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63
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod
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on: August 02, 2011, 08:07:40 am
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That is a big 'if', I'm afraid  Though I'm sure I could squeeze some time from anywhere, but the bigger problem is that it's been so long since I set up the compilation facilities... I'm not sure anymore what were all the tricks I used to pull to get the compilation working. I don't have a spare Mac on my hands which I could use for creating things from scratch and typing a manual based on that, shame  I got pretty far with the OSX compilation instructions that came with the UQM package and some help I asked here: http://forum.uqm.stack.nl/index.php?topic=4633.0http://forum.uqm.stack.nl/index.php?topic=4631.0I think I got Nic's Xcode project from him, but in the end kept using the command line way I've been using from the beginning. However, even though the SDL_image, SDL, Ogg and Vorbis libraries I compiled myself got the thing running for me weren't usable on anyone else's Macs. So I bruteforced and copied the SDL_image, Ogg and Vorbis from the latest UQM executable to my "/Library/Frameworks". That made it runnable for others too (except Mohorovicic now at least). However, I kept the SDL I compiled myself, since the SDL library that came with the latest UQM was so freaking big. Gekko, I think we might've been through this before, but do you yourself have a Mac available for trying compiling?
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64
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod
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on: August 01, 2011, 09:58:15 pm
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Hey all, not sure if this is the right place to ask, but I'm having technical issues getting the demo to even run  I followed the instructions from the Project 6014 website and the readme file, but the program still won't even open  It keeps saying that the application P6014 quite unexpectedly. I have a mac and downloaded the mac version... can anyone help me to get the demo to open? Hello, I am the guy responsible for OSX porting of Project 6014. Having been on a kind of un-vacation I only came across your message now! I'm sorry to hear you didn't get the Mac version working  . Are you still having problems with it or did you find a way to get the demo running? I've tested the demo on OSX's 10.5 and 10.6, with Macbooks ranging from 2008 white 2,1 GHz model to 2010 aluminum bodied models with newer specs. What is your system, the OSX version and the processor?
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66
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release
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on: November 25, 2010, 09:56:57 pm
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Question: Why Lurg theme music was in Content package, but not in music?
Btw, have you thought about Voice Acting(new + old races)?
The content package contains the absolute minimum art+music that are required to run the game. This includes the old '92 .MOD music from original UQM for all the old races. There is no .MOD for the Lurg, obviously, so their .ogg theme song has to be there in the contents. The music package is an add-on that you can really do without, if you are willing to play with music of lesser quality. We're lucky to have a very talented voice actor on board - Themistercat who composed the Lurg song also did the kick-ass Lurg voice dialogue. I think we are (meaning Themistercat and other skilled people we can get onboard) going to do voice acting for the other races as well!
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67
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release
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on: October 19, 2010, 08:44:25 pm
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Someone let that redditer who got a zeroed blue channel know about the 'full screen' fix...
Yes, please! If someone's got an account, could you inform at Reddit that on OSX the colors work correctly in fullscreen mode. (I couldn't for some reason make an account at Reddit with any browser, the joys of OSX I guess  ) I seem to have built the app against bogus SDL/SDL_image frameworks... using different version of them in the .app fixed the color issue. I'll use the better frameworks in the 0.1.1. release!
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68
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release
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on: October 10, 2010, 02:41:08 pm
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Well I can draw with pen and paper (and scan it) but my photoshopping/etc is pretty limited, and I have 0 experience with coding graphics into game  All you aspiring artists (be it graphics, music or whatever)! If you feel like contributing to the mod, but are unsure since don't know how to program, don't worry. We programmers will do all the nitty-gritty coding, and you can focus on the creative stuff! 
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71
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project6014 demo release
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on: October 02, 2010, 11:41:37 am
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Admiral Zeratul: Thanks for the feedback on the dialogue. Since that's my favorite thing to do in this project, I appreciate any hints and advice to make it even better! Could you PM me the specific bits in the conversations that seem too serious / have those pesky grammar errors?
I'm with dczanik here: Don't be afraid to bring out the grammar hammer. Make it a sledgehammer if you wish!
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74
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Compiling for OSX, libraries added only as headers in .app
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on: September 30, 2010, 08:40:40 pm
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I think I nailed it!  With some reservations though: The current .app works only on OSX 10.6. so it's time to upgrade to a little snowier leopard, 10.5. owners! Or give me some days/weeks to figure out how to make the thing run on multiple OS versions. I have compiled vanilla UQM with success on OSX, although it took various nasty tricks even to the SDL libraries themselves. I think I documented some of that crap here in the technical questions (the thread in which all planets in interplanetary look cyan). I suspect I'm gonna be pretty busy with the p6014 demo stuff for some time to come, but I'll be happy to assist once things calm down a bit!
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75
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The Ur-Quan Masters Re-Release / Technical Issues / Re: Compiling for OSX, libraries added only as headers in .app
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on: September 28, 2010, 09:41:22 pm
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Got a little further...
I had SDL, vorbis and ogg folders in my usr/local/include. By removing them from there the builder now adds all the frameworks correctly to the bundled .app and everything else still seems to be working OK.
But running the .app still doesn't work on other computers and the reason is this: It tries to look for the .ogg framework and .vorbis framework from the Mac library/frameworks even though they are right there inside the .app!
Arg! Frustrating!! What to do?
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