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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Star Control RPG on: December 13, 2004, 08:19:52 am
It's about the roleplaying much moreso than anything. And the resources aren't complicated, each mine you own contributes a set amount of RU per turn.

It's no more complicated than a tabletop RPG like D&D.
2  The Ur-Quan Masters Re-Release / Starbase Café / Star Control RPG on: December 13, 2004, 05:10:49 am
Hey, I'm not a mod there or anything, so don't hold them responsible for this shameless plug.  Cheesy

Anyway, is a site where we each roleplay a race from Star Control. There's rules for building colonies, building mines, building ships, ship speeds and such... and all the interactions between races are roleplayed by the players. The current game is kind of a what if scenario, we're playing in a galaxy where the Ur-Quan never arrived, and seeing how the assorted races would have wound up without the war. Though the GMs have something else up there sleeves to kick our asses, I think.  

Anyway, I'm goin' out of my way to post this here because there's a couple races open for play, and I figured where better to find players? The Utwig, the Zoq Fot Pik, the Ilwrath are all open for playin'. I'm here because I just don't want the lack of these races to slow the game down for me. Wink

If you think you'd like to play, come check it out.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Vux, the Shofixti, and the Beautiful Creat on: December 02, 2004, 06:27:11 am
Hello, it's me again. ^^

I just wanted to know how you learn the location of your home planet, Unzervalt, in the game.  I''ve only heard it mentioned in passing by several races.

(Like before, I only want to know HOW to learn, rather than the actual location.)

Well, I think the opening movie thing that's not in UQM yet says it. Not that it really matters, you can't do anything there.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Yuki's Magic Box on: December 02, 2004, 06:12:49 am
I also noticed that Toys for Bob's site won't let you on anymore w/o a name and password.. hm.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC3 remake? on: November 24, 2004, 06:43:13 am
I liked SC3 a lot. Of course, it was my first Star Control.

And though the story does have a lot of waiting, the melee was still awfully fun. And I still love the Spathi and the Orz from SC3... the Orz voice acting from SC3 is far preferable to the Orz in UQM, in my opinion.

SC3 really isn't a bad game. It's just, SC2 is much better. But if you play SC3 without having been previously spoiled by SC2, it's pretty cool.  Smiley
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What parts of SC2 would you like to see animat on: May 05, 2003, 09:53:04 pm
I want to see Dreads and Marauders fighting, dagnabit.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Ur-Quan Masters ? on: May 05, 2003, 09:49:43 pm
it makes me very sad to see that some people's experience with the star control universe begins and ends with part three.

Well he's looking to play SC2 now. Better late than never, right? Besides, SC3 has been a lot of people's entrance into Star Control... I played SC3 first ( I wasn't into computer gaming when 2 was out ).. without having high SC2 expectations, I enjoyed it, and tracked down the older games and then proceeded to enjoy 2 even more.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: why does SC2 have the Androsynth ship.... on: May 05, 2003, 09:42:09 pm
I'll tell you why those ships are still in the game. It's because if they removed them it would spoil part of the story. Like if you bought SC2, played melee before the campaign, and the 'synth weren't there, you wouldn't be all that surprised to find out the 'synth are dead.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Looking for a new addiction... on: April 25, 2003, 11:05:51 pm
First of all, you kick ass for having an Optimus avatar. Wink

Second of all... I agree that Star Wars Galaxies looks and sounds like it's going to be awesome. Now we just need to see if it ever stops being delayed...

As for Everquest, I found it rather boring. Ultima Online was much better, before they twinked it.
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Slylandro expansion on: April 18, 2003, 08:52:48 am

Well, the U.S. didn't leave... We stepped out of their government, though...

You get my point.  Tongue
11  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Slylandro expansion on: April 17, 2003, 06:17:04 am
Let's see...

Earthlings: SC's Earthlings would want to expand their sphere, but probably through colonization, not conquest. (I'm talking about Star Control Earthlings here, not real ones. Wink )
Syreen: Same as the Earthlings for the most part, except I think they would be a little less adverse to war. (After all, they carry daggers whereever they go. Wink )
Mycon: We must change the Non in the name of Juffo-Wup.
Ur-Quan: Duh.
Shofixti: Feudal Japanese warlords were always jockeying for more power, and the Shofixti are based on them... so yeah, they would expand their sphere.
Spathi: Probably want to expand their sphere just so they have more advance warning before The Ultimate Evil reaches Spathiwa. Wink
Yehat: Colonization, yes. War, no, unless the people they are to attack insulted their honor first.
Pkunk: They probably want to spread as much love as they possibly can, but without bloodshed.
Thraddash: Would be more than happy to conquer other races... if they could stop conquering themselves for a few years.
Ilwrath: Increasing the size of their empire is probably not their goal, but when your fetid gods command you do conquer someone, it happens anyway.
Androsynth: Interested in building up their empire as much as possible before the conflict with the humans that we all know was gonna happen if not for the Orz.
Orz: Umm... I dunno.
Arilou: Who knows?
Kohr-Ah: They want to be the ONLY sphere of influence.
Chenjesu: Would have no problem with colonization as far as I can see, but would never conquer others. If forced into a war, once they won they would probably set up a new government there and leave. (Like the U.S. and Japan after WW2)
Mrmnmhrm: Can't really expand, as their population can't grow. May still explore other Precursor related planets to look for a way to repair Mother Ark.
Umgah: Spread as far as they can, but without violence. Well, unless that violence was funny...
Druuge: More worlds means more capital for the Crimson Corporation.
Utwig: Like the Earthlings, peaceful expansion.
Supox: Do whatever the Utwig do. Wink
VUX: They strike me as pretty warlike...
ZFP: Peaceful expansion would be to their liking, but that's sort of hard to do in the middle of to Ur-Quan spheres.

Am I forgetting anyone?
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Patented Captain Survival System on: April 17, 2003, 05:56:57 am
Yes. And it works on Slylandro Probes. But that's just game balance right there. Smiley
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Great War on: April 17, 2003, 05:54:58 am
You can activate the bomb on your own?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Patented Captain Survival System on: April 16, 2003, 08:34:17 pm
The Ur-Quan Kzer-Za use their slave races' members to crew their ships... but what about the Kohr-Ah?  Of course they don't have a hierarchy to drain slaves from.  But do they fit a whole bunch of Kohr-Ah on a ship, unlike the Kzer-Za?  Would that not cause problems when talking about their innate, biological need to kill one another?

I dunno, I usually believe that the Dreadnought is crewed by Kzer-Za only...  perhaps for the simple fact that while they may attack eachother at sight inside a ship, what's stopping them from doing it when talking to one another in space?  Well, I guess it's the Talking Pet...

I dunno, I'm just gonna believe there alot of green and black caterpillars on their ships.  It's easier that way! lol.

I'm certain that thet Kohr-Ah can have multiple persons of their same species together without any problems. I mean come on... the Dynarri engineered them to be soldiers, what good is an army that cannot work together? Would you have a single black Ur-Quan trying to take a city?
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Why do Arilou favor Earthlings over Syreen? on: April 16, 2003, 03:05:11 am
BioSlayer has an SC3 icon, I'd say that probably shows why he thinks the Arilou are genetically similar to Earthlings. In SC3, the Arilou reveal that they care about Earthlings 'cause they need our DNA to fix their own which is deteriorating somehow.
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