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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: the 3D animation from the 3DO version on: October 07, 2009, 07:37:31 am
How can I play the movies?  They're in an odd format.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mysteries of the Star Control Universe... theories much appreciated! on: May 26, 2009, 07:38:56 pm
If the Kohr-Ah came first, I think the Arilou would have stepped up earlier.  They were happy with the Green Ur-Quan and the slave shield solution because it protected us, but the threat of annihilation from the Kohr-Ah would cause a more urgent response.

Some other species would be bound to send small fleets of ships away from the home world to look for safe haven, and that would warn the other races.  An alliance of some kind would form, the Kohr-Ah would have to deal with the Supox and Utwig early on, which would slow them down for a while, the Shofixti and Yehat later, and the Chenjesu and Mmrnmhrm.  The Orz would also be a force to reckon with, wouldn't they be right in the Kohr-Ah's path?  There are also all the smaller races that would be little pockets of small resistance. 

Don't forget, the only reason the Alliance lost was because the Sa-Matra decimated the Chenjesu and Mmrnmhrm fleets.  That wouldn't be an issue.  If the Kohr-Ah were truly only slightly stronger than the Kzer-Za, the Alliance would have more than a chance, especially with the more urgent Arilou help.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sins of a Solar Empire - SC mod on: May 07, 2009, 07:12:29 pm,1825.msg28213.html#msg28213

Pictures and more of the mod in action, and pending release information.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sins of a Solar Empire - SC mod on: April 30, 2009, 08:54:44 pm
The second version is officially released to the public.  Yet more shameless self-representation by us.  The old website we used has since been replaced, our project did not die.

The Arilou and Kohr-Ah are major points in the release, and the Druuge and Kzer-Za should be in 2.5 (when we upgrade to the latest version of the game).  You can also duke it out against the Empire (Star Wars), Rouge (our own creation), Atlantians (more or less our own creation), and the original Sins races and modified versions of the Sins races.  It's well-balanced, and the game is constantly upgraded.  Just wait until the Sa-Matra is added for both Ur-Quan races in the next version Smiley.  You can expect plenty of thrills, chills, and explosions as you watch your fleet waste or be wasted in epic battles that you wish ol' SC could have provided.  And we're still growing.  The Chmmr should also be added in by the next full release. 

This is definitely worth the $30 for a top-rated game with great gameplay and graphics, and our mod is free once you have the game.

If anyone else is interested in helping in any way, check out our website and let us know.  Danman is, of course, the father and brains of this operation.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock looking to aquire Star Control rights. on: April 30, 2009, 08:45:29 pm
Wow.  I wish I'd checked here more often.  I was going to remind ya'll of the mod project that brings, amongst other things, Star Control into Sins of a Solar Empire, which happens to be one of Stardock's games.  Link below.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Sins of a Solar Empire - SC mod on: July 15, 2008, 10:25:41 pm
I figure an update would do well.

Danman has released the 2.0 Beta of 7 Deadly Sins.  You have to request playtester status, but he has yet to deny it to anyone.  The Kohr-Ah have 5 ships in it, the Marauder and 4 ships that are based off its design.  For the most part, they're simply longer, wider, taller, and/or etc than the original.  The Arilou are present, but rather incomplete.  They will be more polished for the second Beta and the final release.

Danman has also said it's very possible that the Kzer-Za will be ready by the final 2.0 release.  They have lots of ships done, possibly enough for every ship in the race to be new. 

The biggest problems we've run into are actually concerning the details.  The game has a hardcode on how many sounds are possible, so right now there is a limited amount of speech unique to the new races.  I've also had problems adding one of the four pictures for the new races in the game.  As far as models and unique items for the new races are concerned, however, this mod is doing quite well.
7  The Ur-Quan Masters Re-Release / Technical Issues / Re: 3D models.... on: May 29, 2008, 09:14:26 pm

I'm working on some models for the mod now, I have (all for Kzer-Za) Bomber model, Battlecruiser, Carrier, and the original Dreadnought either mostly done or finished.  I also have the X-fighter about 1/4 done, and I have the concept laid out.

Oh, and I believe fungus was referring to this:

I think SE IV was a 2d game, which would make those pictures the actual-ingame ships.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Sins of a Solar Empire - SC mod on: May 29, 2008, 09:12:18 pm
Sins of a Solar Empire is having a mod made for it - which will include the Star Control races in it.  So far, in the latest release of the mod, the Kohr-Ah Marauder is the only SC ship in it.  More is in the works right now.  If anyone here is interested in doing work for the mod, the forums for the mod itself are the bottom link.  I am not yet an official member of the team, but I am in the process of joining as a modeler. - scroll down to see the ship

As a side note, Sins is friggin awesome.  There are some video issues with NVIDIA cards, and Vista causes some problems as well (I have both  Lips Sealed).  Ironclad is working on fixing those ASAP with the 1.1 patch.  As is, the game is playable even with the problems, though a minidump occurs every 6 hours or so.  Save often and you're fine if you have those issues.

*Addon Edit*

Oh yes, I forgot to post the full intent.  To my understanding, the final goal is to have each race with a full set of their own ships, meaning 24 new races (slylandro can't leave their world, so not the 25 ships from the game) with 17 ships (this includes fighters and bombers) per race.  The new ships will be inspired by the original race and ship.
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