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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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1  The Ur-Quan Masters Re-Release / Starbase Café / Re: Global Warming Denialist on: December 08, 2009, 09:07:14 pm
Well, I tend to agree with you, except that you probably gave politicians too much credit...  Wink
2  The Ur-Quan Masters Re-Release / Starbase Café / Re: Global Warming Denialist on: December 08, 2009, 07:15:26 pm
The article was interesting and pretty infuriating. 
The comments below the article were nothing but ignorant drivel.
It gets pretty tiring hearing about this massive "conspiracy" to use Global Warming to become rich and powerful.  I don't doubt for a minute that there are people that will undoubtedly try to use the concept to their own advantage, but there are people who do that in any situation, and plenty of them do it exceeding well in our current paradigm.  Many people are just concerned for the future of our world...and they don't deserve such spiteful responses just because some of what they're suggesting might make things a bit less convenient for us all.  Global warming aside, if people don't think resource scarcity combined with increasing human population and infinite growth are a fool's recipe for disaster, then either they don't care or they're morons, or both. 
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A campaign for a new Star Control on: December 07, 2009, 08:26:10 pm
Well, I think it's worth bringing some attention to how many other games from the early 90's have been ported to so many different platforms...not many, I think.  That's not a small effort and the fact that so many people would put so much work into it speaks volumes about the popularity of this title.

In additional, creating an entire (and largely consistent) mythology for a game is not a small undertaking, and few have been so well done as the Star Control universe.  What that means in terms of development is that a lot of the groundwork is already there for a successful franchise.  I think we all agree from the game that there are some clear directions that a sequel could and should take to continue the story (e.g. Orz origins, ominous Melnorme and Arilou plans, Rainbow Worlds and fate of the Precursors, etc), which makes it much simpler than coming up with something from scratch and saves lots of time and money up front.  TFB certainly knows the story and had these things in mind when they presented it, so surely they could jump right into the coding and development pretty quickly if offered the chance.

As much as we are abused by sequels  that should never have been done in various media, how often do you have a dedicated and sizeable audience begging for one for 15 years???

On a slightly different note, I wonder if there's any angle to be leveraged with Activision by including some fan-generated content to reduce project cost?  I don't really know what I'm talking about here from a business POV, but there sure has been a lot of quality content created by fans so far in terms of music and graphics and such which would be awesome to have incorporated somehow.  I seem to think contests like that are a great way of publicizing a product, too.  Has that been done in any kind of major release of a game and do you think it might result in any additional attention to the project?  I realize that may be a non-starter according to traditional business models, but I thought I'd throw it out there...we're brainstorming, right?
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: How did you find out about UQM? on: November 25, 2009, 02:46:16 pm
Goooogle.  Grin  I think I was just nostalgic and searching for SC2...
5  The Ur-Quan Masters Re-Release / Starbase Café / Re: Global Warming Denialist on: November 23, 2009, 07:46:14 pm
Doesn't a "conspiracy" group generally have some kind of goal to further their own agenda or to gain advantage over others?  Exactly what is supposed to be the great benefit to the scientific community (or at least the leaders of it) by perpetrating a massive global warming hoax?  I don't think it's going to lead to some kind of scientific community takeover.  Unless they all have stock in some alternative energy company (and really suck at manipulating markets), I have a hard time seeing what they would expect to gain from it...

Protecting the status quo, on the other hand, has some really clear benefits to those who are already rich and powerful and want to keep it that way...

Thoughts?
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Wii Port on: November 20, 2009, 03:53:43 pm
So, I tried this last night for the lulz (i swear it's the first time I've ever used that word and I'll never do it again)...

...and it was awesome seeing it on the giant screen and using the controls once I got them set up the way I wanted them.  Melee was so much more fun than the old keyboard method.  I got the screen fix in place and everything was going along swimmingly for about an hour til I ran into some Ilwrath for the first time and they were so intimidating that they threw me out to the main menu unexpectedly.  Wish I'd saved it within the prior 45 minutes.  Tongue

Oh well!  Lesson (re)learned!  Has anyone else tried this yet?  Really, I'm wondering if anyone else has had any luck getting the speech pack and remixes installed and working with this...?  I haven't had any success with that part yet and the instructions I've found so far are more than a little cryptic to me.  As lame as some of the voice tracks are, I kinda miss them now.  Plus, I have a theory that if I could get those parts working, I might actually get my fiance interested in it, too.  After going back to the original music and no vox, I have to admit it sounds a little dated now...  Cry

So, can anyone help?
7  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: mod ideas on: November 19, 2009, 05:42:54 pm
I think I've seen it said somewhere before that it was simply not possible the way they coded it, but I kinda wish the star systems and planetary resources were generated randomly.  I know resource gathering can be tedious as it is, but for replay value that is one thing that has always bothered me.  On the upside, it's not like I ever remember where the good planets are anyway...  Roll Eyes

On another note, I know a whole lot of "modernized" graphics of the verious ships have been generated over the years.  Has anyone actually been successful in integrating them into the game or are they just basically eye candy?
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You post the ship, I'll tell you why it sucks. on: November 19, 2009, 02:21:26 pm
That's funny, I don't see any mention of the Mark VI Blaster in this post. It seems you know that the Torch is game-breakingly powerful, but you don't know why.

That's because my aim sucks and I therefore tend to use weapons that either home in or just plaster the entire field with death.  Fortunately, I'm a better pilot than gunner usually...but you're probably right that I'm not much of a threat, either.  Thanks for the education...  Tongue

Thraddash is easily the worst designed ship in Star Control 2 and you are a bad person for liking it.

Thanks for that!  I laughed before I cried, though...  Wink
9  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: You post the ship, I'll tell you why it sucks. on: November 18, 2009, 08:23:07 pm
Sure, for my first post here, I'd like to order up a little abuse and take up the mantle of zaniness by claiming that the Thraddash Torch is by far the best return on investment of the bunch.  Often overlooked, but it's fun to play, fast, maneuverable, and its "flamescreen" attack serves as both an excellent offensive and defensive tool...plus it recharges pretty quickly.  Typically one of my personal best options against the Ur-Quan ships, too.

Have at me!  Fresh meat...
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