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The Ur-Quan Masters Re-Release / Starbase Café / Re: NEW LP - by JStank
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on: March 26, 2014, 01:06:07 am
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Actually, even that one can't be made impossible so easily; it would have been a nuisance, but there are two other planets in the Solar System with radioactives, and one of them has no hazards on it (no hazards means you can't get killed). The only ways to make that first quest impossible are to collect all of the radioactives in Sol and then dump them, or to shoot them all. Both of these require deliberation.
Honestly, I think you should have kept the video of you failing (or rather, thinking you failed) the first time. No need to edit out your mistakes; they're part of what makes a blind let's play interesting.
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The Ur-Quan Masters Re-Release / Starbase Café / Re: NEW LP - by JStank
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on: March 25, 2014, 03:15:29 pm
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Just watched the second one.
You should talk to Commander Hayes about resource gathering, and also take a look at the Manifest menu.
Also, since this isn't obvious, the starmap has a search feature: press the "/" key to access it. You'll find this helpful later on when you know the name of the star you need to go to, but not the coordinates.
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The Ur-Quan Masters Re-Release / Starbase Café / Re: NEW LP - by JStank
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on: March 25, 2014, 12:09:46 am
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About the lander: this game always causes your lander to return to the ship when it picks up something special (like an artifact), so you don't need to be as paranoid in the future as you were here; losing a lander is costly, but it can't make the game unwinnable. In fact, no item that you need to win is ever lost or made unobtainable, and the game never becomes unwinnable until you're just about to lose. (It's possible to make the game unwinnable, but the only way I can think of to do it is not something you're going to do accidentally.) With that being said, you're right to save often, and you should expect to lose your first time; this is a big game and you're likely to miss a lot of stuff.
Also, the lander is filled with, and the reports are written by, living crew. (You would have found this out eventually, probably, but it's really weird to hear you try to make a robot voice for that.)
It looks like you didn't notice "special" in the control menu. This does various things depending on the ship and is usually essential to fighting effectively with a ship.
UQM doesn't have any sort of log of information, so you should always have a sheet of paper or text editor open to write down useful information. If you miss something, you can rewind with the arrow keys or you can press the Special key to review what was said last.
Anyway, good luck. I'm following your channel.
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The Ur-Quan Masters Re-Release / Starbase Café / Re: StarControl IIa by Stardock?
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on: March 03, 2014, 10:54:30 pm
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This was discussed on here as it happened in this topic: http://forum.uqm.stack.nl/index.php?topic=2959.0I'm not personally interested, because I'm sure it will be a proprietary software game. Anyway, looks more like a game in the style of SC2, like an alternative reality, or so... You probably already know this, but just in case, those screenshots in that article you linked to are of Star Control II, not the new Star Control game. The new one doesn't have screenshots right now, AFAIK. It's not supposed to be an alternative storyline, but rather a story taking place either between Star Control and Star Control II, or prior to Star Control.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What the heck ?
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on: December 28, 2013, 07:55:53 pm
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Also, IIRC, the rate at which time passes in the game is somehow based on the CPU clock speed. Modern computers are much faster than the ones we had when the game first came out, so perhaps that means time wasted moving around solar systems is "more wasted" now than originally intended.
Actually, that means the opposite: that when you have a low frame rate, you don't lose time faster. Think of it this way: if you're going slower, and the clock doesn't slow down along with you, it takes more in-game time to get from point A to point B, reducing the amount of time you have. Of course, I'm pretty sure that indeed SC2 times based on frames, so everyone has the same chance of winning the game in time.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What do we REALLY know about the orz?
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on: December 26, 2013, 12:04:21 am
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We know that the Androsynth were researching Dimensional Fatigue ("DF") before they disappeared. This is not necessarily the same thing as Inter-Dimensional Fatigue ("IDF").
We know that the Androsynth were reporting ghosts, poltergeists, and other supernatural phenomena just before they disappeared.
