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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: UQM FIN
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on: December 23, 2012, 05:55:19 pm
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I thought this thread was to announce UQM was finished, eg FIN, as in old movies and the like.
By "old movies" I guess you mean "French movies?" Although I will admit that I thought it was somebody asking about the game's ending, too =) Not that I want this project to end, but I'd like UQM to be to a finished state so that the team can start on some new goals, like making Star Control 1 with SC2 ships.
I very much doubt that UQM development will ever be truly finished. If nothing else, the release of newer and newer operating systems will be a constant cattle-prod to future support of the program. The good news is that the code is open source, so if you want to see a spin-off project started, you can always dig in yourself! =)
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Ur-Quan Masters HD Mod
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on: December 15, 2012, 05:15:51 pm
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Comm images all done. Thraddash, Umgah, & Arilou just need to be animated. Each takes about 2 days. Ships all done. Weapons, and captain pics done. All cutscenes done except one I need to add detail to. Earth starbase is made, just need to change 1 texture so it's seamless in animated. UI is done except for some 3do menus. Probably 10 items left. Modules done. Equip screen done. Lander done. Hazards, and bio critters done. Out of the 16,000 images... Probably 15,850 done. The 3DO menu will wait until release 2. The comm images, starbase, and cutscenes pic should be finished by the 31st.
Fantastic work! I'm very excited to see it all in motion once an HD version of the game is compiled and ready to go. =)
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50
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: things to know
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on: July 13, 2012, 05:01:38 am
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especially if you ignored SC canon and imagined that the Flagship was the Hyperspace-capable ship that brought others along with it, explaining why it had warp pods while Terminators, Scouts and so on don't
Huh? All the ships in the game are hyperspace-capable... I believe that's exactly the bit of "SC canon" that he was suggesting we ignore. That said, I don't believe the Vindicator had anything called "warp pods" either. At least, no such module exists according the the Ultronomicon. Ur-Quan dreadnoughts apparently have something called "warp pods" that are part of their FTL propulsion system (one of them was a quest item), but I don't recall anything suggesting it was an external component, so I don't see how one could deduce the presence or absence of warp pods based on the ship's exterior hull design. If warp pods are a prerequisite for access to HyperSpace, then it stands to reason all warp capable ships (which is all ships in the game) must have them somewhere. The Ultronomicon DOES assert that warp pods are a prerequisite to HyperSpace travel, although I'm not entirely sure where they got that particular bit of information.
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51
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: iPhone port almost complete, some Q's maybe someone can help with...
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on: July 13, 2012, 04:40:12 am
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Note that the last time we heard anything from the developer of this project was over a year before that article you linked was posted. Even if it would have been a concern to him, it hadn't happened at the time he was discussing the idea in this thread. Plus, I suspect the biggest reason Apple pulled the particular GPL program that article is discussing was probably because the author sent them a C&D, so they, y'know, C'd & D'd. I don't personally have any GPL apps lying around to submit just to see if Apple would ban them up front, but it wouldn't surprise me in the least if they're only too happy to distribute new GPL stuff as long as no one complains about it. This iPhone port has been dead for a long, long time - speaking as one who has scoured the web looking for a working copy of the program, mind you. There's nothing left here but shattered hopes and broken dreams. =(
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Future UQM development
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on: May 27, 2012, 05:04:50 am
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On topic: I am curious about how much works left on UQM till we can consider it version 1.0? I would really like to see some mods people my be holding off until code stops changing. Maybe breath new life into this game.
I'm not on the dev team or anything, but UQM has been a living, breathing process for a full ten years now (if I'm not very much mistaken.) It may well hit v1.0 in another three major iterations or so, but I think that the lion's share of the work has already been done. UQM is stable and mostly complete (with the exception of a few missing bits of dialogue from the PC version, as far as I can tell.) I don't see any reason why modders would be holding off at this point.
