GOOD NEWS!!
my favorite idea (option 1) is actually NOT as difficult as i first thought thanks to some help from the bf2 editor forums, so now it looks like the traditional sc melee map can be created with absolutely no issues and all the modeling required is like a sphere and a few different asteroids allowing me to focus on the ships and races!!!
XD
so, i think i'll do my best to create humans vs androsynth map first (the return of the androsynth) then perhaps the arilou can join in and set the scene for a 1st person sc1 remake where the objective is to capture key planets and they'll then spawn ships of a certain race so you can pwn folks in all our favorite ships, BUT the control points will be on space stations with black box grav generator tech so we will still have a substantial amount more of infantry combat than the original
great suggestions for the androsyn shofixti, thanks, i definitely want to include a gauss rifle and i find the idea of a projectile medkit quite appealing too
i'm toying with the idea of having the different soldier classes played by different races of the alliance/heirarchy eg medic: pkunk(new alliance)/umgah or some such thing, any ideas on specialists and weapons welcome
also,
anyone even vaguely interested in modeling or texturing ships or units (in maya preferably) please send in your "arts and crafts" and lets show these guys we mean business!
may intragalactic war soon reign down upon us all