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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: True Star Control 3 with Homeworld style RTS Battles! on: December 15, 2008, 04:27:33 am
Certainly any type of sequel to SC3 will have to implore lots more art to satisfy today's market (and me!). I want it all, awesome gameplay and awesome graphics. =) At least something that this generation of consoles are capable of.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: True Star Control 3 with Homeworld style RTS Battles! on: December 14, 2008, 02:50:32 am
Yeah it wouldn't make much sense to have a full RTS within SC3.. at least it would probably be too much work. I could settle for a simple 'squad' of mixed unit types landing on the planet to complete a particular task. Or instead of having the lander, have like a mini, portable base that does all the unit generation (wouldn't need to build buildings and climb a tech tree, at least not while on the ground). However, throughout the game, this lander-base thing itself gets improvements and is more and more capable (for example, it could gain the ability to generate 'medic' units to heal other units). This way the ground missions start from fairly simple and become more complex as the game progresses.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Are there time-triggers for certain events? on: December 13, 2008, 01:10:14 pm
Well I have the shells and I've had them analyzed... maybe I need to buy the info from Greenish.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Are there time-triggers for certain events? on: December 13, 2008, 02:57:12 am
I'm trying to get the Syreen to accept my Egg Shall fragments pretty early on in the game. I have 3 fragments however I don't get the option to tell the Syreen about them. I'm wondering if I simply need to wait and do other tasks before I can do this one or if I'm missing another trigger event.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: True Star Control 3 with Homeworld style RTS Battles! on: December 11, 2008, 03:57:24 pm
Yes I can see how restricting the freedom of movement to a 2D plane, however still having a 3D world with objects moving around in 3D space would simplify the gameplay without losing much in terms of strategy but at the same time being able to move around freely in 3D space hasn't caused me too much confusion either.

Maybe we could also have battles on the surface of planets! That would certainly be on a 2D (or limited 3D field ala Starcraft 2) space. It would be great since we would be doing more than just gathering minerals and collecting alien data. In fact it would help make the story more imersive.
6  The Ur-Quan Masters Re-Release / General UQM Discussion / True Star Control 3 with Homeworld style RTS Battles! on: December 11, 2008, 05:49:15 am
Here is something I would really love to see:

A true Star Control 3 done by Toys for Bob with the battle system being something like the Homeworld RTS series (Sierra). I think that would be awesome. The mothership in Homeworld would be replaced by some kind of Precursor / Chmmr hybrid battle platform that could be built up through the game (as in SC2). Anyway, it would be much better than ultra simple SC2 battle system and would make battles seem more important (fewer but larger and longer battles).

I'd like to hear your thoughts on such a battle system for a true SC3.
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