm,
What if the ORZ (A Milelu race) pulled the Androsynth through time to help fight the Milelu, but they needed a human to lead them (The Captain)

That would explain why the ORZ get angry and cannot reveal much tangible information, they are a projection from the past..

Perhaps the adjustments the Arilou made to humans was because somehow some of the synth DNA from the synth that got pulled into the past managed to contaminate the human genepool on earth, which the arilou had to eliminate to prevent mass extinction (as the synths cant reproduce)

Iunno, there are many ideas you can fit into the SC2 plotlines that were left open.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control IV on: May 04, 2004, 12:50:33 pm
I dont understand your post at all Falcon.

If your implying that a prequal would involve conquering other races, your wrong because the brown ur-quan didn't do that.
(well, not voluntarily)

A musing I just had:
At some point in the game your entire race would get subjugated by the Dynyarri, according to SC2 history.

Perhaps your ship is the only ship which carries a Ta'alo envoy on board (being close friends of the Ur-Quan)

That would give rise to the situation of you being the lone free Ur-Quan fighting for the survival of your race and many others, when even your own race will blow you up if you are caught.

Perhaps if you are able to pull it off right, there is an alternate ending where the Ur-Quan and Milelu arent completely obliterated. An alternate future in which SC2 would never have happened.

Imagine what the Milelu would be like in SC2 time if it had survived the Dynyarri.


WAIT!
I HAVE IT!

When the captain from SC2 was missing after the explosion of the Sa-Matra, what had actually happened is that he had been transported back in time to the time of the original Dynyarri / Milelu conflict.

A lone human, working with the last free Ur-Quan and Ta'alo to save the Milelu.

Im sure you could also involve the Mark II somehow. Perhaps it was the device used to pull you through time.

Time travel plots make people groan... iunno, Im thinking as im typing here, can you tell ?
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control IV on: May 01, 2004, 05:34:05 am
One last thing, which is a key point to the prequal idea.
SC2 was so great because it was DIFFERENT to SC1

Nobody likes a rehash for a sequal.
Playing an Ur-Quan is CERTAINLY different, and it would interest me a great deal.

The races you have listed as "playable" I can see you have listed because they have inherantly "human" personalities.
We have played a human in SC2.
Who wants to play more of the same?


In my opinion, the thing which threatens to ruin a sequal the MOST of all, is the tendancy for a sequal to fall into a stereotype of itself.

Look at the Command and Conquer series for an example.
Started out great, then every sequal since was too hung up in perserving the features of the original to come up with new interesting ideas and plotlines.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control IV on: May 01, 2004, 05:32:11 am
You are forgetting that these are BROWN Ur-Quan, not the pain stricken Green and Black we know.

The brown ur-quan were solitary explorers in the Milelu. They had to be equipped to make first contacts without incident, they would not have been in he Milelu if they were predatory.

All species have instincts, including human. Part of being sentient is that we are smart enough to supress those instincts and act out of intelligence instead.

Yes the Ur-Quan are different, more honour bound perhaps, but they were not an evil species. The greens have demonstrated that they are highly intelligent and posess their own morality.
The entire reason they fight the Kohr-Ah is because they oppose the extinction of all alien life.

Remember, he who codes a game controls the conversation tree. The game would TEACH you how to think like an Ur-Quan by the choices it gives you in each conversation. Part of the fun is learning which one is the right or wrong one to pick.

13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control IV on: April 30, 2004, 12:13:56 pm
I still reckon an SC prequal would rock.
You would play an Ur-Quan back in the days of the sentient Milelu.
The storyline could be about you trying to help liberate the Milelu from the Dynyarri, among other things.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The new "planet" Sedna, and UQM on: March 27, 2004, 02:14:30 pm
It is cloaked, and is currently an Arilou monitoring station.

15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Precursors: Vanished without a trace? on: March 24, 2004, 10:37:51 am
Sooo..


Someone owes me 25 Gree-dots

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