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News: Paul & Fred have reached a settlement with Stardock!

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16  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: December 02, 2011, 12:33:14 pm
It's on, bitches !

... err, I mean, ladies and gentlemen, I'm pleased to announce the windows installer is up for you to download.

This file should install properly The Ur-Quan Masters Project6014 demo version 0.2.0.
The installer automatically downloads the content packages you want... well theoretically it should, but the hires4x package is too big so you'll have to download it manually and extract the .rar files in a directory, and tell the installer where this directory is.

Sorry for the inconvenience, look out for the next, fully automated version !

Alvarin: all of Megagun's mirror seems unreachable at the moment. Otherwise I'd have a location for the automated download of the hires4x package.
17  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: December 01, 2011, 11:02:41 pm
There was some issues with the Windows release. Unfortunately, our Windows programmer has a girlfriend who has a birthday today. The bastard.

He still has a girlfriend after all this?

It was a close call.
18  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: More doodles on: November 20, 2011, 04:35:44 pm
The price the merchants are asking for does not necessarily come from pure greed. Whether the hero is the world saviour or not, swords are manufactured items, which require iron, coal to power the forge, food to feed the blacksmith, special cristals to enchant them, etc. Maybe the merchant hasn't the money for that upfront and needs the hero to chip in somehow. Paying it in gold instead of assorted resources and making the sword available straight on purchase is just a way of taking the tedious part out of the narrative.
19  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: November 15, 2011, 04:26:38 pm
Did not see much excitement building up here (well, except for JudgeYohance but he's perpetually excited about p6014) so we thought we'd delay it a bit just for the kick of frustrating you.
20  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: November 10, 2011, 01:22:23 am
I'm still waiting for an assignment!

Hey man, you still around ? Cause we desperately need you again, even if it's not something as accomplished as what you did so far.
21  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: October 04, 2011, 10:50:29 pm
Yup, pretty likely it's an addon that doesn't belong here. It looks like you were loading a gamestring file that wasn't intended for P6014.
22  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan art posters on: September 21, 2011, 11:10:01 pm
Oh boy I hadn't realized this pure piece of goodness was from Kwayne too. You really did a good job enlistening him.
23  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Professor Zorg on: August 31, 2011, 01:52:52 pm
I'd be quite inclined to think it relates to this or one of its derivatives.
24  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Are there animation reels? on: August 28, 2011, 04:14:09 pm
Really those other files are just text files that define the hotspots for all frames. You can read them with notepad if you want.
25  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A consensus Requested on: July 30, 2011, 06:12:35 pm
Well he's been kind enough to provide us with a contact e-mail, so maybe it's time to gently nag him directly in his inbox...

have you mailed him already?

Just did, let's wait and see and cross our fingers...
26  The Ur-Quan Masters Re-Release / Technical Issues / Re: Side by side configuration is Incorrect on: July 30, 2011, 03:14:23 pm
Which version of msvc are you using ?

An alternative solution that will make the .exe bigger :

Project Properties -> C/C++ -> Code Generation -> Runtime Library -> use/MT or /MTd depending on your current configuration.
27  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A consensus Requested on: July 13, 2011, 12:46:36 pm
Well he's been kind enough to provide us with a contact e-mail, so maybe it's time to gently nag him directly in his inbox...
28  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: A consensus Requested on: June 23, 2011, 01:37:19 pm
Hi spikefin,

Alvarin is right, there was a quite elaborate discussion there, and it's really worth reading it. But, even if its conclusion is a bit negative, in any case, don't let that thread deter you from your ideas. If you do put together a MMO Ur-Quan game, I bet most people on these forums will at least give it a try ! At the very least, I'd be interested in seeing how your own dynamic game plays and feels.

You'll find that this community can be quite skeptic when new projects are proposed, but that's because we have high standards for all things UQM related and have seen many good ideas fail by lack of manpower. On the other hand, once you get something started (which seems to be your case already), the feedback is great and can largely help you improve your project and push you to complete it.

(edited for linking to the aformentioned thread)
29  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Project 6014 – Ur-Quan Masters mod on: June 07, 2011, 06:21:35 pm
Thanks for the detailed feedback, UQD. This bug has already been taken care of a while ago.
Like Alvarin said, explore, explore, explore. There are not heaps of content in terms of story in the demo, but there sure is a lot of nice bits to find if you want to immerse yourself in theSC2 universe again.
30  The Ur-Quan Masters Re-Release / Starbase Café / Re: Space Invaders on TI-83/84 Plus on: May 26, 2011, 10:08:12 am
Tested it on a TI-83+ rom in VirtualTI, can't say it ran smoothly... But still it's an achievement.

And I'd say you're goofing off in math class too Smiley
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