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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic... on: December 23, 2008, 03:47:26 am
Holy shit, how many chapters is this guy planning? If it's 10, then he will likely DIE before finishing it!

Sorry, but I can tell that this will go on for a few more years and then be ditched by the creator. It's headed nowhere.
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: Spore thread on: December 23, 2008, 03:45:43 am
If you were expecting an extremely large game with complexity, then don't get it.
If you were expect it to be dumbed down horribly, then by all means, enjoy it...
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Doable, or crazy? on: December 23, 2008, 03:38:11 am
As a whole, you sure commented on how that would change UQM a lot... I was actually looking for how hard this would be. But thanks anyways.

While you might have meant "Is this doable or crazy code-wise" you didn't ask that. Your question was open ended enough to lend itself to the interpretation "Is this doable or crazy - how will the gameplay look after this". And a lot of the changes you suggest aren't just troublesome to code, they're potentially gamebreaking and would need loads of playtesting.

If we take into account how much Nicholai managed to create during quite a long time span I'd say you're being pretty ambitious. If I recall correctly he was an amateur coder too. While he managed to mod the program enough to get a new storyline and main ship running, it took him time, blood, sweat and tears. You're not proposing that though, you want to overhaul the entire melee engine, and mod the game significantly.

 The second part is doable, at least if we take Nicholai as an example (unless I'm wrong and he was an expert coder). The first part will demand a lot more to code, and even then it's potentially pretty gamebreaking. Once you have the code sorted out you'll need to run a lot of trials to balance all your new ships in your new engine. That's a pretty hefty order. Especially since you'll need testers and feedback, and lots of it.
who is nicholai and what did he do?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: YouTube: Ur-Quan Masters Let's Play on: December 23, 2008, 03:26:21 am
Redpowervan is apparently too cool to answer a basic question I PM'd him with, so I'm gonna have to 1-star all his stuff instead.
... Sorry, but now you're just being an asshole.
5  The Ur-Quan Masters Re-Release / Starbase Café / Re: Spore thread on: September 18, 2008, 05:13:00 am
Spore is mediocre.
They could have made it better but instead they covered it in shit.
It's not good, but it's not bad either.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Star Control on the SPORE engine on: September 18, 2008, 05:08:12 am
not really, spore just expands in circles infinitely while star control 2 is actually a hell of a lot more perfect.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Hidden things and easter eggs on: September 08, 2008, 08:15:22 am
Sometimes, certain samples have interesting names.
ZFP is just a random message from Dan:
Zot Fot Piq music
--still working on it!
D. Nicholson

VUX gives you Dan Nicholson's number:
Doom!
Dan Nicholson
(Not sure if I should post it, so I won't)

Utwig is more random from Dan:
Theme for the Utwig
D. Nicholson

Umgah:
Umgah Theme
D. Nicholson

Syreen had the notes right on the actual samples instead of blank ones:
#Composed_By_Eric_Berg
#PO_Box_(Personal information censored)
#(censored, he lives in CA)
#Made_in_the_USA!

Shofixti:
 ow! that funky alien!
Dan Nicholson

Supox had more interesting stuff including an ad:
Another strange song
Written by The Finn.
Be sure to watch out
for Cascada's new
vector demo due this
easter of '92...

Greets go out to:
Zodiak of Cascada
Sauron
Fred Nietzche
U4ia
Mark J Cox

Contact me if you like
my stuff... or even if
you don't... your
comments are welcome.

E-mail:
(censored, doesn't actually work anymore)

Spathi:
#Composed_by_E_Berge
(the bell sound's name is tacobell)

Slylandro Probe:
  Dan Nicholson
  8-19-92

Pkunk:
#Composed_By_Eric_Berg
#PO_Box_(Personal information censored)
#(censored, he lives in CA)
#Made_in_the_USA!

Orz proves that Scooby doo is a part of *them*:
Scooby Doo.ss

Melnorme(this is the last time I'm repeating this one):
#Composed_By_Eric_Berg
#PO_Box_(Personal information censored)
#(censored, he lives in CA)
#Made_in_the_USA!
Ilwrath:
Music possibly for
The Ur-Quan Kzer-Za or
another evil race
  Dan Nicholson
8-17-92

Druuge:
This is what I have
been working with
for the Druuge.

D. Nicholson

Chmmr:
D. Nicholson

Dont know if this is
any sort of thing you
can use but its some
thing i have been
working with

Arilou:
Possibly suitable for
The Arilou?

D. Nicholson

Also, post things you have found.
8  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Tobacco hornworm has turned into a moth! on: September 06, 2008, 05:25:27 am

Sorry if you see that as spamming. I see it as an accurate expression of my extreme depresion.
9  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Tobacco hornworm has turned into a moth! on: September 06, 2008, 05:02:42 am
Never mind. I think It's wing development failed. I am now extremely depressed.
10  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Tobacco Hornworm is turning into a pupa! on: September 05, 2008, 02:57:06 am
GREAT NEWS, THE MOTH CAME OUT!
It's so incredibly awesome! IT'S A HUGE MOTH, 2 INCHES IN LENGTH JUST COUNTING THE BODY!

I AM A HAPPY MAN!
11  The Ur-Quan Masters Re-Release / Starbase Café / Re: New Fansite (is upgraded to vol. 2) on: September 01, 2008, 01:13:23 am
Your forums are dead.
RIP forums.
12  The Ur-Quan Masters Re-Release / Starbase Café / Re: My Tobacco Hornworm is turning into a pupa! on: August 29, 2008, 04:33:57 am
Congratulations!

Have a cigar?
not thanks.
UPDATE!
I dug into the container and found it's cave.
it's in there, throbbing. Being 10 times more disgusting than it was before pupating.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is there a place where I can download voice files? on: August 28, 2008, 10:21:38 pm
teh voices aer in <uqm instalation dir>\content\packages\uqm-0.6.0-voice.uqm (wich is actuly zip archive) they are in ogg format use audacity (free) to convert Cheesy
take the time to download lance_vaders utwig voicepak here version without effects (better imo) version with effects
...
Please, take that english class.

That was helpful, thanks. I can't find the race music in those archives though. Where are they?
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Venting Thread on: August 28, 2008, 05:11:22 am
GOD DAMN YOU YOU STUPID PILE OF HOG SHIT!
Oh wait, Star control 2?
That game's awesome, there is no flaw.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Is there a place where I can download voice files? on: August 27, 2008, 08:54:09 pm
I've always wanted to mess with the voices in SC2 but I have no Idea where/if I can download them or get them from the game.
is there any way I can do this?

I want the sounds in a format compatible with computer media players. I prefer MP3 but WAV is also fine
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