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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 12, 2009, 06:27:24 pm
Summary: E (as per meep's suggestion)
17  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 10, 2009, 08:21:33 pm
Think you're the only ones who can move furniture?

I suppose I was assuming that (just as you need special training to use bullseyes) you need special training to move furniture. Grin

Summary: N E, wield Automatic Rifle

EDIT: SS to NE, as per meep's hint
18  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 10, 2009, 03:39:43 pm
Hey, is the enemy 3 squares W of Bach sitting inside a bookcase per chance, or is that really something on the floor?
19  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 10, 2009, 11:36:44 am
Summary: N (keep AP in reserve)
IC: Bach squeezes his flamethrower tightly, anticipating the anguished screams of the spider-demons. Justice will be delivered at last.

EDIT 2: Undid the undo, it would indeed benefit us to know exactly who's who.
20  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 09, 2009, 09:01:39 pm
Quote
All right, there was one flaw in your second turn (Bach moving three steps, firing and then moving a fourth), but that could easily be corrected in the following turn.

I was referring to that when I said "I'm assuming that attacking out of combat doesn't cost AP; this is trivial to fix in the second version, as it just means deleting the bolded part and Bach moving just S in Turn 3 instead of S S.".

And yes, this is the end result I was hoping for. From where I'm standing, just start the enemy turn now. (Oh, and you forgot to subtract 1 from the ammo in my Fleshroaster)
21  The Ur-Quan Masters Re-Release / Starbase Café / Re: StarControl: Behind Enemy lines on: April 09, 2009, 09:22:09 am
Yeah. If one of the units posts a move, I'll have to wait for confirmation form the other that he is okay with it. Otherwise the first unit will be moving it by itself.

What I meant was whether both units change their position, or only one of them. One of the previous descriptions seemed to imply that only one needs to actually move, I'm guessing that in the current incarnation of the rules, both need to move (i.e. change their position)?

Sounds to me if you try to remove the thing, you're pretty likely to blow yourself up, or at least immolate yourself. Both would make for a good show, though! Wink

Yeah, but as far as I understand, apart from the Gas Tank in the Fleshroaster, we also have a spare one in our inventory.

Anyway, thanks to both of you for the clarifications, definitely helped.

EDIT: Not related, but I just came to a horrible realization -- there is no goddamn toilet in this whole goddamn base, or at least not in the low-security part!
22  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 08, 2009, 09:37:07 pm
Since we have to use the Fleshroaster to torch things:

Code:
Turn 1: Wubula E E E S, Bach N E E, Sukuzu E E shift table W, Wawa S E
Turn 2: Wawa E S S, Sukuzu N E, Wubula E shift table W W, Sukuzu S shift table W then move E, Bach S W W fire Fleshroaster at table [b]then move N[/b] (keep Fleshroaster as ranged weapon)
Turn 3: Wawa E E E, Wubula E E E, Bach S S, Sukuzu N W
Turn 4: Wawa S S

If this isn't possible for some reason, try this as a last resort:

Code:
Turn 1: Wubula E E E S, Bach N E E place Gas Tank on table, Sukuzu E E shift table W, Wawa S E
Turn 2: Wawa E S S, Sukuzu N, Wubula E shift table W W, Bach S W shift table W, Sukuzu S fire at Gas Tank N
Turn 3: Wawa E E E, Wubula E E E, Bach S (wield Fleshroaster as ranged weapon)
Turn 4: Wawa S S

Note that I'm assuming we can't move a flaming object -- if we can, we might want to burn the table on Turn 2 even if it's not yet in its final place. Also, I'm assuming that attacking out of combat doesn't cost AP; this is trivial to fix in the second version, as it just means deleting the bolded part and Bach moving just S in Turn 3 instead of S S.