We know that a respected scientist went mad and got covered with cuts when he learned all about the fate of the Androsynth, and it's implied very heavily that the cuts were from something external ("them").
The Orz tell us that they are "*fingers*", projections of some entity that lives in another reality, described by the Orz as "*below*".
We know from Word of God that the entity which projects the Orz is "them".
The Orz tell us that the Arilou are also from some other reality, but somehow different from the reality "they" come from; the Orz describes the place the Arilou come from as "*above*".
The Arilou tell us that there are "parasites", and implies strongly that these "parasites" are responsible for the disappearance of the Androsynth. They also tell us that the Orz cannot be trusted, and that they have modified us to protect us from these "parasites". The Arilou casually suggest that we have already met the Orz, however, so it seems that simply talking to the Orz doesn't cause us to be seen by "them".
The Arilou tell us that simply knowing about "them" will cause us to "look where [we] have never looked before", and cause us to be seen. This is also said by the scientist who went crazy, which is why he destroyed everything.
In summary, we have a pretty good idea of the abstract: the Androsynth looked into dangerous places when they researched DF, and as a result were seen by "them". "They" did something to the Androsynth which caused them to disappear, appearing to the Androsynth to be some sort of supernatural force such as ghosts and poltergeists. After this, "they" started pushing parts of themselves into our reality where the Androsynth had resided, and we see these parts of "them" as projections, which are the Orz. However, it seems that being seen by the Orz is not enough to put us in the same danger that the Androsynth were put in; we need to open up to them in order for that to happen, and given how casually the Arilou talk about the Orz, probably quite a bit. What we don't know is why the Orz aren't an immediate threat, what "they" did to the Androsynth, and what exactly "*Pretty Space*" (where the Orz claim the Taalo reside) is.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: What the heck ?
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on: December 11, 2013, 02:04:43 pm
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I really don't see how the game could have gone much faster. My ship has only just about now got the fuel capacity/resources to start exploring the farther half of the map.
Start over, and this time don't waste time exploring systems you don't need to explore and collecting minerals that aren't that valuable. Also for me, the enjoyment of the game was going through it at a leisurely pace, exploring the galaxy and gradually building up my technology. If I have to rush through within some time limit then I am afraid it takes all the fun out of it for me.
You don't need to rush. Knowing everything about the game, I can beat it in no more than 2 years or so. You just need to be efficient with your time. You know how Hays suggests you spend "several months or even a year" gathering minerals? He means that long and only that long. If you spend, say, three years mining stuff, you're pretty much dead if you don't know everything about the game. So start over. This time, pay close attention to and write down what people are saying. At the start of the game, mine planets that have good minerals (no minerals less valuable than noble gases are worth your time and fuel) until you have built up and balanced your ship, then follow the leads you have been writing down, starting with the ones closest to you. Collect minerals along the way. Also, be efficient with your travel. Every trip for mining should take you to multiple systems, so have plenty of fuel, crew, and cargo space to mine for that long. There's a guy on YouTube who was doing a let's play of UQM; he was losing ridiculous amounts of time because he was worried about spending his RUs for some reason and kept giving himself just barely enough fuel to maybe be able to do his business in one system. (EDIT: And he was trying to "explore" every single star, which is unnecessary and unrealistic within the 5-year time limit.) The result was he was barely getting anything and on each trip and sometimes having a net loss of RUs. EDIT: If you're having trouble understanding why the time limit is necessary, just think about what a game would be like if someone systematically visited every single star in the galaxy rather than actually paying attention to the dialog. The game would be boring. The time limit is a way of telling you that it's the wrong way to play.
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The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Playing without a walkthrough
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on: November 12, 2013, 06:37:12 pm
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No, Hayes doesn't. The only things he warns you about are the probes and crew cost. You learn about the time limit from the Melnorme, the Zoq-Fot-Pik, the Pkunk, and the Ur-Quan, and you get mentions of the doctrinal conflict itself (without mentioning the consequences of the Kzer-Za losing) from the Arilou and the Thraddash.
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