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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: SC2 play challenges
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on: February 04, 2003, 05:27:57 pm
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Here's one, although it seems annoying more than difficult.
Never solve the Slylandro probe infestation. Combine this with a low enough number of thrusters (four or five?), so running away isn't an option. It should make things pretty hectic if the game drags out to 2160 (which it very well might, due to the slowness of your ship).
And/or, don't use the caster to call for the Melnorme, when you need them, go to a supergiant. Using them for help when fuel runs out completely isn't allowed.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Mael-Num????
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on: February 04, 2003, 02:21:52 am
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I don't think a 'name change' is even that apparent - after all, the Japanese word for Japan is Nippon. What the French call Bretagne and the English call Brittany is called Brezon by the locals. 'Mael-Num' might have been the spelling/mispronounciation of their name in the lingua franca of the days of the Milieu, or perhaps the Melnorme language has changed in a few millennia, and along with it the word they use for themselves.
Another theroy is that they changed it to cover their tracks or something, but they don't strike me as that silly - if that was the reason, they'd be better off calling themselves the ZoqFotPik.
--- What do you mean by the joining for profit thing? Do you mean the reason why they were members of the milieu? If that's it, then it's obvious that joining YOU in SC2 is hardly a profitable thing to do, since the risk of getting blown to smithereens is quite high, and there's no immediate benefit in sight. The Milieu was not a patched-together alliance, but a long-standing body like the UN, which obviously benefitted trade, and was thus a suitably non-altruistic arrangement for them.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Strange discoveries in space
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on: February 04, 2003, 01:32:58 am
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I'm trying to play it, but am very frustrated by the interface, especially the starmap. Try as I might, I can't find any way to find a star by name other than moving the cursor from one little dot to the next. By god that's annoying. I've yet to see a 3D starmap done well. 2D ones work wonderfully (SC2, I-War 2 for example). However, I'm very Starcon starved, so I'll keep at it until I finish the damn thing 
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Are Star Control 1 and 3 any good?
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on: February 03, 2003, 03:28:12 pm
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Because the cowardly spathi, in actuality, would love to get in weapons range.
Just because you suck at Melee, doesn't mean the game is poorly coded. Hmm, and SC2 was what then? Could balanced be the word? If I can beat a Spathi easily with a Chmmr in SC2, then I should be able to do it in SC3, too. The Spathi tactic of 'run away' makes no sense, since it can't escape the battlefield and it's simply pissing me off with no chance of beating me. The AI command 'Avoid getting shot at at all costs' would make tactical sense if escape was an option, but in a closed battlefield it simply makes a boring fight.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers
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on: February 03, 2003, 02:22:44 pm
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As I said before, I think the Orz creature slid to truespace on their planet, and after a bit of haunting/mindreading decided that it wanted to come here. Then it started to disassemble the Androsynth and creating the Orz fishies, and as this spread more and more, the Androsynth got desperate and did what humans would do in their place - nuked their world from orbit in hopes of killing off the Orz. Obviously, they didn't succeed.
Another variation is that the fishies didn't appear right away, that the Androsynth were nuking the poltergeist-like Orz who kept snatching their people away into *below*, and doing the conversion from androsynth to fish-creature there.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Are Star Control 1 and 3 any good?
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on: February 02, 2003, 08:45:18 pm
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One gripe about SC3 melee - the AI. Playing against a Spathi with a slower ship is pure hell - the damn thing will NOT come into weapon range for minutes on end, not even with a tug by a Chmmr tractor beam. This seems to be both an AI problem as well as something being wrong with the zooming. Maybe it's perfect considering the cowardly nature of Spathis, but it's really annoying to have to basically fly around for 5 minutes unable to do anything other than wait for the Spathi to come at you.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Arilou and the Orz: What's the Deal? *spoilers
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on: February 02, 2003, 08:38:45 pm
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Didn't you read the post about flatland? A. Square was able to move in other physical dimensions as soon as he became aware of their existance. It doesn't matter if WE can only comprehend the 3 spacial dimensions, the Orz and Arilou, it's implied, are able to exist in more.
This explains the Arilou teleporting ability very well, I think.
I meant that they need to exist here as corporeal 3D beings in order to interact with this world fully, which is why they take the form of gill-breathing fishy things. This particular tangent started when someone wondered why the Orz were so mundane, if they're projections of an extradimensional entity. They need to be solid objects while here, because it's not as simple as the flatland example - whoever is behind the *fingers* can't simply break every law of physics in our dimension, because the access to truespace is limited to certain DF points. Unlike flatland, truespace is NOT visible from *pretty space*. My theory is that the Orz creature's conciousness, when tied to the physical shells of the Orz fishies, can 'communicate' interdimensionally, keep control of the bodies just like our individual conciousnesses control our bodies. But without a corporeal body, Orz is blind, it can't see or touch this world. Via DF it can however *smell* the conciousness of beings on this side, and that's what happened with the Androsynth - the Orz creature *smelled* them, and within DF points could convert their organic matter into the fish-creatures, in order to interact with our universe. All this requires a certain amount of mysticism in the form of accepting (for the purposes of the game universe) mind-body dualism. I don't see this as a problem, though, since the Pkunk are far more mystic than that.
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