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July 17, 2019, 09:13:17 am
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News: Paul & Fred have reached a settlement with Stardock!

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Valhalla on: July 09, 2019, 09:05:29 pm
How does Hinduism strike you? They have a different breakdown.
2  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 18, 2019, 05:37:45 pm
should the forum take down the "News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»" at the top of the page now that everything is squared away?

I would but it seems to be beyond my admin level.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ship Ratings? on: June 18, 2019, 05:35:17 pm
Speaking of ship ratings. I’ve noticed some ships have empty spaces In the ratings. Does this mean the value of a attribute can be anting from one to nine?

Do you mean the hollow squares? That means that under some circumstances it's the lower value but in other ways its the higher value. Like, Druuge or Umgah aren't particularly fast with standard thrust, but they can go very fast by other means.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Stardock Litigation Discussion on: June 09, 2019, 09:51:52 pm
What I can assume so far based on the post is:
- Stardock may have got a license to the SC1/SC2 copyrights, and F&P/Frungy may have got a license to the Star Control trademark (or some other trademarks, if they also went to Stardock).

You're right to characterize that as an assumption rather than a conclusion since I don't see any support for it.
5  The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic... on: May 13, 2019, 04:56:18 pm
This pad came from the Bellarmine. Yet, he is addressed by the translation of his name that he gave to the Loroi. So SOMETHING funny is going on. Someone who heard that name and knows how to program on a human device. Historian, perhaps?

Or perhaps it was loaded with the data and then the program put the tablet into quiet mode. In that case whoever sent it already has control over the tablet, so nothing's lost by running the program.
6  The Ur-Quan Masters Re-Release / Technical Issues / Re: UQM and UQM EE .dmg downloaded but can't open (MacOSX) on: April 28, 2019, 04:01:13 pm
I have no idea why you'd lack permission to create a directory in your own home directory. That's weird.  I noticed that the Finder doesn't let you create one that way, but you can do it through the terminal, and I'd expect the installer to act more like the terminal than the Finder in this regard.

Still, if you open the Terminal application in Utilities and enter the command 'mkdir .uqm' that may help.
7  The Ur-Quan Masters Re-Release / Starbase Café / Re: Outsider, SC inspired web comic... on: April 24, 2019, 02:23:42 am
Yeah, there wasn't too much to that one.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Purchasing Groombridge Log? on: April 07, 2019, 03:37:50 am
4. Nitpicky, but gravitational waves are REALLY hard to detect. There's no way they'd have a gravitational wave detector active if there was anything they could shut down. Especially not if they had given up on powering the optical telescope.
[...]
8. The fight against the Ilwrath is weird. Stall it for ten minutes? The Vindicator would have been toast by then. Also, that Avenger had a damaged cloaking device; it wasn't simply overconfidence.

If you want realistic gravity, then the star control style of battles must be tremendously speed up from real time.  With the speed you travel relative to planets, the influence of gravity from said planets would have no noticeable effect on your ship's trajectory.

So 10 minutes of real time might equate to 10 seconds of melee time, no?

Not the only solution; you can keep a dogfighting feel to combat if you try. In Peeru, I chose that the drive used in-system uses space stretching so that the ships are entangled in a hypertorus. The wraparound is actually real, and the ships suffer scale-changing effects that make them seem (and only seem) to be comparable in size to planets. This is practically necessary in order to make it possible not to get into a fight with every ship in the inner solar system at the same time. Considering crossing the entire solar system takes half a day of game time and traveling just an AU takes only 16 minutes, getting super duper swarmed will be all too easy if fights are decompressed in time.
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Purchasing Groombridge Log? on: April 05, 2019, 04:24:54 pm
I remember starting the book and being a bit put off by it. This thread got me to start it over again.

I remember the problems from before and still think they're problems. Generally, it seems like the author was just running with nifty ideas that popped into his head rather than thinking things through and searching for consequences and making sure that things were in the state they would have been in already when it starts.

1) The porn watching is dumb except the first time, and especially dumb when people who'd been involved in things get distracted by it as if it's new and they'd never seen any before.
2) They should have been shutting down sections for a long time, not thinking about it a few days out from the very end.
3) One would not expect there to be a science section on the starbase, which is present for refuelling and repair. Where would you get a science section in time for all those '"that's our scientists' report"? Well, the colony was about 30% scientists by population!
4) Nitpicky, but gravitational waves are REALLY hard to detect. There's no way they'd have a gravitational wave detector active if there was anything they could shut down. Especially not if they had given up on powering the optical telescope.
5) Wu is a moron if he didn't immediately get the implication that he should get his telescope. Why make a deal out of his taking a while?
6) Why is every starbase crewman we see in part 1 male?
7) Why did the Ur-Quan put a major human tactical genius on the station? They should all be on the ground. I can't tell why he didn't push for and get overall operational control immediately. I suppose he kind of did, but after the battle I don't see how he could end up not keeping it (I haven't gotten that far, so maybe something comes up).
8) The fight against the Ilwrath is weird. Stall it for ten minutes? The Vindicator would have been toast by then. Also, that Avenger had a damaged cloaking device; it wasn't simply overconfidence.

I did like the 'what if it was a trap' thought. That was a nice addition.

I don't know, maybe Peeru couldn't stand up to such scrutiny. I just feel like this needed some beta reading. Most of these would only take tiny tweaks to address (either explain and otherwise leave as is, or remove)
10  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Childrens' play log on: March 20, 2019, 07:20:42 pm
He's been spending most of his video game since trying out supermelee. Quite a bit of it has been rather useless for learning to be better, like human vs human with him at both controls just shooting things and seeing what happens.

Still, he did eventually manage to go back and beat the Ur-Quan at Vela, losing a cruiser but keeping Fwiffo alive.

He also found the Taalo shield, and realized that could help out in their other save file.
11  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problems compiling on Mac OS 10.13.3 on: March 06, 2019, 11:48:23 pm
I wonder what it would take to apply your mac-building magic to the balance mod. I'd like to actually be able to try that out some time…

Well, I have windows machines available. But it'd still be nice.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated on: March 06, 2019, 11:35:09 pm
Ah, good. I always felt that the power drain on the fighters was out of place.

I guess I could look into making a mac build.
13  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Childrens' play log on: March 06, 2019, 09:57:49 pm
My son resumed his own session and reached Vela. He saved, and tried to face the Ur-Quan flying the ship himself. This went poorly.

So, he spent the next two days in Supermelee trying to train up. At first, he was having trouble beating a goldfish (i.e. human player with no one flying). His sister took the other human controls and is still having trouble, but supermelee is their big thing now.

Unfortunately, yesterday had a big meltdown because of a Kohr-Ah vs Spathi matchup that was just too tedious, plus he (Kohr-Ah) lost, plus I was advising her (Spathi) how to fly it since that's what you need in the campaign mode (and he was flying it roughly indistinguishably from a Good AI level except for the occasional double fire ring for no reason due to wrong key presses).

It came out that he didn't realize the blades were long ranged. Maybe he'll do better tonight now that I told him he can hold the key down.
14  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Making the Galaxy embrace Juffo-Wup on: February 05, 2019, 03:45:46 pm
Now I'm trying to imagine translating that into the diplomacy-speak the AI could understand from Spaceward Ho!
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Making the Galaxy embrace Juffo-Wup on: January 30, 2019, 06:26:02 pm
This sounds like it could be very funny…
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