EDIT: Removed first version as we now know it's not possible.
23  The Ur-Quan Masters Re-Release / Starbase Café / Re: StarControl: Behind Enemy lines on: April 08, 2009, 09:23:49 pm
I still have a few things that need clarifying before I can propose an itinerary:
  • If the table was lying horizontally between the two doors, and the door to the eastern room was closed, would an enemy sitting in the western room be able to move the table N or S, and would he still be required to move N or S as he does so?
  • When two units are carrying a 2-square object, they both have to move, correct?
  • Are there any penalties for moving flaming objects?
  • How exactly can you torch an object? Can anybody do it provided he touches the object and has 1 AP (unless not in combat), or do you have to use a weapon like the Fleshroaster? Can I put the spare Gas Tank on the table and shoot it to make it burn?
24  The Ur-Quan Masters Re-Release / Starbase Café / Re: StarControl: Behind Enemy lines on: April 08, 2009, 01:03:05 pm
Some clarification is required with respect to moving objects:
  • Can you move them in any direction? (Push, pull, shift left/right)
  • Do you have to move too, or can you move the object while holding your own position?
  • If you have 4 MOV, but have used up 2 MOV to get next to a 2-square object, are you then counted as having 2 MOV (and thus being able to move 2/2=1 more squares carrying the object)?
25  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 08, 2009, 12:46:22 pm
Is Dabir going to move already? I said what I want to do, meep and Sukuzu also did, only Dabir remains. And we need to decide what to do with the table and chair.

OOC: There is another variation we could go for: put the table where I placed it in the picture, and build a secondary barricade right inside the eastern room, so we can independantly light them.

I suggest putting the second barricade in the corridor, just outside the door; burn the table at such a time that the smoke protects us during the first enemy turn (that is, at the moment they manage to open the door), and burn the chair the next turn. That way we can move in front of the door without penalties, and are still protected.

I don't know if we have time to do this, though.
EDIT: After a little thinking, it seems we have time to move the table in the corridor and set fire to it on time, but not anything else (we can't set fire to anything else at such a time that the smoke protects us, that is), so let's just put the table where meep suggested (burning it when I suggested) and something else (the chest, if we have time -- it will take them more time to move it aside EDIT: But we can't do it with the chest, we can't rotate both the table and the chest) in the corridor next to the room, and set fire to the chair/chest ASAP. That will still prevent them from getting at the doorway and seeing our positions, at least (or at least slow them down).
26  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 06, 2009, 11:37:43 am
I'm going northeastsoutheast of the eastern door (which is to say, 2 squares N of where Sukuzu is staying in meep's drawing), and I'm wielding the Fleshroaster as my ranged weapon.

Just noticed, I had moved to the same square where Sukuzu was standing. I've changed northeast to southeast, and I'm quoting that post for extra clarity.
27  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 05, 2009, 10:42:17 pm
Meep: Well yes, it seems you're right about putting it in between the two doors, that way I can even go S using only 1 MOV and also fire at them with the Fleshroaster (which is an area-of-effect weapon and thus not subject to being blocked by smoke).
28  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 05, 2009, 10:00:01 pm
Yetiers: I'm not sure what you mean. You want to put the table in the eastern door with half of it on the west side, and half of it on the right side?

Yes, that's exactly what I mean.
29  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 05, 2009, 08:40:03 pm
If it works like that, let's put the table in the eastern door (horizontally) and set it ablaze at such a time that the smoke protects us during the turn our enemies break through the door.
30  The Ur-Quan Masters Re-Release / Starbase Café / Re: SC:BEL Mission 1 on: April 05, 2009, 02:21:23 pm
I'm going northeastsoutheast of the eastern door (which is to say, 2 squares N of where Sukuzu is staying in meep's drawing), and I'm wielding the Fleshroaster as my ranged weapon.

I propose that Sukuzu and Wubula stay where they are in the drawing (Wubula might want to stay 2 squares further E though, in case the Slayer functions like a grenade), and Wawa stays north of the door to the small room with the chair (he can fire from there just as well as from where he is in meep's drawing, but he can also retreat more easily).
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