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News: Paul & Fred have reached a settlement with Stardock!

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3751  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Syreen "special" encounter? on: January 06, 2003, 03:50:52 am
I'm sure that the sequels will take that possibility into account.

On the other hand, it certainly explains why none of those grandkids look in the least purple. Wait a moment, no it does... er... wark wark. Now I know I'm confused: I'm talking like a chocobo.
3752  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Other great old games on: January 06, 2003, 02:14:51 am
AHA! Someone else said wizardry!  TILTOWAIT!!!!

Also, Adventure (the one where you're a square and you pick up objects by running into them and drop them by pressing the button)

for 128k mac,
Airborne! (the exclamation mark is part of the title)
Ground Zero

back onto the atari,
Enduro
Solarian << the first 3-d game I can remember, even if it was just faking it... it faked well.
3753  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Syreen "special" encounter? on: January 06, 2003, 02:04:34 am
The friend in question was not, in fact. Hence the ick. Anyway, the scene with the grandkids and the Mark II sort of screw that up.
3754  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Syreen "special" encounter? on: January 06, 2003, 12:08:22 am
Not that I particularly want to avoid this encounter, but it's too bad there's no way to avoid it. One of my female friends was sort of icked out when she got to that scene... It was the first hint (that she caught, at least) that her character wasn't a woman.

Can't we have a scene like in B5 when Ivanova is trying to seal that treaty, and the quote: "Next time, my way."
Of course, we'd still have some trouble with the last scene. Hrm. I guess Captain is male no matter what.
3755  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Tips for all newbies on: January 05, 2003, 11:50:14 pm
What? You have to thrust forward and then live with the momentum you've gotten? Or is it the abrupt maximum speed problem?

Are you using the supox blade or the slylandro probe or arilou skiff? Those have different maneuvering characteristics.

Just remember that to slow down you're going to have to turn around ahead of time.
If you're cooking along at max speed far from the planet, you can turn by continuing to thrust and turn.

Also, perhaps you're experiencing key jamming?
3756  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Probe Vs. Cruiser: An Analysis from a Wimp's P on: January 05, 2003, 11:08:45 pm
As pointed out in The Moon is a Harsh Mistress, the energy required to escape a gravity well is a scalar, not a vector. SO, thrusting laterally will do you just as much good... and the next time you bounce off the planet you'll get an extra kick of energy towards outer space.
3757  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mycon troubles on: January 05, 2003, 11:03:44 pm
Since you are no longer affected by gravity, you should do this RIGHT NEXT TO THE PLANET so that the enemy cannot remain engaged for long (unless he's arilou). Also, if they come in close, you may destroy them by letting them bump into you and bounce into the planet. More free time!

Do NOT do this to Tanaka, since it could kill him.

Also, if you are fighting an infinite stream, start the escape sequence the moment that you destroy one ship, so that you have all of that victory time to charge up the warp engines.
3758  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3DO Version VS Re-release on: January 05, 2003, 10:52:30 pm
What WAS the difference? I only ever saw the PC version.
3759  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Can it run in OS X yet? on: January 05, 2003, 10:51:46 pm
OK, I have both the developer version and the runtime... since this is a compilation operation, I guess I need the developer stuff. Should I go into the build.sh script and tell it where to find all the SDL code? If so, where in the script is it?
3760  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Good Captain / Ship Names on: January 05, 2003, 10:47:23 pm
This question has been bothering me even before I have gotten the program compiled... The first time I played, with a friend, we were Captain(s?) Kirk of the Enterprise (IIRC, we had to abbreviate). Kind of unoriginal. Second time, I was Captain Nedar of the Executor (one of the officers that vader offed in the Empire Strikes Back - and the super star destroyer. Fitting, because both ships ram the biggest warship around, but not exactly for the same reason).

This time... who knows?
I may take one of the character/ship combos from Niven's Known Space...
3761  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chmmr Reproduction on: January 05, 2003, 10:31:19 pm
I just wish the splitting process had succeeded, completely. Though the chmmr might be powerful, it is not a ship I enjoy playing with or against. Then I'd get the Broodhome and X-form back to toast those Heralds with. The X-form would be good at that, I imagine. Of course, I had no trouble since the upgraded Doog were unstoppable...  :: shudder:: let us speak no more of this.
3762  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Chmmr Reproduction on: January 05, 2003, 04:36:07 am
What bothers me is that the chmmr aren't in every case superior to the Chenjesu or Mmrnhrm. Therefore, the two races should probably realized that diversity is a greater power than individual power, especially when it comes to fighting... umm... what ARE Chenjesu or Mmrnhrm better at fighting than Chmmr?
hmm.
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