The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
May 24, 2020, 11:24:03 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

  Show Posts
Pages: 1 ... 250 251 [252] 253
3766  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Design your own ship on: January 06, 2003, 08:54:26 pm
I kind of like the idea of the Panther.
If by "chunkier types of bullets" you mean those bearing complex electronics like the Earthling MX-missiles, or the Mmrnhrm guided missiles, then this ring passes the same things as the my Contender's EM descontinuity wave.

By the way, does the ring follow the ship around, or is it independent like the Kohr-ah  FRIED?

The Boomeranging Gladiator is sweet.
3767  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Design your own ship on: January 06, 2003, 08:40:27 pm
No... we're just speculating and showing off clever ideas.

While we're at it...

There is a second Denne ship:
the Hedgehog. 9 points.
Mostly an octagon, but one of the faces protrudes.
Maneuvers like a non-comet Androsynth.
Battery: 12 + 3 energy, once per second
Crew: 10
Main weapon: long range torpedo. As fast and ranged as the Earthling missiles, but non-tracking.
cost: 3
damage: 2
reload time: 1/4 second
Secondary weapon: fire perimeter torpedoes.
Each of the other seven faces of this ship also has a torpedo tube. These tubes come into battle loaded. Pressing the special releases all of the torpedoes. If you ram a ship (or vice versa) the torpedo in that octant will detonate, harming the other ship. Note that this can prevent some unwanted asteroid collisions.
Whenever the battery is full and it comes time to generate more energy, one of these torpedo tubes is reloaded automatically (which one is random)
These torpedoes are slower and shorter-ranged, but damage is the same.
3768  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3DO Version VS Re-release on: January 06, 2003, 08:22:19 pm
The planet lander stuff is different -- for the better. You can simultaneously scan for minerals, energy and biological (you had to manually scan for them in the PC version) and the amount of screen real-estate given to piloting the lander is much improved. On the downside, all the planet scan info is displayed pictographically, which is non-intuitive.

CRITICAL QUESTION: Is there a pictograph dictionary somewhere?

As for the music... I'm worried. I really liked the original music.
And what I've heard of the menus is, shall we say, retarded.

Now if I could only get it to run... grr!
3769  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Good Captain / Ship Names on: January 06, 2003, 08:14:16 pm
There are TWO captains killed by Vader, actually. One is done from one ship to another while they're on communication link - the other is in person.
But I don't remember the names.
3770  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Design your own ship on: January 06, 2003, 08:03:57 pm
As it turns out, I have several species worked out with a friend of mine.

There are detailed histories and somewhat detailed biologies. Unlike the star control tradition, I gave each species more than one ship, though still a small number. Here are some of the more distinct behaviors:

Denne Interdictor (score: 20s)
Long, thinnish, has a front section attached to the rear section by several long straight tubes.
Maneuvering comparable to mycon.
Battery: 15 + 3/sec
Crew: 20
Main weapon: Laser torpedo. This torpedo doesn't do much impact damage(2), but it fires secondary bullets to the sides. Each secondary bullet is short-ranged, but many are fired. The torpedo moves quickly until you release the firing button, then slows down (so you can drop it next to the target ship and have the side guns rip away). The torpedo persists for six or seven seconds (yes, a long time). The torpedo's fast speed is like the chenjesu crystal; slow speed is one quarter of that.
Energy: 5
Reload time: 1/2 second
Reload time of side gun: 1/12 second

Secondary Weapon: Rear explosive torpedoes. These fire from the rear quadrants, and persist for about one second. Slower than the laser torpedo, but rapid-fire. Which rear quadrant is fired alternates (left, right...) Which one should be reflected in the captain portrait.
Energy: 3
Damage: 2
Reload time: 1/8 second

Shlthuk Contender (totally unsure as to score)
A discontinuous ship in three parts. The two outriggers are considered part of the main hull, and damage to them will count. However, shots passing between are misses.
Good acceleration, good turning, medium max speed.
Battery: 25 + 3/sec (1 per third of a second)
Crew: 14
Primary: Electromagnetic shock wave
Looks kind of like the scroll attack from TMNT 1. Will pass through any matter unaffected. Blocks lasers and explosive missiles without taking damage, but does not interact with dummy projectiles (like Kohr-Ah blades or Utwig darts). Not very fast.
Cost: 10
Damage: Same as VUX laser, dealt while overlapping a ship (including this ship!)
Reload time: 3/5 second

Secondary: Grappling hook
This grappling hook shoots out until it hits something (or up to the length of the cord; if it misses it pulls pack in quickly and you can fire again (can begin pulling back in before limit reached by tapping the special key again)). While this grabs a ship, that ship and this ship have a maximum radius of separation. Press thrust to reel the other ship in, decreasing this radius. If the other ship flies towards this ship while not being reeled in, the cord will go slack, but pressing thrust will take up that slack instantly. Press special again to release. The Hook's speed and range is similar to Ur-Quan plasma bolts.
Cost: 7
Reload time: immediate upon reacquiring the hook

