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News: Paul & Fred have reached a settlement with Stardock!

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46  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What's with all the Starcon3 Hate? on: September 14, 2008, 10:46:26 pm
I direct you to the Pages of Now and Forever for a good list of why many of us don't like the game:

http://starcontrol.classicgaming.gamespy.com/sc3/sc3www.shtml
47  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: pkunk special pointless keyjammer? on: September 13, 2008, 03:59:40 pm
Actually, key jamming seems to be getting worse all the time. I can't even press CTRL-ALT-\ (i.e. CTRL-ALT-ALTGR-+) on my laptop; apparently, using both ALT keys at once is not expected behaviour. I've had similar problems using both SHIFT keys at once on other keyboards.

You're right about this. If I want to play a local game of melee, I first have to break out my old keyboard (circa the 486 era). I generally find the keyboards that make real 'clicking' sounds to be the best for avoiding key jamming issues.
48  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: If Star Control 2 wasn't GOTY in 1992... what was? on: September 10, 2008, 03:53:36 pm
Street Fighter 2: Champion Edition and Dune 2 were also released that year. Both were huge games in their own right.

(I, of course, like SC2 better.  Grin )
49  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Awesome Cyborg on: September 09, 2008, 04:28:35 am
A more succinct list would be the matchups you can't win against the awesome cyborg.  Wink
50  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Is there a place where I can download voice files? on: August 29, 2008, 01:24:22 am

Please, take that english class.


You mean English class?
51  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Player-Versus-Player Strategy Guide v0.2.5 on: August 27, 2008, 01:00:32 am
As I said, it only deforms the ring (ie, the cloud struck by the pulse will not project as far as the other flame clouds, thus deforming the ring). Again, most of the time. It never destroys a flame cloud.

Two FRIEDS, yes, will mostly likely destroy the pulse.
52  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Player-Versus-Player Strategy Guide v0.2.5 on: August 26, 2008, 10:09:19 pm
The confusion pulse has a decent speed, but it's super long range makes it seem slower than it really is when trying to peg an opponent from far away.

The pulse also has the unique property of being able pass completely through asteroids, zap sats, the planet (useful for orbiting situations), and just about everything else. I guess you could say area-of-effect weapons, like the Syreen Song, have similar properties. But this is the only projectile I can think of that does this.

In my experience, it also passes through the FRIED most of the time (and deforming the ring in the process).
53  The Ur-Quan Masters Re-Release / Starbase Café / Re: The decade when music died on: August 19, 2008, 09:40:01 pm
Kurt Cobain died in 1994 ... Cause or coincidence? Wink

Kurt



I myself always pinned Cobain's death and Soundgarden's breakup a couple of years later on the late 90s music decline.

I do, however, know that good new music is still out there, just not as prevalent. Most of it is no longer mainstream though (ie, you're not going to hear most of it on the radio).
54  The Ur-Quan Masters Re-Release / Starbase Café / Re: Are video games artistic? on: August 01, 2008, 05:26:28 pm
What about film? I imagine it takes some serious willpower for many people to try and watch a black & white, silent film. Does that make it any less valid as art? What about film in a language you don't understand? Or film that looks like it was taken (or perhaps actually was taken) with an old recorder or handicam? By your argument, these are disqualifying film as an art form as well.

No one would argue the artistic elements of say, Metropolis. Like I said before, it's all about perception. Because it's a silent film, only film buffs and sci-fi fanatics like us will ever appreciate it. Without society's reverence as a whole, it will never gain the sort of artistic stature as some of my previous examples. (Interestingly, take The Wizard of Oz -- made only a decade and change later -- and you have something that could possibly challenge the big boys.)

But, going back to the original question, I do not believe video games to be on the same artistic level as the previous examples I gave, as perceived by society as a whole (I'm pretty sure that's what Ebert was talking about). I think it would take a major paradigm shift on society's part to start viewing video games on the same level as history's great paintings, sculptures, etc.
55  The Ur-Quan Masters Re-Release / Starbase Café / Re: New Batman movie on: August 01, 2008, 04:48:05 pm
Outstanding movie. I tend to avoid the summer 'blockbuster' type movies, but this one actually lived up to the hype.
56  The Ur-Quan Masters Re-Release / Starbase Café / Re: Are video games artistic? on: July 31, 2008, 04:48:42 pm
Not at all. The Epic of Gilgamesh is a fine example.

Language isn't really the problem. The problem lies with perception and one's willingness to subject themselves to an ancient game with outdated graphics and archaic gameplay/mechanics.

Stories, paintings, and music stand the test of time well. Video games do not.
57  The Ur-Quan Masters Re-Release / Starbase Café / Re: Are video games artistic? on: July 31, 2008, 03:57:09 pm
Are video games are on the same artistic level as literature, film or music?  And will they ever be?

I will play devil's advocate here and agree with Ebert.

Video games will never be considered art in the same sense that paintings, music, literature, etc are. Why? Time. Hundreds of years from now, I seriously doubt that games like Starflight or Star Control 2 (or what ever other classic you want to consider 'art') will be marveled at by the masses in the same way that we admire Michelangelo's David or Da Vinci's Mona Lisa.


I'll take an older game I played for the first time only a year or so ago: Planescape Torment. Look up any old review of the game and it'll tell you it has one of the best stories out there.
But, to appreciate the awesome story, you first have to get past the dated graphics, which admittedly took quite a bit of will power at first. And this is a game that's only nine years old. Do your real think people 10, 50, or 100 years from now are going to have the patience to play an ancient game just to appreciate its story? As it is, only a small percentage of the general populace appreciates classic video games and only the geekiest of historians will remember such games.


That being said, there certainly is a good deal of artistic talent going into making good games. It's just the perception will never quite be the same.


*** As an aside, I recently went down to a local art gallery for an opening. Some of the stuff there was quite good, but a lot of it I couldn't believe was being passed off as 'art' (with a steep asking price too  Tongue ).
58  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Clear Spindle Vanished! on: July 27, 2008, 04:05:25 pm
Maybe you already used it in the Ultron?

The easiest way to tell is that Commander Hayes will give you another technical report on the Ultron when you use the spindle on it.
59  The Ur-Quan Masters Re-Release / Starbase Café / Re: Bump this thread every time Activision needs to green-light a new Star Control on: July 20, 2008, 07:41:50 am


BUMPED!!!
60  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Trick with Cruiser's point-defense laser on: July 20, 2008, 07:35:24 am
I've done this for serious damage vs. the Chenjesu a couple of times, but never the Kohr-Ah.
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