The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
April 27, 2025, 11:11:46 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

  Show Posts
Pages: [1]
1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Redesign of the old cockpits? on: September 01, 2008, 07:16:46 am
Check my Redux thread, Im also planning on redoing alot of the SC1 comm screens.

I already did the Scout and Im working on Podship and Androsynth battlecomms.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Redux on: September 01, 2008, 07:14:22 am
Got the Yehat Terminator in total Warbird colors and I have and upclose view of my slightly changed Vux intruder ( sprite was pretty bland,so I editted a few pixels to make it look more detailed)
http://i37.tinypic.com/2yvrz4l.jpg

In my queue of new graphics is:
Deep Child Mycon Podship with Battlecomm screen.
Black Spathi Squadron
Thraddash Torch Overhaul. I really dislike the design.
Supox  Blade detailing
Skiff recoloring and detailing

http://www.mediafire.com/?hzngyyvgo7x  <- Current version

Installation: Backup your old uqm-0.6.0-content.uqm file and replace it with this one. Enjoy.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Redux on: August 28, 2008, 05:10:43 pm
Whelp,time to go source diving and hope I can find what is going on

EDIT: Ive actually figured out one problem,my painting program has been saving the sprite .png's in 8bit, and If I save them to 32bit they seem to work a lot better,all colors right but Im currently testing transparency

EDIT 2: Transparency works. Proceeding with more graphics.

Current Shofixti configuration to look more like the Comm screen.

http://i34.tinypic.com/288nmag.jpg
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Redux on: August 28, 2008, 06:17:20 am
Christ,I cant even add more colors to the basic sprites, they all have to be in the 16 color format or they go all wacky. I had completely redone the Scout and battlecom screen to look like the conversing comm screen, but now it shows up looking a lot like the Drones main attack,and the battlecom screen looks like Tanaka has been on acid.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Redux on: August 28, 2008, 04:56:16 am
The sprites are all different frames. Basically, for each scale from the battlefield they'res about  10-12 frames, the farthest making the scout resolution a meager 3x5 pixels. For now,Im just going to redo the ships sprites colors and the battlefield comm screens,and then I'll see if I can modify the code to take higher resolutions. Hell,if I succeed in making the code for higher res, we may have the SC2 sequel engine.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM Redux on: August 27, 2008, 05:53:31 pm
Hm,yeah,I just realized that when I tried a test run of the mod with only the scout modified. I'll try modifiying the basic images,so the resolutions are the same,but say,with more colors and more like the comm screens,and I'll work from there. With some audio tools I should be able to make the sounds better too.I'll use the original sounds and modify from there.
7  The Ur-Quan Masters Re-Release / General UQM Discussion / UQM Redux on: August 27, 2008, 05:09:56 pm



In my queue of new graphics is:
Deep Child Mycon Podship with Battlecomm screen.
Black Spathi Squadron
Thraddash Torch Overhaul. I really dislike the design.
Supox  Blade detailing
Skiff recoloring and detailing

http://www.mediafire.com/?hzngyyvgo7x  <- Current version
http://i34.tinypic.com/288nmag.jpg
http://i37.tinypic.com/2yvrz4l.jpg

Installation: Backup your old uqm-0.6.0-content.uqm file and replace it with this one. Enjoy.


Old Post:Hey,Im new here,and I did a little tweaking before I ran off to work,but I found that the content.uqm package is just in a renamed rar file,and all the graphics for ships and sounds are there. What I intend to do is do a graphical and maybe some audio remix of UQM. Im going to try to use the graphics from the "Graphics Enhancement Thread",and import those into UQM.

Mainly,because I think the VUX Intruder in battle needs one hell of a make over.  Grin

The installation of said mod should just be a simple "Make backup of old content folder, and place new one and rename it to the old one."
Pages: [1]


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!