Kuzhon Hammer (unsure as to score)
Two forms. The first is shaped like a mutated Thumbtack - from the tip of the point, two prongs bend back towards the head. (The head of the thumbtack is forwards). The head does not take damage. Note that if the Hammer dives into an Umgah antimatter field, then it will take damage because the antimatter cone will reach around and get behind.
The second is just like the first, except that the Head has been thrown. The first form has the shield; the second has somewhat better maneuvering characteristics and a 360 fire arc (the first form cannot fire through the shield)
First form maneuvering: A la Earthling Cruiser
Second form maneuvering: about *1.25 better in all scales.
Battery: 20+5/second (one at a time)
Crew: 12
Primary: Tracking lasers. These are fired from the prongs. However, they aren't immediately tracking. Instead, the angle is drawn towards the enemy ship as if by a spring, with damping.
The initial angle is straight off to the sides (and is reset when firing stops). Note that it can never shoot further forwards than the angle that would make it shoot through the Hammer's Head. Also note that only the side closer to the enemy will fire, unless both sides can hit (in which case both will fire at no additional cost).
Weapon cost, damage, and range like Mmrnhrm slow form.

Secondary: Fire the Head. The Head sprouts spikes and leaps forwards. Impacts with the spike side do planet-collision damage. Either way, it bounces off like an asteroid.
Pressing the special key while the head is off rotates the head and your ship so that they are facing just right to dock. This makes it much easier to recover (which you do by touching the Head in the right place).
Reload time: 1 sec after recovery.

There are many more ships. These are _some_ of the more interesting ones.
3771  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Probe Vs. Cruiser: An Analysis from a Wimp's P on: January 06, 2003, 06:58:37 pm
Also note that in SC 1, if you get the ship speed upgrade, the cruiser can go fast enough that firing backwards directly to a right angle, you will hit yourself. Also note that the cyborg AI is too stupid to fire in a different direction when this happens.
I was absolutely dumbstruck when I was playing (in the mode where human manages the strategic view while the computer manages the tactical) that my suped up terran cruiser blew itself up, despite having total mastery over the Ilwrath PUNK it was supposed to be taking out. A sad, sad tale. When your ships have been modified by upgrades, 'tis time to switch to human mode, I fear.
3772  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Syreen "special" encounter? on: January 06, 2003, 03:50:52 am
I'm sure that the sequels will take that possibility into account.

On the other hand, it certainly explains why none of those grandkids look in the least purple. Wait a moment, no it does... er... wark wark. Now I know I'm confused: I'm talking like a chocobo.
3773  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Other great old games on: January 06, 2003, 02:14:51 am
AHA! Someone else said wizardry!  TILTOWAIT!!!!

Also, Adventure (the one where you're a square and you pick up objects by running into them and drop them by pressing the button)

for 128k mac,
Airborne! (the exclamation mark is part of the title)
Ground Zero

back onto the atari,
Solarian << the first 3-d game I can remember, even if it was just faking it... it faked well.
3774  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Syreen "special" encounter? on: January 06, 2003, 02:04:34 am
The friend in question was not, in fact. Hence the ick. Anyway, the scene with the grandkids and the Mark II sort of screw that up.
3775  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Syreen "special" encounter? on: January 06, 2003, 12:08:22 am
Not that I particularly want to avoid this encounter, but it's too bad there's no way to avoid it. One of my female friends was sort of icked out when she got to that scene... It was the first hint (that she caught, at least) that her character wasn't a woman.

Can't we have a scene like in B5 when Ivanova is trying to seal that treaty, and the quote: "Next time, my way."
Of course, we'd still have some trouble with the last scene. Hrm. I guess Captain is male no matter what.
3776  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Tips for all newbies on: January 05, 2003, 11:50:14 pm
What? You have to thrust forward and then live with the momentum you've gotten? Or is it the abrupt maximum speed problem?

Are you using the supox blade or the slylandro probe or arilou skiff? Those have different maneuvering characteristics.

Just remember that to slow down you're going to have to turn around ahead of time.
If you're cooking along at max speed far from the planet, you can turn by continuing to thrust and turn.

Also, perhaps you're experiencing key jamming?
3777  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Probe Vs. Cruiser: An Analysis from a Wimp's P on: January 05, 2003, 11:08:45 pm
As pointed out in The Moon is a Harsh Mistress, the energy required to escape a gravity well is a scalar, not a vector. SO, thrusting laterally will do you just as much good... and the next time you bounce off the planet you'll get an extra kick of energy towards outer space.
3778  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mycon troubles on: January 05, 2003, 11:03:44 pm
Since you are no longer affected by gravity, you should do this RIGHT NEXT TO THE PLANET so that the enemy cannot remain engaged for long (unless he's arilou). Also, if they come in close, you may destroy them by letting them bump into you and bounce into the planet. More free time!

Do NOT do this to Tanaka, since it could kill him.

Also, if you are fighting an infinite stream, start the escape sequence the moment that you destroy one ship, so that you have all of that victory time to charge up the warp engines.
3779  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: 3DO Version VS Re-release on: January 05, 2003, 10:52:30 pm
What WAS the difference? I only ever saw the PC version.
3780  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Can it run in OS X yet? on: January 05, 2003, 10:51:46 pm
OK, I have both the developer version and the runtime... since this is a compilation operation, I guess I need the developer stuff. Should I go into the script and tell it where to find all the SDL code? If so, where in the script is it?
Pages: 1 ... 250 251 [252] 253

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!