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The Ur-Quan Masters Re-Release / Technical Issues / How to use CFLAGS when compiling in OSX 10.9.?
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on: August 26, 2014, 06:25:12 am
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Hullo. Compiling on UQM-HD on OSX versions 10.4...10.8 has been pretty straightforward using the "CFLAGS="-I/Library/Frameworks/SDL.framework/Headers" ./build.sh uqm config" command. However, in OSX 10.9., the gcc command has been changed to point to clang, and this leads to the CFLAGS in front of ./build.sh to not work. SDL cannot be found: <command line>:1:10: fatal error: 'SDL/SDL_version.h' file not found I downloaded real GCC with brew, but it can't complete the build in 10.9 because there are some clang-specific commands in OSX's headers that UQM uses. Those won't compile with GCC. One way I found to build the sucker was to initiate the build with GCC. And when the configuration was done, abort the build, switch default compiler to clang and continue the build with it. But this just feels stupid.  Could you guys help a poor programmer out? Is there an easier way to do this, like some way of making those CFLAGS work?
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18
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Playing without a walkthrough
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on: October 10, 2013, 09:19:23 am
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The original starmap is useful for so many other clues that if possible it should be a toggle in-game for the old map (maybe the old spheres of influence should exist until contact is made with new natives). I know that goes against the spirit of a true-to-original remake, but there have been other usability enhancements...
The old map is implemented in-game in the Ur-Quan Masters HD version 
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod
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on: May 24, 2013, 12:01:04 pm
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Lol well my problem was i forgot to type in install afterward...  But at least something good came out of it. Definitely  Those warnings were annoying. Glad they're gone now. BTW, you don't happen to have a retina display, do you? I've heard some people complaining that the fullscreen mode doesn't work on retina Macbooks. It would be cool to be able to test the game on a retina computer properly, but currently I'm too damn poor to afford one...
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod
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on: May 22, 2013, 07:20:15 am
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I realize that you guys arn't done yet. But in the off chance that this is something that needs to be actually looked into. I'm having difficulty compiling the latest source code from the google code page on OSX I'm using os 10.8.3. And the latest Xcode 4.6.2 it ends with this OBJCC obj/debug/src/darwin/SDLMain.m.o src/darwin/SDLMain.m: In function ‘setupAppleMenu’: src/darwin/SDLMain.m:126: warning: no ‘-setAppleMenu:’ method found src/darwin/SDLMain.m:126: warning: (Messages without a matching method signature src/darwin/SDLMain.m:126: warning: will be assumed to return ‘id’ and accept src/darwin/SDLMain.m:126: warning: ‘...’ as arguments.) LINK uqm-hd-debug
is it possible this is some depreciated function? Hi, Darklord. I'm the programmer guy in UQM-HD and yup, I get the same warnings when compiling on OSX. I've just been too darn lazy to do anything about it as it hasn't hurt compiling the game. I've actually thought all this time that it is an SDL specific thing and that we couldn't do anything about it  . But thanks to your input, I started looking it up and found a solution: http://forums.elysianshadows.com/viewtopic.php?f=6&t=8394. It is a warning about a function that has been omitted from OSX headers since OSX 10.4 I guess. However, the function still exists, so all that was required was to declare that particular header by ourselves in src/darwin/SDLmain.h. Problem solved 
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22
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Porting to the web with emscripten: Removing threads?
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on: May 17, 2013, 08:45:15 am
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Thanks guys, next time I get a string of rainy weather here in NYC i'll be doing some more work on it. I'll get on the IRC channel next time I do some hacking  superbutcherx, is UQM-HD based on the same codebase? Or is it a rewrite of some kind. I wasn't immediately sure and haven't looked at the code. UQM-HD is based on 0.7.0., plus most if not all the updates made to the UQM code after the release of 0.7.0. Our HD additions to the code are admittedly pretty ugly in places... but hey, it's the end result that the users see 
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23
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Porting to the web with emscripten: Removing threads?
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on: May 13, 2013, 10:10:56 am
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Hi, quux! I'm the lead programmer guy of the UQM HD version and I just wanted to say that it's a great thing what you're doing! Unfortunately I don't understand jack-squat about the threading part of the code. But if you wanna try to emscripten the UQM-HD code some time in the future and want to know more about the HD specific stuff, I'm willing to tell you all about it  .
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: I re-recorded missing Mycon dialogue - what do you think?