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53
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: things to know
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on: May 27, 2012, 04:55:03 am
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1 First off The sa-matra dose not look precursor it looks More like a dnyarri
We've only seen one other Precursor vessel and it was incomplete, remember. Most of gear that gets put on the flagship throughout the game is retrofitted technology from more modern races. For all we know, had the factory on Vela II been able to build a complete ship, it may have looked very similar to the Sa-Matra when it was done. If you don't like that answer, you can always write it off as being from another alien race who were the peers of the Precursors. Admittedly it would seem that most of the surviving archeological evidence relates to a single species, but when you're talking about something THAT old, how can you really be sure there aren't a couple artifacts from other races mixed in there? Or perhaps the Precursors were just advanced enough to design more than one kind of ship. =P 2 I found a planets for shofixti its at epslion ceti 2 or organon 1
Do elaborate. 3 I have alien art work and some ships on paper do you have snail mail
Ditto with the scanner.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Doctrinal War, or how to move around the galaxy
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on: April 22, 2012, 08:55:13 pm
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When it comes to their reaction to the destruction of the Sa-Matra - I don't think it's really easy to say for sure what they would or wouldn't do. Even more than the Yehat, the Ur-Quan have gone for millenia without any foe achieving a military victory over them apart from each other - they were the military arm of the Dnyarri slave empire, and the fall of the Milieu didn't come about through military conquest. Both paths are based upon the assumption that the Ur-Quan will be able to beat anything they encounter in a conflict of ships and weapons - and if that assumption falls down against a foe that doesn't allow them to escape, then suddenly they could be the ones facing a choice of slave-shielding, thralldom, or destruction. The destruction of their Great Prize and defeat of their fleets by an alliance might be enough of a shock to their system that, with careful diplomacy, an avoidance of any intimation that they be put into a subservient role, and possibly the reappearance of the Taalo (or at least mention of how close the Taalo came to saving them), I could see the Ur-Quan coming around to the idea of an alliance that has the strength of multiple races being potentially a better defence than domination.
You certainly make some good points here. Personally, I have a hard time believing the Ur-Quan would just give up and join the Alliance because they got defeated and lost the Sa-Matra. I would expect them to retreat, rally and possibly set aside the Doctrinal War temporarily to deal with this sector. If the Taalo still live, however, their reappearance could go a long way to bridging the gap between the Hierarchy and the Alliance. (And, IIRC, one of the interviews with TFB did mention that the Taalo continue to exist, in some form.)
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55
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The Dravatz
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on: March 31, 2012, 04:12:30 pm
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Fwiffo mentions the Spathi have the best qualities of both the clam and the Dravatz, which is not native to our world. Who or what are the Dravatz?
Well, asking "who are the Dravatz" implies that a Dravatz is sentient. It seems reasonable to assume that a Dravatz is a creature native to Spathiwa. One could certainly argue that sentience is a quality that might be held by a Dravatz. It would certainly be high up there on the list of "good qualities" and it's not (at least as far as I know) a quality of clams. However, I suspect that a second sentient species on Spathiwa would have merited more than just a passing metaphorical reference, especially since you can visit Spathiwa during the course of the game. Therefore, I do not believe Dravatz (Dravatzes?) are sentient. The other thing to consider when brainstorming the "best" qualities of a Dravatz would be what the Spathi consider to be good qualities. Clearly, courage in the face of adversity is not one of these things. Perhaps a Dravatz is particularly good at hiding from predators, or defeating them by throwing rocks from trees.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Remix Pack 4 -- Additional Precursors Releases
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on: March 08, 2012, 02:41:04 am
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Were these songs ever intended to be used as a remix pack? Can they be used as a remix pack?
It's been a while, but I seem to recall going through these to make my own remix pack #4 a while back. The only song that's missing is the Syreen, and I found a substitute for that one (by The Mister Cat, IIRC.) Which is not to say that I would have any objection to a legit Precursors Syreen remix, btw. =D
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Game Flexability
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on: February 03, 2012, 02:49:00 am
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One other possibility occurs to me. Maybe I was sitting on the mycon system that isn't their home-world, and the eradication only destroys home-worlds?? If this is the case then this game loses one big + that I gave it previously.
Even without that advantage, I think it's safe to say that SC2 was one of the best sandbox games of the last two decades. =)
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