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on: May 08, 2013, 10:01:31 am
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As some of you may be aware, the current version of The Ur-Quan Masters still has some crucial dialogue missing - among them, dialogue that reveals the true Mycon homeworld is not at Beta Brahe. This has bothered me for a long time. There have been numerous more or less successful attempts to replace this dialogue, but most usually focus only on one line. Having been unsuccessful at securing help from amateur voice actors, I've decided to give this a shot myself, for all three crucial lines. With the assistance of Trebor from the Audacity forums, I think I've managed to fairly closely re-create the original audio effects used for the Mycon voice. Please listen to the three lines of dialogue below, and let me know if you'd consider these as a decent enough approximation to be included in a mod to re-implement the missing lines: http://www.mediafire.com/?ue7bc3fdczbj5dkhttp://www.mediafire.com/?2cak5gctp7bpzlphttp://www.mediafire.com/?3rbsvfc3cczewrcIf the response isn't overwhelmingly negative I'll know I'm not wasting my time pushing ahead with this. Great job, Soul Reaver!  IMO the voice and the sound effect are as close to the original as can be. We've just added your recordings into UQM-HD with Damon, and they're gonna be in the game in the upcoming Beta release! PM me if you wanna be in the credit roll with your real name. Otherwise I'll just credit you as Soul Reaver?
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The Ur-Quan Masters Re-Release / Technical Issues / Re: BLANK SCREEN
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on: May 04, 2013, 06:11:18 pm
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k i figured it out. i had been putting all the packages through the decompressor program. I wasn't supposed to do that. So i tried putting it the downloads directly into the folders. now it works. i just have a really mini screen any way of making it full screen or just bigger
Why, yes, there is! Try 'graphics options' in the setup menu.
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The Ur-Quan Masters Re-Release / Technical Issues / Re: BLANK SCREEN
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on: May 03, 2013, 01:13:00 pm
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Hmm.. ok. By the looks of it, it seems the game can't find the graphics etc files. The .uqm packs might still be in a wrong folder.
Just confirming - you are trying to play Project 6014, right? (And not UQM-HD?)
Which folder exactly inside the .app did you copy the P6014-0.2.0-prv-content.uqm?
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The Ur-Quan Masters Re-Release / Technical Issues / Re: BLANK SCREEN
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on: May 02, 2013, 12:17:07 pm
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Another way to force the game into windowed mode is to edit the configuration file of the game.
The config file "uqm.cfg" is located in ~/.uqmhd. It is a hidden folder, so the best way to access it is to fire up Terminal, type "cd", then type "cd .uqmhd", then "open ." . This will open the hidden .uqmhd folder into the Finder as a normal window.
Then you can edit the uqm-cfg. Change "fullscreen=BOOLEAN:true" to "fullscreen=BOOLEAN:false" and you're good to go!
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod
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on: May 02, 2013, 08:57:55 am
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Hi, i run a Mac Book Pro and i tried to run your game. Im a huge starcontrol 2 fan. But when i load the game, all i get is a blank screen. then if i click on the screen the game crashes. ive followed the readme document and performed the steps twice. can you guys help me
Hi, Culture3. I replied your blank screen issue more thoroughly at the 'technical issues' section. Basically, it might be that the game crashes on fullscreen mode on the retina display as the code (for some reason) can't handle that big a screen resolution. The solution is to run in windowed mode. That answer in the 'technical issues' is about getting UQM-HD to run on retina macbooks, but it should work also for Project6014. Just change the command line commands to match the name of the Project6014 .app.
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The Ur-Quan Masters Re-Release / Technical Issues / Re: BLANK SCREEN
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on: May 02, 2013, 08:53:19 am
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Hi, Culture3! A wild guess: Are you using a retina macbook pro with its insanely high resolution? It seems our UQM-HD Alpha isn't quite capable of handling the retina display... however, you can try the game in windowed mode. Here's a link to a similar problem someone had, and the solution to run it in windowed mode: http://www.star-control.com/community/viewtopic.php?f=13&t=552&start=90Here's the gist of the reply on that thread: One way to start UQM-HD in windowed mode is to run the"The Ur-Quan Masters HD.app" from the command line. To do this: 1. Open Terminal. 2. navigate inside "The Ur-Quan Masters HD.app" by typing "cd The Ur-Quan Masters HD.app". 3. Inside the .app, cd to Contents/MacOS. 4. Inside the Contents/MacOS, execute the "Ur-Quan Masters HD" with -w switch after the command. (Type "./The\ Ur-Quan\ Masters\ HD -w") For me I would type into a terminal window: /Users/jakeking/Desktop/uqm-hd/The\ Ur-Quan\ Masters\ HD.app/Contents/MacOS/The\ Ur-Quan\ Masters\ HD -w (You can drag the "The Ur-Quan Masters HD" from the Contents/MacOS directly to the terminal window to avoid typing all that junk. Just remember to add the -w in the end.) (Edit: Eliminated typos and clarified the response.)
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